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Carrier cooldown event
Triggered when you either were docked at a fleet carrier during a jump or are the fleet carrier owner and it completes its cooldown.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows
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systemname
The name of the system in which the carrier is located after a successful jump -
bodyname
The nearest body to the carrier, if any, after a successful jump -
bodytype
The type of the body nearest to the carrier, if any (Star, Planet. etc.), after a successful jump (only available if docked during the jump) -
shortname
The short name of the nearest body, if any, after a successful jump -
carriername
The name of the carrier (only available if docked during a successful jump)
To respond to this event in VoiceAttack, create a command entitled ((EDDI carrier cooldown)). The event information can be accessed using the following VoiceAttack variables
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{TXT:EDDI carrier cooldown bodyname}
The nearest body to the carrier, if any, after a successful jump -
{TXT:EDDI carrier cooldown bodytype}
The type of the body nearest to the carrier, if any (Star, Planet. etc.), after a successful jump (only available if docked during the jump) -
{TXT:EDDI carrier cooldown carriername}
The name of the carrier (only available if docked during a successful jump) -
{TXT:EDDI carrier cooldown shortname}
The short name of the nearest body, if any, after a successful jump -
{TXT:EDDI carrier cooldown systemname}
The name of the system in which the carrier is located after a successful jump
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.