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activating material's emission layer covers all other active layers in places where emission's input map returns zero.
trying to render mesh with diffuse, normal and emissive textures - is it doable with the current material model? (previously possible by combining multiple SingleBxdf materials together via MultiBxdf)
The text was updated successfully, but these errors were encountered:
activating material's emission layer covers all other active layers in places where emission's input map returns zero.
trying to render mesh with diffuse, normal and emissive textures - is it doable with the current material model? (previously possible by combining multiple SingleBxdf materials together via MultiBxdf)
The text was updated successfully, but these errors were encountered: