diff --git a/AndroidManifest.xml b/AndroidManifest.xml index a159b54..7bb9ee3 100644 --- a/AndroidManifest.xml +++ b/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/README.md b/README.md index 104ed3e..0a9cb0c 100644 --- a/README.md +++ b/README.md @@ -1 +1,3 @@ -# Easier-Vanilla-Pixel-Dungeon \ No newline at end of file +# Easier-Vanilla-Pixel-Dungeon + +Modified from Pixel Dungeon. diff --git a/assets/dashboard.png b/assets/dashboard.png index 9cd503c..3f95399 100644 Binary files a/assets/dashboard.png and b/assets/dashboard.png differ diff --git a/assets/icons.png b/assets/icons.png index 080ee3c..16668a0 100644 Binary files a/assets/icons.png and b/assets/icons.png differ diff --git a/assets/status_pane.png b/assets/status_pane.png index 367fc9e..582440e 100644 Binary files a/assets/status_pane.png and b/assets/status_pane.png differ diff --git a/res/drawable-hdpi/ic_launcher.png b/res/drawable-hdpi/ic_launcher.png index c3b6d19..8fd8059 100644 Binary files a/res/drawable-hdpi/ic_launcher.png and b/res/drawable-hdpi/ic_launcher.png differ diff --git a/res/drawable-mdpi/ic_launcher.png b/res/drawable-mdpi/ic_launcher.png index 811e1f5..ef2674f 100644 Binary files a/res/drawable-mdpi/ic_launcher.png and b/res/drawable-mdpi/ic_launcher.png differ diff --git a/res/drawable-xhdpi/ic_launcher.png b/res/drawable-xhdpi/ic_launcher.png index 911b668..7f8c658 100644 Binary files a/res/drawable-xhdpi/ic_launcher.png and b/res/drawable-xhdpi/ic_launcher.png differ diff --git a/res/drawable-xxhdpi/ic_launcher.png b/res/drawable-xxhdpi/ic_launcher.png index 1847dde..4bae700 100644 Binary files a/res/drawable-xxhdpi/ic_launcher.png and b/res/drawable-xxhdpi/ic_launcher.png differ diff --git a/res/drawable-xxxhdpi/ic_launcher.png b/res/drawable-xxxhdpi/ic_launcher.png index e12ee70..c946b16 100644 Binary files a/res/drawable-xxxhdpi/ic_launcher.png and b/res/drawable-xxxhdpi/ic_launcher.png differ diff --git a/res/values/strings.xml b/res/values/strings.xml index b81e1a4..5020e6e 100644 --- a/res/values/strings.xml +++ b/res/values/strings.xml @@ -1,6 +1,6 @@ - Pixel Dungeon + Easier Pixel Dungeon diff --git a/src/com/epd/vanilla/items/Item.java b/src/com/epd/vanilla/items/Item.java index ae2ad22..6567f27 100644 --- a/src/com/epd/vanilla/items/Item.java +++ b/src/com/epd/vanilla/items/Item.java @@ -271,7 +271,7 @@ public Item upgrade() { cursed = false; cursedKnown = true; - level++;if (Dungeon.isChallenged(Challenges.C1)){ level++;} + level++; fix(); return this; diff --git a/src/com/epd/vanilla/items/scrolls/ScrollOfUpgrade.java b/src/com/epd/vanilla/items/scrolls/ScrollOfUpgrade.java index 29bbce8..c130684 100644 --- a/src/com/epd/vanilla/items/scrolls/ScrollOfUpgrade.java +++ b/src/com/epd/vanilla/items/scrolls/ScrollOfUpgrade.java @@ -21,6 +21,7 @@ package com.epd.vanilla.items.scrolls; import com.epd.vanilla.Badges; +import com.epd.vanilla.Challenges; import com.epd.vanilla.Dungeon; import com.epd.vanilla.actors.hero.Hero; import com.epd.vanilla.effects.Speck; @@ -45,7 +46,7 @@ protected void onItemSelected( Item item ) { if (item.isBroken()) { item.fix(); } else { - item.upgrade(); + item.upgrade();if (Dungeon.isChallenged(Challenges.C1)){ item.upgrade();} } upgrade( curUser ); diff --git a/src/com/epd/vanilla/levels/features/Sign.java b/src/com/epd/vanilla/levels/features/Sign.java index 7013947..c52d37f 100644 --- a/src/com/epd/vanilla/levels/features/Sign.java +++ b/src/com/epd/vanilla/levels/features/Sign.java @@ -37,7 +37,8 @@ public class Sign { "What are you doing here?!"; private static final String[] TIPS = { - "Don't overestimate your strength, use weapons and armor you can handle.", + "Welcome to EVPD!" +" This mod added options to make the game easier. Check them out at the center button of hero choosing scene! " + + "Please contact reddit.com/u/g2159687 if you have any questions!", "Not all doors in the dungeon are visible at first sight. If you are stuck, search for hidden doors.", "Remember, that raising your strength is not the only way to access better equipment. You can go " + "the other way, lowering its strength requirement with Scrolls of Upgrade.", diff --git a/src/com/epd/vanilla/scenes/TitleScene.java b/src/com/epd/vanilla/scenes/TitleScene.java index 09ad837..656a829 100644 --- a/src/com/epd/vanilla/scenes/TitleScene.java +++ b/src/com/epd/vanilla/scenes/TitleScene.java @@ -145,7 +145,7 @@ protected void onClick() { source.y = h - source.height(); add( source ); - BitmapText ver = new BitmapText( "Easier VPD pre", font1x ); + BitmapText ver = new BitmapText( "0.0.2", font1x ); ver.measure(); ver.hardlight( 0x888888 ); ver.x = w - ver.width();