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HandmadeHero.10x
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HandmadeHero.10x
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<?xml version="1.0"?>
<N10X>
<Workspace>
<IncludeFilter>*.*,</IncludeFilter>
<ExcludeFilter>*.obj,*.lib,*.pch,*.dll,*.pdb,.vs,Debug,Release,x64,obj,*.user,Intermediate,</ExcludeFilter>
<SyncFiles>true</SyncFiles>
<Recursive>true</Recursive>
<ShowEmptyFolders>true</ShowEmptyFolders>
<IsVirtual>false</IsVirtual>
<IsFolder>false</IsFolder>
<BuildCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/build.ps1 msvc dev</BuildCommand>
<RebuildCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/rebuild.ps1 msvc dev</RebuildCommand>
<BuildFileCommand></BuildFileCommand>
<CleanCommand>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(WorkspaceDirectory)/scripts/clean.ps1</CleanCommand>
<BuildWorkingDirectory></BuildWorkingDirectory>
<CancelBuild></CancelBuild>
<RunCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</RunCommand>
<RunCommandWorkingDirectory>$(WorkspaceDirectory)/data/binaries</RunCommandWorkingDirectory>
<DebugCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</DebugCommand>
<ExePathCommand>$(WorkspaceDirectory)/data/binaries/handmade_win32.exe</ExePathCommand>
<DebugSln></DebugSln>
<UseVisualStudioEnvBat>true</UseVisualStudioEnvBat>
<Configurations>
<Configuration>Dev Optimzied</Configuration>
<Configuration>Dev</Configuration>
<Configuration>Optimized</Configuration>
</Configurations>
<Platforms>
<Platform>x64</Platform>
</Platforms>
<AdditionalIncludePaths>
<AdditionalIncludePath>C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933\include</AdditionalIncludePath>
<AdditionalIncludePath>C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Auxiliary\VS\include</AdditionalIncludePath>
<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt</AdditionalIncludePath>
<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\um</AdditionalIncludePath>
<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\shared</AdditionalIncludePath>
<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621..0\\winrt</AdditionalIncludePath>
<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\cppwinrt</AdditionalIncludePath>
<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um</AdditionalIncludePath>
</AdditionalIncludePaths>
<Defines>
<Define>UNICODE</Define>
<Define>_UNICODE</Define>
<Define>GEN_TIME</Define>
<Define>Build_Debug</Define>
<Define>Build_Development</Define>
<Define>INTELLISENSE_DIRECTIVES=1</Define>
<Define>_WIN64</Define>
<Define>_MSC_VER</Define>
</Defines>
<ConfigProperties>
<ConfigAndPlatform>
<Name>Debug:x64</Name>
<Defines></Defines>
<ForceIncludes></ForceIncludes>
</ConfigAndPlatform>
<ConfigAndPlatform>
<Name>Dev :x64</Name>
<Defines></Defines>
<ForceIncludes></ForceIncludes>
</ConfigAndPlatform>
<ConfigAndPlatform>
<Name>Dev Optimzied:x64</Name>
<Defines></Defines>
<ForceIncludes></ForceIncludes>
</ConfigAndPlatform>
<ConfigAndPlatform>
<Name>Dev:x64</Name>
<Defines></Defines>
<ForceIncludes></ForceIncludes>
</ConfigAndPlatform>
<Config>
<Name>Dev</Name>
<Defines></Defines>
</Config>
<Config>
<Name>Dev Optimzied</Name>
<Defines></Defines>
</Config>
<Platform>
<Name>x64</Name>
<Defines></Defines>
</Platform>
</ConfigProperties>
<Children></Children>
</Workspace>
</N10X>