diff --git a/assets/data/patches.json b/assets/data/patches.json index 0bcb699..e28d170 100644 --- a/assets/data/patches.json +++ b/assets/data/patches.json @@ -1,5 +1,10 @@ { "balance": [ + { + "patch": "3810", + "link": "pages/balance/2024/3810.html", + "date": " - July 7 2024" + }, { "patch": "3809", "link": "pages/balance/2024/3809.html", diff --git a/pages/balance/2024/3810.html b/pages/balance/2024/3810.html new file mode 100644 index 0000000..3fbb429 --- /dev/null +++ b/pages/balance/2024/3810.html @@ -0,0 +1,441 @@ + + + + + + + Patch 3810 + + + +
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Patch 3810

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Date: July 7th 2024

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This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerf's.

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Balance Team

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Land

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T1 Scout

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SelenSelen

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  • Cloak Vision Multiplier: 0.6 0.8
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  • Cloak Radar Multiplier: 0.6 0.8
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  • Cloak Wait Time: 3s 1.5s
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T1 Anti-Air

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Thistle

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  • Health: 250 265
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T2 Range Bot

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Allow Mongoose to fire from transports.

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Mongoose

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  • ShootFromTransport: False True
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Hoplite

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  • MuzzleVelocity: 20 25
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T2 Bot

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Ilshavoh

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  • MaxTurnRate: 75 90
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  • TurnOnSpotRate: 45 90
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Tech 3 Tank

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Othuum

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Greatly increase Othuum's maneuverability and slightly increase the range of its short range guns to make it better in early T3 rushes and T3 raids.

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  • TurnRate: 75 90
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  • MaxBrake: 2.85 3.55
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  • Bolters: +
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    • Range: 20 22
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    • YawSpeed: 120 170
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  • Cannon: +
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    • YawSpeed: 90 125
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T3 Mobile Anti-Air

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Increase UEF T3 MAA's damage and DPS, and swap its speed with Aeon's T3 MAA.

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This brings its DPS closer in line with other factions. It can now take out a strategic bomber in 3 salvo's instead of 4. And with the increased movement speed it can better keep up to Titans and Parashields. Swapping the speed with Redeemer maintains a semblance of faction diversity. Redeemer was chosen because it doesn't really need its speed due to asylums being far too quick (4.0) to keep up with, and harbingers being relatively slow at 3.0 speed.

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Cougar

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  • DamagePerVolley: 1200 1400
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  • Speed: 3.3 3.5
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  • SalvoSize: 12 14
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  • ReloadTime: 4.5 4.3
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Redeemer

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  • Speed: 3.5 3.3
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Air

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Tech 2 Gunship

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Vulthoo

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  • Damage: 19.2 20
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  • MaxRadius: 22 24
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Tech 3 Gunship

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Wailer

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  • MuzzleVelocity: 13 22
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  • ProjectileLifetime: 2 2.4
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Naval

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Tech 2 Destroyers

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Salem Salem

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  • BackUpDistance: 5 10
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UashavohUashavoh

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  • Anit-Torp ROF: 0.26 0.3
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CooperCooper

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  • Health: 1750 2000
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Tech 2 Sub

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Barracuda

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  • EnergyMaintenanceCost: 30 45
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sub-hunterT3 Sub Hunter

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After receiving several buffs, the Seraphim Tech 3 Submarine Hunter has become too oppressive, especially in larger formations. These changes aim to bring it back in line, while preserving its identity.

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  • Main Weapon: +
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    • Damage(DPS): 290(363) 380(338)
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    • RateOfFire: 0.25 0.22
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    • SalvoDelay: 0.7 1
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    • SalvoSize: 5 4
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  • Anit-Torpedoes: +
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    • RateOfFire: 0.15 0.1
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Experimental Naval

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TempestTempest

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  • VetMassMult: 0.5 0.75
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  • Cannon: +
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    • Damage: 8000 10000
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    • RateOfFire: 0.1 0.08
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  • Depth Charge: +
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    • MaxRadius: 80 65
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    • RateOfFire: 0.2 0.1667
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    • DPS: 420 350
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  • Anit-Torpedo: +
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    • MinRadius: 5 10
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    • RateOfFire: 1 0.7
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Atlantis

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  • TurnRate: 12 18
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  • VetMassMult: 0.5 0.75
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Structure

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Radars

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Tech 1

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  • BuildRate: 14.08 13
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Tech 2

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  • BuildRate: 21.46 20
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  • BuildTime: 845 780
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Tech 3

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  • BuildTime: 2575 2400
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Sonar

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Tech 1

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  • BuildRate: 14.08 13
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  • BuildRate: 127.5 125
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  • EnergyCost: 1275 1250
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Tech 2 (Not Seraphim)

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  • BuildRate: 15 20
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  • BuildTime: 1680 780
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Tech 2 Seraphim

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  • BuildTime: 2120 1040
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Tech 3 UEF/Aeon

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  • BuildTime: 750 1200
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Tech 3 Cybran

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  • BuildTime: 900 1400
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Tech 2 Shield

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Aeon

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This is because of the structure doesn't upgrade

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  • BuildRate: 13.66 0
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Seraphim

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  • BuildRate: 12.98 20
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UEF

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  • BuildRate: 19.95 20
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Tech 3 Shield

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Seraphim

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  • BuildTime: 5841 5800
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UEF

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  • BuildTime: 4988 5000
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ACU Explosion vs Shields

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ACU death nuke is now absorbed by shields doing the 2500dmg to the shield

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TMLs

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Reduce the hit points of stationary tactical missile launchers (TML) and make them volatile.

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Aeon/UEF/Sera

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  • Health: 1500 900
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  • Death Damage: 0 750
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  • Death AoE: 0 2
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Cybran

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  • Health: 1500 900
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  • Death Damage: 0 750
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  • Death AoE: 0 3
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Experimental Artillery

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Salvation

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After being fixed a long time ago, the adjacency bonus made Salvation more effective than Mavor as a game ending artillery as recently discovered. Since Salvation's purpose is to be spammed en masse after a Paragon, and not to be built independently as a superior artillery piece, the adjacency bonus that makes building Salvation without Paragon overpowered is nerfed.

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  • AdjacencyBonus: 42% 20%
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ACU

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UEF Bubble-Shield

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Reduce the costs of the UEF Bubble Shield Upgrade.

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  • EnergyCost: 70,000 45,000
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  • MassCost: 2000 1400
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  • BuildTime: 1700 1500
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  • Shield: +
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    • Health: 7000 5000
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    • RechargeTime: 60 45
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    • RegenRate: 67 60
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+ + + \ No newline at end of file