You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On cloud workers it is not relevant where the origin is as long as the given game objects are within the given Dimensions. For Clients it would however be better if the centre of the new position tries to match an anchor (usually the Camera or player object) as much as possible.
This is nice because floating point imprecisions may be visible at the edges of the dimensions (depending on how large of an area you set) and by preferring the anchor to be in the center of the shift area it will have the least jitter.
The text was updated successfully, but these errors were encountered:
On cloud workers it is not relevant where the origin is as long as the given game objects are within the given Dimensions. For Clients it would however be better if the centre of the new position tries to match an anchor (usually the Camera or player object) as much as possible.
This is nice because floating point imprecisions may be visible at the edges of the dimensions (depending on how large of an area you set) and by preferring the anchor to be in the center of the shift area it will have the least jitter.
The text was updated successfully, but these errors were encountered: