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FlaxVR.csproj
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FlaxVR.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{BE633490-FBA4-41EB-80D4-EFA312592B8E};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{3C97D434-E00C-49D2-AE6E-F6FC095E27D6}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Game</AssemblyName>
<FileAlignment>512</FileAlignment>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<CompilerResponseFile>
</CompilerResponseFile>
<RootNamespace>FlaxVR</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>Cache\bin\</OutputPath>
<IntermediateOutputPath>Cache\obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>DEBUG;FLAX_ASSERTIONS;TRACE;FLAX;FLAX_0;FLAX_0_6;FLAX_0_6_6191;FLAX_EDITOR;FLAX_WINDOWS;FLAX_EDITOR_WIN</DefineConstants>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>Cache\bin\</OutputPath>
<IntermediateOutputPath>Cache\obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>TRACE;FLAX;FLAX_0;FLAX_0_6;FLAX_0_6_6191;FLAX_EDITOR;FLAX_WINDOWS;FLAX_EDITOR_WIN</DefineConstants>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="FlaxEngine">
<HintPath>Cache\Assemblies\FlaxEngine.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>Cache\Assemblies\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="FlaxEditor">
<HintPath>Cache\Assemblies\FlaxEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Source\HmdPoseState.cs" />
<Compile Include="Source\MirrorTextureEyeSource.cs" />
<Compile Include="Source\VRButtons.cs" />
<Compile Include="Source\VRButtonState.cs" />
<Compile Include="Source\VRCamera.cs" />
<Compile Include="Source\VRContext.cs" />
<Compile Include="Source\VRContextOptions.cs" />
<Compile Include="Source\VRController.cs" />
<Compile Include="Source\VRControllerRole.cs" />
<Compile Include="Source\VRControllerState.cs" />
<Compile Include="Source\VREye.cs" />
<Compile Include="Source\VRGamepadDPad.cs" />
<Compile Include="Source\VRMirrorBlitter.cs" />
<Compile Include="Source\VRTrackingReference.cs" />
<Compile Include="Source\OpenVR\OpenVRContext.cs" />
<Compile Include="Source\OpenVR\OpenVRExtensions.cs" />
<Compile Include="Source\OpenVR\openvr_api.cs" />
<Compile Include="Cache\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>