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OAIModel_default_instance.cpp
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OAIModel_default_instance.cpp
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/**
* GAMS Engine
* With GAMS Engine you can register and solve GAMS models. It has a namespace management system, so you can restrict your users to certain models.
*
* The version of the OpenAPI document: latest
*
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
* https://openapi-generator.tech
* Do not edit the class manually.
*/
#include "OAIModel_default_instance.h"
#include <QDebug>
#include <QJsonArray>
#include <QJsonDocument>
#include <QObject>
#include "OAIHelpers.h"
namespace OpenAPI {
OAIModel_default_instance::OAIModel_default_instance(QString json) {
this->initializeModel();
this->fromJson(json);
}
OAIModel_default_instance::OAIModel_default_instance() {
this->initializeModel();
}
OAIModel_default_instance::~OAIModel_default_instance() {}
void OAIModel_default_instance::initializeModel() {
m_label_isSet = false;
m_label_isValid = false;
m_resource_type_isSet = false;
m_resource_type_isValid = false;
}
void OAIModel_default_instance::fromJson(QString jsonString) {
QByteArray array(jsonString.toStdString().c_str());
QJsonDocument doc = QJsonDocument::fromJson(array);
QJsonObject jsonObject = doc.object();
this->fromJsonObject(jsonObject);
}
void OAIModel_default_instance::fromJsonObject(QJsonObject json) {
m_label_isValid = ::OpenAPI::fromJsonValue(label, json[QString("label")]);
m_label_isSet = !json[QString("label")].isNull() && m_label_isValid;
m_resource_type_isValid = ::OpenAPI::fromJsonValue(resource_type, json[QString("resource_type")]);
m_resource_type_isSet = !json[QString("resource_type")].isNull() && m_resource_type_isValid;
}
QString OAIModel_default_instance::asJson() const {
QJsonObject obj = this->asJsonObject();
QJsonDocument doc(obj);
QByteArray bytes = doc.toJson();
return QString(bytes);
}
QJsonObject OAIModel_default_instance::asJsonObject() const {
QJsonObject obj;
if (m_label_isSet) {
obj.insert(QString("label"), ::OpenAPI::toJsonValue(label));
}
if (m_resource_type_isSet) {
obj.insert(QString("resource_type"), ::OpenAPI::toJsonValue(resource_type));
}
return obj;
}
QString OAIModel_default_instance::getLabel() const {
return label;
}
void OAIModel_default_instance::setLabel(const QString &label) {
this->label = label;
this->m_label_isSet = true;
}
bool OAIModel_default_instance::is_label_Set() const{
return m_label_isSet;
}
bool OAIModel_default_instance::is_label_Valid() const{
return m_label_isValid;
}
QString OAIModel_default_instance::getResourceType() const {
return resource_type;
}
void OAIModel_default_instance::setResourceType(const QString &resource_type) {
this->resource_type = resource_type;
this->m_resource_type_isSet = true;
}
bool OAIModel_default_instance::is_resource_type_Set() const{
return m_resource_type_isSet;
}
bool OAIModel_default_instance::is_resource_type_Valid() const{
return m_resource_type_isValid;
}
bool OAIModel_default_instance::isSet() const {
bool isObjectUpdated = false;
do {
if (m_label_isSet) {
isObjectUpdated = true;
break;
}
if (m_resource_type_isSet) {
isObjectUpdated = true;
break;
}
} while (false);
return isObjectUpdated;
}
bool OAIModel_default_instance::isValid() const {
// only required properties are required for the object to be considered valid
return true;
}
} // namespace OpenAPI