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OAILog_piece.h
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OAILog_piece.h
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/**
* GAMS Engine
* With GAMS Engine you can register and solve GAMS models. It has a namespace management system, so you can restrict your users to certain models.
*
* The version of the OpenAPI document: latest
*
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
* https://openapi-generator.tech
* Do not edit the class manually.
*/
/*
* OAILog_piece.h
*
*
*/
#ifndef OAILog_piece_H
#define OAILog_piece_H
#include <QJsonObject>
#include <QString>
#include "OAIEnum.h"
#include "OAIObject.h"
namespace OpenAPI {
class OAILog_piece : public OAIObject {
public:
OAILog_piece();
OAILog_piece(QString json);
~OAILog_piece() override;
QString asJson() const override;
QJsonObject asJsonObject() const override;
void fromJsonObject(QJsonObject json) override;
void fromJson(QString jsonString) override;
qint32 getGamsReturnCode() const;
void setGamsReturnCode(const qint32 &gams_return_code);
bool is_gams_return_code_Set() const;
bool is_gams_return_code_Valid() const;
QString getMessage() const;
void setMessage(const QString &message);
bool is_message_Set() const;
bool is_message_Valid() const;
bool isQueueFinished() const;
void setQueueFinished(const bool &queue_finished);
bool is_queue_finished_Set() const;
bool is_queue_finished_Valid() const;
virtual bool isSet() const override;
virtual bool isValid() const override;
private:
void initializeModel();
qint32 gams_return_code;
bool m_gams_return_code_isSet;
bool m_gams_return_code_isValid;
QString message;
bool m_message_isSet;
bool m_message_isValid;
bool queue_finished;
bool m_queue_finished_isSet;
bool m_queue_finished_isValid;
};
} // namespace OpenAPI
Q_DECLARE_METATYPE(OpenAPI::OAILog_piece)
#endif // OAILog_piece_H