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Compiling uberv2 shader take too much time #148
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Hi. |
You can get dumps here Don't know why so many files dumped, some of them are identical to each other There are almost 4000 case in each switch block |
Thanks you for sharing this. |
build time reduced from almost 3 mins to about 40 secs |
Did another run |
The latest build removed singleBRDF and only Uberv2 available
But in a large scene, Uberv2 shader take too long to be built
Test scene has about 300+ unique models all with different kind of material setting, and 2000+ instances of those models
The whole scene takes about 6GB RAM when fully loaded
It takes about 3-5 minutes to compile all required OpenCL shaders with NVIDIA GTX 1080Ti 11GB VRAM
And with the AMD Vega Frontier Edition 16GB VRAM, the shaders never finished(Waited for an hour)
If roll back to singleBRDF version, the compiling only takes about half a minute
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