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Currently, when you import a file (say .png), you'll end up with a binary .flax file. This file stores the image and the import settings.
Combined with an auto importer, the .flax file is a partially auto-generated file. So, I was wondering if it's possible to only store the import settings in a GitHub repository and how you would go about doing so?
It seems like it could work like this (names are subject to change)
/Source/Assets: Original files
Somewhere: Import settings?
/Content/Imported: Imported files
It could be added to the .gitignore, however that requires super deterministic importers that don't change across versions.
The text was updated successfully, but these errors were encountered:
guids are generated as random based on time and some pc stats so they are unique (not based on asset path) but about this I started refactoring projects workspace and shaders source files will appear in the Source subdirectory and flax will import them as .flax files into Content with stable Ids so I guess the same could be added to allow placing other assets there or add kind of API for plugin to handle this better
-- mafiesto4
Currently, when you import a file (say
.png
), you'll end up with a binary.flax
file. This file stores the image and the import settings.Combined with an auto importer, the
.flax
file is a partially auto-generated file. So, I was wondering if it's possible to only store the import settings in a GitHub repository and how you would go about doing so?It seems like it could work like this (names are subject to change)
/Source/Assets
: Original files/Content/Imported
: Imported filesIt could be added to the
.gitignore
, however that requires super deterministic importers that don't change across versions.The text was updated successfully, but these errors were encountered: