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The parameters that you can provide through Lua are reasonably self-explanatory, but how does the engine determine the radius value? And would it be possible to introduce new range rings?
As a few examples:
Possibility for separate shield, TMD and SMD rings
Possibility for separate tactical missiles, strategical missiles and artillery rings
The text was updated successfully, but these errors were encountered:
Garanas
changed the title
Help understand interactions with 'lua/ui/game/rangeoverlayparams.lua'
Help understand interactions with lua/ui/game/rangeoverlayparams.luaJan 26, 2024
The parameters that you can provide through Lua are reasonably self-explanatory, but how does the engine determine the radius value? And would it be possible to introduce new range rings?
As a few examples:
Question originates from: FAForever/fa#5856
The text was updated successfully, but these errors were encountered: