Name | Type | Description | Notes |
---|---|---|---|
adjust_points | Option<i32> | [optional] | |
auto_ownership_points | Option<i32> | [optional] | |
auto_points | Option<i32> | [optional] | |
auto_quest_ranking_point | Option<bool> | [optional] | |
auto_robot1 | Option<String> | [optional] | |
auto_robot2 | Option<String> | [optional] | |
auto_robot3 | Option<String> | [optional] | |
auto_run_points | Option<i32> | [optional] | |
auto_scale_ownership_sec | Option<i32> | [optional] | |
auto_switch_at_zero | Option<bool> | [optional] | |
auto_switch_ownership_sec | Option<i32> | [optional] | |
endgame_points | Option<i32> | [optional] | |
endgame_robot1 | Option<String> | [optional] | |
endgame_robot2 | Option<String> | [optional] | |
endgame_robot3 | Option<String> | [optional] | |
face_the_boss_ranking_point | Option<bool> | [optional] | |
foul_count | Option<i32> | [optional] | |
foul_points | Option<i32> | [optional] | |
rp | Option<i32> | [optional] | |
tech_foul_count | Option<i32> | [optional] | |
teleop_ownership_points | Option<i32> | [optional] | |
teleop_points | Option<i32> | [optional] | |
teleop_scale_boost_sec | Option<i32> | [optional] | |
teleop_scale_force_sec | Option<i32> | [optional] | |
teleop_scale_ownership_sec | Option<i32> | [optional] | |
teleop_switch_boost_sec | Option<i32> | [optional] | |
teleop_switch_force_sec | Option<i32> | [optional] | |
teleop_switch_ownership_sec | Option<i32> | [optional] | |
total_points | Option<i32> | [optional] | |
vault_boost_played | Option<i32> | [optional] | |
vault_boost_total | Option<i32> | [optional] | |
vault_force_played | Option<i32> | [optional] | |
vault_force_total | Option<i32> | [optional] | |
vault_levitate_played | Option<i32> | [optional] | |
vault_levitate_total | Option<i32> | [optional] | |
vault_points | Option<i32> | [optional] | |
tba_game_data | Option<String> | Unofficial TBA-computed value of the FMS provided GameData given to the alliance teams at the start of the match. 3 Character String containing L and R only. The first character represents the near switch, the 2nd the scale, and the 3rd the far, opposing, switch from the alliance's perspective. An L in a position indicates the platform on the left will be lit for the alliance while an R will indicate the right platform will be lit for the alliance. See also WPI Screen Steps. |
[optional] |