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.gitignore
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# Unity
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# These get excessive in size
# MemoryCaptures could contain sensitive data
/[Mm]emory[Cc]aptures/
/[Rr]ecordings/
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treaming[Aa]ssets/aa.meta
/[Aa]ssets/[Ss]treaming[Aa]ssets/aa/*
# Gradle cache
.gradle/
# JetBrains Rider, Visual Studio
.idea/
.vs/
*.csproj
*.sln
*.user
# VS Code
.vscode/*
*.code-workspace
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# FMOD Studio
/FMODAssets/.cache/
/FMODAssets/.user/
/FMODAssets/.unsaved/
# Optionally ignore bank files
# *.bank
# FMOD for Unity
# Never ignore DLLs in the FMOD subfolder.
!/[Pp]ackages/com.firelight.fmod-for-unity/FMOD/**/lib/*
# Ignore the Cache folder since it is updated locally.
/[Pp]ackages/com.firelight.fmod-for-unity/FMOD/Cache/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore bank files in the StreamingAssets folder.
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
/[Aa]ssets/[Ss]treaming[Aa]ssets/**/*.bank
/[Aa]ssets/[Ss]treaming[Aa]ssets/**/*.bank.meta
# Log files can be ignored.
fmod_editor.log