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Mission accepted event

Tkael edited this page Dec 28, 2020 · 15 revisions

Triggered when you accept a mission. When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows

  • missionid The ID of the mission

  • name The name of the mission

  • localisedname The localised name of the mission

  • faction The faction issuing the mission

  • destinationsystem The destination system for the mission (if applicable)

  • destinationstation The destination station for the mission (if applicable)

  • commodity The commodity involved in the mission (if applicable)

  • amount The amount of the commodity, passengers or targets involved in the mission (if applicable)

  • wing True if the mission allows wing-mates

  • passengercount The number of passengers (if applicable)

  • passengerwanted True if the passengers are wanted (if applicable)

  • passengertype The type of passengers in the mission (if applicable)

  • passengervips True if the passenger is a VIP (if applicable)

  • target Name of the target of the mission (if applicable)

  • targettype Type of the target of the mission (if applicable)

  • targetfaction Faction of the target of the mission (if applicable)

  • killcount The number of targets (if applicable)

  • communal True if the mission is a community goal

  • expiry The expiry date of the mission

  • reward The expected cash reward from the mission

  • influence The increase in the faction's influence in the system gained when completing this mission, if any

  • reputation The increase in the commander's reputation with the faction gained when completing this mission, if any

To respond to this event in VoiceAttack, create a command entitled ((EDDI mission accepted)). The event information can be accessed using the following VoiceAttack variables

  • {INT:EDDI mission accepted amount} The amount of the commodity, passengers or targets involved in the mission (if applicable)
  • {TXT:EDDI mission accepted commodity} The commodity involved in the mission (if applicable)
  • {BOOL:EDDI mission accepted communal} True if the mission is a community goal
  • {TXT:EDDI mission accepted destinationstation} The destination station for the mission (if applicable)
  • {TXT:EDDI mission accepted destinationsystem} The destination system for the mission (if applicable)
  • {TXT:EDDI mission accepted faction} The faction issuing the mission
  • {TXT:EDDI mission accepted influence} The increase in the faction's influence in the system gained when completing this mission, if any
  • {TXT:EDDI mission accepted localisedname} The localised name of the mission
  • {DEC:EDDI mission accepted missionid} The ID of the mission
  • {TXT:EDDI mission accepted name} The name of the mission
  • {TXT:EDDI mission accepted passengertype} The type of passengers in the mission (if applicable)
  • {BOOL:EDDI mission accepted passengervips} True if the passenger is a VIP (if applicable)
  • {BOOL:EDDI mission accepted passengerwanted} True if the passengers are wanted (if applicable)
  • {TXT:EDDI mission accepted reputation} The increase in the commander's reputation with the faction gained when completing this mission, if any
  • {INT:EDDI mission accepted reward} The expected cash reward from the mission
  • {TXT:EDDI mission accepted target} Name of the target of the mission (if applicable)
  • {TXT:EDDI mission accepted targetfaction} Faction of the target of the mission (if applicable)
  • {TXT:EDDI mission accepted targettype} Type of the target of the mission (if applicable)
  • {BOOL:EDDI mission accepted wing} True if the mission allows wing-mates

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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