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connection_onevent.go
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connection_onevent.go
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// Copyright 2021 CloudWeGo Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !windows
// +build !windows
package netpoll
import (
"context"
"log"
"sync/atomic"
"github.com/bytedance/gopkg/util/gopool"
)
var runTask = gopool.CtxGo
func disableGopool() error {
runTask = func(ctx context.Context, f func()) {
go f()
}
return nil
}
// ------------------------------------ implement OnPrepare, OnRequest, CloseCallback ------------------------------------
type gracefulExit interface {
isIdle() (yes bool)
Close() (err error)
}
// onEvent is the collection of event processing.
// OnPrepare, OnRequest, CloseCallback share the lock processing,
// which is a CAS lock and can only be cleared by OnRequest.
type onEvent struct {
ctx context.Context
onConnectCallback atomic.Value
onRequestCallback atomic.Value
closeCallbacks atomic.Value // value is latest *callbackNode
}
type callbackNode struct {
fn CloseCallback
pre *callbackNode
}
// SetOnConnect set the OnConnect callback.
func (c *connection) SetOnConnect(onConnect OnConnect) error {
if onConnect != nil {
c.onConnectCallback.Store(onConnect)
}
return nil
}
// SetOnRequest initialize ctx when setting OnRequest.
func (c *connection) SetOnRequest(onRequest OnRequest) error {
if onRequest == nil {
return nil
}
c.onRequestCallback.Store(onRequest)
// fix: trigger OnRequest if there is already input data.
if !c.inputBuffer.IsEmpty() {
c.onRequest()
}
return nil
}
// AddCloseCallback adds a CloseCallback to this connection.
func (c *connection) AddCloseCallback(callback CloseCallback) error {
if callback == nil {
return nil
}
var cb = &callbackNode{}
cb.fn = callback
if pre := c.closeCallbacks.Load(); pre != nil {
cb.pre = pre.(*callbackNode)
}
c.closeCallbacks.Store(cb)
return nil
}
// OnPrepare supports close connection, but not read/write data.
// connection will be registered by this call after preparing.
func (c *connection) onPrepare(opts *options) (err error) {
if opts != nil {
c.SetOnConnect(opts.onConnect)
c.SetOnRequest(opts.onRequest)
c.SetReadTimeout(opts.readTimeout)
c.SetIdleTimeout(opts.idleTimeout)
// calling prepare first and then register.
if opts.onPrepare != nil {
c.ctx = opts.onPrepare(c)
}
}
if c.ctx == nil {
c.ctx = context.Background()
}
// prepare may close the connection.
if c.IsActive() {
return c.register()
}
return nil
}
// onConnect is responsible for executing onRequest if there is new data coming after onConnect callback finished.
func (c *connection) onConnect() {
var onConnect, _ = c.onConnectCallback.Load().(OnConnect)
if onConnect == nil {
return
}
var onRequest, _ = c.onRequestCallback.Load().(OnRequest)
var connected int32
c.onProcess(
// only process when conn active and have unread data
func(c *connection) bool {
// if onConnect not called
if atomic.LoadInt32(&connected) == 0 {
return true
}
// check for onRequest
return onRequest != nil && c.Reader().Len() > 0
},
func(c *connection) {
if atomic.CompareAndSwapInt32(&connected, 0, 1) {
c.ctx = onConnect(c.ctx, c)
return
}
if onRequest != nil {
_ = onRequest(c.ctx, c)
}
},
)
}
// onRequest is responsible for executing the closeCallbacks after the connection has been closed.
func (c *connection) onRequest() (needTrigger bool) {
var onRequest, ok = c.onRequestCallback.Load().(OnRequest)
if !ok {
return true
}
processed := c.onProcess(
// only process when conn active and have unread data
func(c *connection) bool {
return c.Reader().Len() > 0
},
func(c *connection) {
_ = onRequest(c.ctx, c)
},
)
// if not processed, should trigger read
return !processed
}
// onProcess is responsible for executing the process function serially,
// and make sure the connection has been closed correctly if user call c.Close() in process function.
func (c *connection) onProcess(isProcessable func(c *connection) bool, process func(c *connection)) (processed bool) {
if process == nil {
return false
}
// task already exists
if !c.lock(processing) {
return false
}
// add new task
var task = func() {
START:
// `process` must be executed at least once if `isProcessable` in order to cover the `send & close by peer` case.
// Then the loop processing must ensure that the connection `IsActive`.
if isProcessable(c) {
process(c)
}
for c.IsActive() && isProcessable(c) {
process(c)
}
// Handling callback if connection has been closed.
if !c.IsActive() {
c.closeCallback(false)
return
}
c.unlock(processing)
// Double check when exiting.
if isProcessable(c) && c.lock(processing) {
goto START
}
// task exits
return
}
runTask(c.ctx, task)
return true
}
// closeCallback .
// It can be confirmed that closeCallback and onRequest will not be executed concurrently.
// If onRequest is still running, it will trigger closeCallback on exit.
func (c *connection) closeCallback(needLock bool) (err error) {
if needLock && !c.lock(processing) {
return nil
}
// If Close is called during OnPrepare, poll is not registered.
if c.closeBy(user) && c.operator.poll != nil {
c.operator.Control(PollDetach)
}
var latest = c.closeCallbacks.Load()
if latest == nil {
return nil
}
for callback := latest.(*callbackNode); callback != nil; callback = callback.pre {
callback.fn(c)
}
return nil
}
// register only use for connection register into poll.
func (c *connection) register() (err error) {
if c.operator.poll != nil {
err = c.operator.Control(PollModReadable)
} else {
c.operator.poll = pollmanager.Pick()
err = c.operator.Control(PollReadable)
}
if err != nil {
log.Println("connection register failed:", err.Error())
c.Close()
return Exception(ErrConnClosed, err.Error())
}
return nil
}
// isIdle implements gracefulExit.
func (c *connection) isIdle() (yes bool) {
return c.isUnlock(processing) &&
c.inputBuffer.IsEmpty() &&
c.outputBuffer.IsEmpty()
}