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Compute globally unique (per runtime, not forever) ids from ordinals of materials and model ids. This allows creating efficient O(1) lookup tables with ES6 maps.
The text was updated successfully, but these errors were encountered:
Compute globally unique (per runtime, not forever) ids from ordinals of materials and model ids. This allows creating efficient O(1) lookup tables with ES6 maps.
The text was updated successfully, but these errors were encountered: