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I was wondering if you are considering the implementation of a Rust API to work with GDX files. Maybe not a full GAMS interface but at least some handling tools would be great.
There are no plans for a GAMS/GDX Rust API yet, but it might be something we should look into as Rust is gaining traction. Right now I would assume the easiest way to read/write GDX files from Rust is either the C++ OOP API or the low-level C interface (e.g. via gdxcc.h).
Was asked by https://github.com/areleu here GAMS-dev/gamspy#2
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