Releases: FAForever/server
Releases · FAForever/server
v0.9.19
Improve steam-link error message
v0.9.18
Properly read FORCE_STEAM_LINK Non-empty strings are always true in Python so we need to check for the explicit string "true"
v0.9.16
Improve error messages of policy violations
v0.9.2
Send social info before games info The information dump sent to the client after it logs in includes friends and foes (`social` message) and currently hosted / running games. Sending the `social` message first means friend/foe information will be available for the client so it can use it for coloring the hosted game display. Making this trivial change on the server avoids adding complex logic to the client to update the display of games after social information is received or holding back the display of games completely until that point.
v0.9.1
Bump version to 0.9.1
v0.5.2
- Fixed issue #229 “Ratings not properly updated after game”
- Fixed issue #230 “Rating not properly updated (ValueError: Need multiple rating groups)”
- Fixed issue #231 “Achievements: Correctly detect whether a player survived”
- Fixed issue #232 “Add server side support to update game title from lobby”
- Fixed issue #239 “Record which client people are using”
- Fixed issue #240 “Enable UID check again”
- Fixed issue #241 “Server does not handle missing mod icon”
- Fixed issue #245 “Allow admins to send broadcast messages”
v0.3
v0.2.3
v0.2.2
Faster startup for slow clients
Fixes a problem with too many games in the 'closed' state being sent out initially.