You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So, basically we've (my gamedev team) dropped the idea to separate models like this.
And currently using something like this: Content/Assets/Characters/Knight/ Models/KnightModel.flax Textures/KnightBodyDiffuse.flax Materials/... TPVKnightPrefab.flax KnightSettings.flax Content/Assets/Weapons/LongSword1/ Models/LongSword1Model.flax Textures/LongSword1Diffuse.flax Materials/... TPVLongSword1Prefab.flax LongSword1Settings.flax
Where Content is the Flax's default root dir.
-- Erdroy
One thing the plugin could automatically do would be name-prefixing. So you could have Knight/Textures/Body Diffuse.png and it would turn into Knight/Textures/Knight Body Diffuse.flax
The text was updated successfully, but these errors were encountered:
One thing the plugin could automatically do would be name-prefixing. So you could have
Knight/Textures/Body Diffuse.png
and it would turn intoKnight/Textures/Knight Body Diffuse.flax
The text was updated successfully, but these errors were encountered: