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Releases: FAForever/server

v0.9.19

15 Sep 10:39
7e6d2ab
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Improve steam-link error message

v0.9.18

15 Sep 09:38
1bf077e
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Properly read FORCE_STEAM_LINK

Non-empty strings are always true in Python so we need to
check for the explicit string "true"

v0.9.16

06 Sep 05:13
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Improve error messages of policy violations

v0.9.2

28 Aug 19:12
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Send social info before games info

The information dump sent to the client after it logs in includes
friends and foes (`social` message) and currently hosted / running
games.

Sending the `social` message first means friend/foe information will be
available for the client so it can use it for coloring the hosted game
display.

Making this trivial change on the server avoids adding complex logic to
the client to update the display of games after social information is
received or holding back the display of games completely until that
point.

v0.9.1

28 Aug 07:53
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Bump version to 0.9.1

v0.5.2

22 Nov 19:50
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  • Fixed issue #229 “Ratings not properly updated after game”
  • Fixed issue #230 “Rating not properly updated (ValueError: Need multiple rating groups)”
  • Fixed issue #231 “Achievements: Correctly detect whether a player survived”
  • Fixed issue #232 “Add server side support to update game title from lobby”
  • Fixed issue #239 “Record which client people are using”
  • Fixed issue #240 “Enable UID check again”
  • Fixed issue #241 “Server does not handle missing mod icon”
  • Fixed issue #245 “Allow admins to send broadcast messages”

v0.3

08 Aug 05:22
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v0.2.3

27 Jun 03:30
d599936
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Fix creation of new accounts.

v0.2.2

25 Jun 05:38
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Merge pull request #165 from imangerah/fix_geolocation

Updated GeoIP.dat from Debian Package: http://packages.debian.org/sid…

Faster startup for slow clients

30 May 10:26
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Fixes a problem with too many games in the 'closed' state being sent out initially.