From 0eb402115969aefa433f5374ef51e7b72970de3b Mon Sep 17 00:00:00 2001 From: Memeji Date: Mon, 11 Nov 2024 12:52:50 -0600 Subject: [PATCH 1/3] Initial commit. changed some stuff about the bionics --- Resources/Prototypes/Traits/physical.yml | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/Resources/Prototypes/Traits/physical.yml b/Resources/Prototypes/Traits/physical.yml index 2c6df2b374..14706510b2 100644 --- a/Resources/Prototypes/Traits/physical.yml +++ b/Resources/Prototypes/Traits/physical.yml @@ -365,6 +365,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterSpeciesRequirement species: - Human # Entirely arbitrary, I've decided I want a trait unique to humans. Since they don't normally get anything exciting. @@ -403,6 +404,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterSpeciesRequirement inverted: true species: @@ -426,10 +428,11 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof components: - type: Prying speedModifier: 1 - pryPowered: true + pryPowered: false # Floof - type: trait id: PlateletFactories @@ -440,6 +443,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterSpeciesRequirement inverted: true species: @@ -469,6 +473,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterSpeciesRequirement species: - Human @@ -487,6 +492,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterTraitRequirement inverted: true traits: @@ -509,6 +515,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterDepartmentRequirement departments: - Security @@ -533,6 +540,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterTraitRequirement traits: - CyberEyes @@ -558,6 +566,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterTraitRequirement traits: - CyberEyes @@ -581,6 +590,7 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. + - Gladiator # Floof - !type:CharacterDepartmentRequirement departments: - Security From 818c643f78556e345a6715939d6247a67835df75 Mon Sep 17 00:00:00 2001 From: Memeji Date: Mon, 11 Nov 2024 12:54:27 -0600 Subject: [PATCH 2/3] Cheaper arm --- Resources/Prototypes/Traits/physical.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Traits/physical.yml b/Resources/Prototypes/Traits/physical.yml index 14706510b2..9108193867 100644 --- a/Resources/Prototypes/Traits/physical.yml +++ b/Resources/Prototypes/Traits/physical.yml @@ -422,7 +422,7 @@ - type: trait id: BionicArm category: Physical - points: -8 + points: -6 # Floof - since you can't get free JoL anymore requirements: - !type:CharacterJobRequirement inverted: true From 3a5a27b7bfd8b313d49f5a5fd2061004317c6a90 Mon Sep 17 00:00:00 2001 From: Memeji Dankiri <39416235+Memeji@users.noreply.github.com> Date: Wed, 13 Nov 2024 17:07:35 -0600 Subject: [PATCH 3/3] Update physical.yml change to -3 --- Resources/Prototypes/Traits/physical.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Traits/physical.yml b/Resources/Prototypes/Traits/physical.yml index 9108193867..a314700add 100644 --- a/Resources/Prototypes/Traits/physical.yml +++ b/Resources/Prototypes/Traits/physical.yml @@ -422,7 +422,7 @@ - type: trait id: BionicArm category: Physical - points: -6 # Floof - since you can't get free JoL anymore + points: -3 # Floof - since you can't get free JoL anymore requirements: - !type:CharacterJobRequirement inverted: true