diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm
index 0636d584e992..590fdef0e88b 100644
--- a/code/game/data_huds.dm
+++ b/code/game/data_huds.dm
@@ -235,12 +235,14 @@ Security HUDs! Basic mode shows only the job.
holder.icon_state = "hud_imp_chem"
set_hud_image_active(IMPCHEM_HUD)
- if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
- holder = hud_list[IMPLOYAL_HUD]
- var/icon/IC = icon(icon, icon_state, dir)
- holder.pixel_y = IC.Height() - world.icon_size
- holder.icon_state = "hud_imp_loyal"
- set_hud_image_active(IMPLOYAL_HUD)
+ //Dripstation edited
+ if(istype(I, /obj/item/implant/mindshield))
+ var/obj/item/implant/mindshield/MS = I
+ holder = hud_list[IMPLOYAL_HUD]
+ var/icon/IC = icon(icon, icon_state, dir)
+ holder.pixel_y = IC.Height() - world.icon_size
+ holder.icon_state = MS.implant_visible_as
+ set_hud_image_active(IMPLOYAL_HUD)
/mob/living/carbon/human/proc/sec_hud_set_security_status()
var/image/holder = hud_list[WANTED_HUD]
diff --git a/code/game/objects/items/implants/implant_mindshield.dm b/code/game/objects/items/implants/implant_mindshield.dm
index 440ae58340f8..fce078c7794a 100644
--- a/code/game/objects/items/implants/implant_mindshield.dm
+++ b/code/game/objects/items/implants/implant_mindshield.dm
@@ -16,6 +16,7 @@
return dat
+/* Dripstation start
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
if(..())
if(!target.mind)
@@ -85,6 +86,7 @@
ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant")
target.sec_hud_set_implants()
return TRUE
+*/ //Dripstation end
/obj/item/implant/mindshield/removed(mob/target, silent = FALSE, special = 0)
if(..())
diff --git a/modular_dripstation/code/game/objects/items/implants/biosig_ntcommand.dm b/modular_dripstation/code/game/objects/items/implants/biosig_ntcommand.dm
new file mode 100644
index 000000000000..8490341eb09d
--- /dev/null
+++ b/modular_dripstation/code/game/objects/items/implants/biosig_ntcommand.dm
@@ -0,0 +1,74 @@
+/obj/item/implant/biosig_ntcommand
+ name = "nanotrasen command biosignaller implant"
+ desc = "An alarm which monitors host vital signs and transmits a radio message upon death. Usually implanted into command staff."
+ actions_types = null
+ verb_say = "broadcasts"
+ verb_exclaim = "broadcasts"
+ var/obj/item/radio/radio
+ var/static/list/stealth_areas = typecacheof(list(/area/yogs/infiltrator_base, /area/centcom/syndicate_mothership, /area/shuttle/yogs/stealthcruiser, /area/ruin/syndicate_icemoon, /area/ruin/powered/syndicate_lava_base, /area/ruin/space/has_grav/listeningstation, /area/ruin/space/has_grav/syndiederelict))
+
+obj/item/encryptionkey/biosig_ntcommand
+ name = "\improper biosignaller radio encryption key"
+ icon_state = "cent_cypherkey"
+ independent = TRUE
+ channels = list(RADIO_CHANNEL_COMMON = 1, RADIO_CHANNEL_CENTCOM = 1)
+
+/obj/item/implant/biosig_ntcommand/Initialize(mapload)
+ . = ..()
+ radio = new(src)
+ radio.keyslot = new/obj/item/encryptionkey/biosig_ntcommand// Should broadcast both on the secure centcom and common channels to notify both all station and central command dudes.
+ radio.listening = FALSE
+ radio.recalculateChannels()
+
+/obj/item/implant/biosig_ntcommand/activate(cause)
+ if(!imp_in)
+ return FALSE
+
+ // Location.
+ var/area/turf = get_area(imp_in)
+ // Name of implant user.
+ var/mobname = imp_in.name
+ // What is to be said.
+ var/message = "[station_name()] COMMAND TEAM ALERT: [mobname]'s lifesig//N@$¤#§>..." // Default message for unexpected causes.
+
+ switch(cause)
+ if("death")
+ if(!is_type_in_typecache(turf, stealth_areas)) //give the syndies a bit of stealth
+ message = "[station_name()] COMMAND TEAM ALERT: [mobname]'s lifesigns ceased in [turf.name]!"
+ if("emp")
+ if(prob(70)) //30% chance to give give gib message
+ var/empname = prob(50) ? turf.name : pick(GLOB.teleportlocs)
+ message = "[station_name()] COMMAND TEAM ALERT: [mobname]'s lifesigns ceased in [empname]!" //eh, sorry, implant fried themselves.
+
+
+ name = "[mobname]'s Biosignaller"
+ radio.talk_into(src, message, RADIO_CHANNEL_CENTCOM)
+ radio.talk_into(src, message, RADIO_CHANNEL_COMMON)
+ qdel(src)
+
+/obj/item/implant/biosig_ntcommand/emp_act(severity)
+ activate("emp")
+
+/obj/item/implant/biosig_ntcommand/on_mob_death(mob/living/L, gibbed)
+ if(gibbed)
+ activate("gibbed") // Will use default message.
+ else
+ activate("death")
+
+/obj/item/implant/biosig_ntcommand/get_data()
+ . = {"Implant Specifications:
+ Name:Nanotrasen \"Profit Margin\" Class Employee Biosignaller Implant
+ Life:Until activation
+ Important Notes:Broadcasts a message over an encrypted channel.
+
+ Implant Details:
+ Function:Contains a miniature radio connected to a bioscanner. Broadcasts the death and last known position of the user both over an encrypted radio channel and all stationary.
"
+ Integrity: Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
+
+/obj/item/implanter/biosig_ntcommand
+ name = "implanter"
+ imp_type = /obj/item/implant/biosig_ntcommand
+
+/obj/item/implantcase/biosig_ntcommand
+ name = "implant case - 'Standart Biosignal NT'"
+ imp_type = /obj/item/implant/biosig_ntcommand
\ No newline at end of file
diff --git a/modular_dripstation/code/game/objects/items/implants/mindshield.dm b/modular_dripstation/code/game/objects/items/implants/mindshield.dm
new file mode 100644
index 000000000000..5fc76bbb9d0e
--- /dev/null
+++ b/modular_dripstation/code/game/objects/items/implants/mindshield.dm
@@ -0,0 +1,242 @@
+/////Nanotrasen variants/////
+/////Security and export variant/////
+/obj/item/implant/mindshield
+ var/implant_visible_as = "hud_imp_loyal"
+ var/active = TRUE
+
+/obj/item/implant/mindshield/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Nanotrasen Employee Management Implant
+ Life: One year.
+ Important Notes: Personnel injected with this device are much more resistant to brainwashing.
+
+ Implant Details:
+ Function: Contains a small pod of nanobots that protects the host's mental functions from manipulation.
+ Integrity: Implant will last so long as the nanobots are inside the bloodstream."}
+ return dat
+
+
+/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
+ if(..())
+ if(target.mind && !silent)
+ to_chat(target, span_notice("You feel a sense of peace and security. You are now protected from brainwashing."))
+ ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant")
+ target.sec_hud_set_implants()
+ return TRUE
+
+/obj/item/implanter/mindshield
+ name = "implanter"
+
+/////High quality variant/////
+/obj/item/implant/mindshield/centcom
+ name = "high quality mindshield implant"
+ desc = "Protects value assets from brainwashing. Grants access to military grade weaponry."
+ implant_visible_as = "hud_imp_loyal_ert"
+
+/obj/item/implant/mindshield/centcom/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Nanotrasen Human Resourse Menatal Protector
+ Life: Five years.
+ Important Notes: Combat and high value personnel injected with this device are much more resistant to brainwashing.
+
+ Implant Details:
+ Function: Contains a small pod of nanobots that protects the host's mental functions from manipulation.
+ Integrity: Implant will last so long as the nanobots are inside the bloodstream."}
+ return dat
+
+/obj/item/implanter/mindshield/centcom
+ name = "implanter"
+ imp_type = /obj/item/implant/mindshield/centcom
+
+/obj/item/implantcase/mindshield/centcom
+ name = "implant case - 'High Quality Mindshield'"
+ imp_type = /obj/item/implant/mindshield/centcom
+
+/////Syndicate variants/////
+/////Syndicate agent variant/////
+/obj/item/implant/mindshield/tot
+ icon_state = "totmindshield"
+ actions_types = list(/datum/action/item_action/hands_free/activate)
+
+/obj/item/implant/mindshield/tot/activate()
+ . = ..()
+ active = !active
+ to_chat(imp_in, "You feel a faint click as [name] [active ? "activates" : "deactivates"]")
+ implant_visible_as = "[active ? "hud_imp_loyal" : null]"
+ imp_in.sec_hud_set_implants()
+
+
+/obj/item/implant/mindshield/tot/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Cybersun Brainwash Denial Implant
+ Life: Five Days.
+ Important Notes: Device reverts previous mental interference. Agents injected with this device are much more resistant to brainwashing on the mission.
+
+ Implant Details:
+ Function: Contains a small pod of nanobots that protects the host's mental functions from manipulation.
+ Special Features: Will revert most forms of brainwashing before brainwash shielding.
+ Integrity: Implant will last so long as the nanobots are inside the bloodstream."}
+ return dat
+
+/obj/item/implanter/mindshield/tot
+ name = "implanter"
+
+/////Syndicate operative variant/////
+/obj/item/implant/mindshield/tot_obvious
+ icon_state = "totmindshield_obv"
+ actions_types = list(/datum/action/item_action/hands_free/activate)
+ implant_visible_as = "hud_imp_loyal_totobv"
+
+/obj/item/implant/mindshield/tot_obvious/activate()
+ . = ..()
+ active = !active
+ to_chat(imp_in, "You feel a faint click as [name] [active ? "activates" : "deactivates"]")
+ implant_visible_as = "[active ? "hud_imp_loyal_totobv" : null]"
+ imp_in.sec_hud_set_implants()
+
+/obj/item/implant/mindshield/tot_obvious/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Cybersun Brainwash Denial Implant
+ Life: One Year.
+ Important Notes: Device reverts previous mental interference. Operatives injected with this device are much more resistant to brainwashing on the mission.
+
+ Implant Details:
+ Function: Contains a small pod of nanobots that protects the host's mental functions from manipulation.
+ Special Features: Will revert most forms of brainwashing before brainwash shielding.
+ Integrity: Implant will last so long as the nanobots are inside the bloodstream."}
+ return dat
+
+/obj/item/implanter/tot_obvious
+ name = "implanter"
+ imp_type = /obj/item/implant/mindshield/tot_obvious
+
+/obj/item/implantcase/tot_obvious
+ name = "implant case - 'Syndicate Operative Field Mentalshield'"
+ desc = "A glass case containing a Amnestic implant."
+ imp_type = /obj/item/implant/mindshield/tot_obvious
+
+/////Amnestic implant/////
+/obj/item/implant/amnestic
+ name = "Amnestic implant"
+ desc = "Reverts recent mental interference by providing artificial amnesia."
+ actions_types = null
+
+/obj/item/implant/amnestic/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Nanotrasen Employee Recovery Implant
+ Life: Three minutes.
+ Important Notes: Personnel injected with this device will remember their true allighment.
+
+ Implant Details:
+ Function: Contains a small pod of nanobots that removes recent memory and restores the host's mental functions.
+ Special Features: Removes recent memory of the host, providing artificial amnesia.
+ Integrity: Implant will last so long as the nanobots are inside the bloodstream."}
+ return dat
+
+/obj/item/implant/amnestic/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
+ if(..())
+ if(!target.mind || target.stat == DEAD)
+ removed(target, TRUE)
+ return TRUE
+
+ for(var/obj/item/implant/I in target.implants)
+ if(istype(I, /obj/item/implant/mindshield))
+ target.visible_message(span_warning("[target] seems to resist the implant!"), span_warning("You feel something interfering with your curent mental conditioning! And causes heavy influence on your brain functions!!"))
+ if(istype(target, /mob/living/carbon/human))
+ traumatize(target)
+ removed(target, TRUE)
+ return FALSE
+
+ if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
+ target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
+
+ var/datum/antagonist/hivemind/host = target.mind.has_antag_datum(/datum/antagonist/hivemind) //Releases the target from mind control beforehand
+ if(host)
+ var/datum/mind/M = host.owner
+ if(M)
+ var/datum/action/cooldown/spell/aoe/target_hive/hive_control/the_spell = locate(/datum/action/cooldown/spell/aoe/target_hive/hive_control) in M.current.actions
+ if(the_spell && the_spell.active)
+ the_spell.release_control() //he basicly forget the targets
+
+ if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.has_antag_datum(/datum/antagonist/hivemind) || target.mind.unconvertable)
+ if(!silent)
+ target.visible_message(span_warning("[target] seems to resist the implant!"), span_warning("You feel something interfering with your curent mental conditioning, but your allighment lasts much more longer and can`t be reverted by this level of braiwashing!"))
+ removed(target, TRUE)
+ return FALSE
+ if(target.mind.has_antag_datum(/datum/antagonist/gang/boss) || target.mind.has_antag_datum(/datum/antagonist/mindslave))
+ if(!silent)
+ target.visible_message(span_warning("[target] seems to resist the implant!"), span_warning("You feel something interfering with your curent mental conditioning, but your allighment lasts much more longer and can`t be reverted by this level of braiwashing!"))
+ removed(target, TRUE)
+ return FALSE
+
+ if(IS_VASSAL(target))
+ if(IS_FAVORITE_VASSAL(target))
+ if(!silent)
+ target.visible_message(span_warning("[target] seems to resist the implant!"), span_warning("You feel something interfering with your curent mental conditioning, but your allighment can`t be reverted by this level of braiwashing!"))
+ removed(target, TRUE)
+ return FALSE
+ target.mind.remove_antag_datum(/datum/antagonist/vassal)
+
+ var/datum/antagonist/hivevessel/woke = target.is_wokevessel()
+ if(is_hivemember(target))
+ for(var/datum/antagonist/hivemind/hive in GLOB.antagonists)
+ if(hive.hivemembers.Find(target))
+ var/mob/living/carbon/C = hive.owner.current.get_real_hivehost()
+ if(C)
+ C.apply_status_effect(STATUS_EFFECT_HIVE_TRACKER, target, woke?TRACKER_AWAKENED_TIME:TRACKER_MINDSHIELD_TIME)
+ target.apply_status_effect(STATUS_EFFECT_HIVE_TRACKER, C, TRACKER_DEFAULT_TIME)
+ if(C.mind) //If you were using mind control, too bad
+ C.apply_status_effect(STATUS_EFFECT_HIVE_RADAR)
+ to_chat(C, span_assimilator("We detect a surge of psionic energy from a far away vessel before they disappear from the hive. Whatever happened, there's a good chance they're after us now."))
+ to_chat(target, span_assimilator("You hear supernatural wailing echo throughout your mind as you are finally set free. Deep down, you can feel the lingering presence of those who enslaved you... as can they!"))
+ target.apply_status_effect(STATUS_EFFECT_HIVE_RADAR)
+ remove_hivemember(target)
+ removed(target, TRUE)
+ return TRUE
+
+ if(woke)
+ woke.one_mind.remove_member(target.mind)
+ target.mind.remove_antag_datum(/datum/antagonist/hivevessel)
+
+ var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev)
+ if(rev)
+ rev.remove_revolutionary(FALSE, user)
+ removed(target, TRUE)
+ return TRUE
+ if(target.mind.has_antag_datum(/datum/antagonist/gang))
+ target.mind.remove_antag_datum(/datum/antagonist/gang)
+ removed(target, TRUE)
+ return TRUE
+ if(!silent)
+ if(target.mind in SSticker.mode.cult)
+ to_chat(target, span_warning("You feel something interfering with your mental conditioning, but you FAITH resist it!"))
+ removed(target, TRUE)
+ return TRUE
+
+ to_chat(target, span_warning("You feel odd. It seems you can`t remember anything about that shift..."))
+ removed(target, TRUE)
+ return TRUE
+
+/obj/item/implant/amnestic/proc/traumatize(mob/living/carbon/human/H)
+ var/resistance = pick(
+ 50;TRAUMA_RESILIENCE_BASIC,
+ 30;TRAUMA_RESILIENCE_SURGERY,
+ 15;TRAUMA_RESILIENCE_LOBOTOMY,
+ 5;TRAUMA_RESILIENCE_MAGIC)
+
+ var/trauma_type = pickweight(list(
+ BRAIN_TRAUMA_MILD = 60,
+ BRAIN_TRAUMA_SEVERE = 30,
+ BRAIN_TRAUMA_SPECIAL = 10
+ ))
+
+ H.gain_trauma_type(trauma_type, resistance)
+
+/obj/item/implanter/amnestic
+ name = "implanter"
+ imp_type = /obj/item/implant/mindshield
+
+/obj/item/implantcase/amnestic
+ name = "implant case - 'Amnestic'"
+ desc = "A glass case containing a Amnestic implant."
+ imp_type = /obj/item/implant/amnestic
diff --git a/modular_dripstation/code/game/objects/items/pins.dm b/modular_dripstation/code/game/objects/items/pins.dm
new file mode 100644
index 000000000000..5423a1491f60
--- /dev/null
+++ b/modular_dripstation/code/game/objects/items/pins.dm
@@ -0,0 +1,18 @@
+/obj/item/firing_pin/implant/mindshield
+ name = "mindshield firing pin"
+ desc = "This Security firing pin authorizes the weapon for only Nanotrasen Brand mindshield-implanted users."
+ icon_state = "firing_pin_loyalty"
+ req_implant = /obj/item/implant/mindshield
+
+/obj/item/firing_pin/implant/mindshield/pin_auth(mob/living/user)
+ if(user)
+ for(var/obj/item/implant/I in user.implants)
+ if(req_implant && (I.type == /obj/item/implant/mindshield || I.type == /obj/item/implant/mindshield/centcom))
+ return TRUE
+ return FALSE
+
+/obj/item/firing_pin/implant/centcom_mindshield
+ name = "mindshield firing pin"
+ desc = "This Centcom firing pin authorizes the weapon for only high quality mindshield-implanted users."
+ icon_state = "firing_pin_loyalty"
+ req_implant = /obj/item/implant/mindshield/centcom
\ No newline at end of file
diff --git a/modular_dripstation/code/game/objects/items/storage/boxes.dm b/modular_dripstation/code/game/objects/items/storage/boxes.dm
index f56c10e30427..953252e0e445 100644
--- a/modular_dripstation/code/game/objects/items/storage/boxes.dm
+++ b/modular_dripstation/code/game/objects/items/storage/boxes.dm
@@ -338,6 +338,16 @@
new /obj/item/badge/security/cadet(src)
new /obj/item/badge/security/cadet(src)
+/obj/item/storage/box/security/biosig_nt
+ name = "biosignaller implant box"
+ desc = "A box claiming to contain 'Nanotrasen \"Profit Margin\" Class Employee Biosignaller' implants."
+ illustration = "implant"
+
+/obj/item/storage/box/security/biosig_nt/PopulateContents()
+ for(var/i in 1 to 6)
+ new /obj/item/implantcase/biosig_ntcommand(src)
+ new /obj/item/implanter/biosig_ntcommand(src)
+
// Syndie kit
/obj/item/storage/box/donkdrip
illustration = null
diff --git a/modular_dripstation/code/game/objects/items/storage/lockbox.dm b/modular_dripstation/code/game/objects/items/storage/lockbox.dm
index 21806d272381..d15bf7608139 100644
--- a/modular_dripstation/code/game/objects/items/storage/lockbox.dm
+++ b/modular_dripstation/code/game/objects/items/storage/lockbox.dm
@@ -50,3 +50,12 @@
item_state = "vialbox_secure"
else
item_state = "vialbox"
+
+/obj/item/storage/lockbox/amnestic
+ name = "lockbox of amnestic implants"
+ req_access = list(ACCESS_SECURITY)
+
+/obj/item/storage/lockbox/amnestic/PopulateContents()
+ for(var/i in 1 to 3)
+ new /obj/item/implantcase/amnestic(src)
+ new /obj/item/implanter/amnestic(src)
\ No newline at end of file
diff --git a/modular_dripstation/code/modules/cargo/packs.dm b/modular_dripstation/code/modules/cargo/packs.dm
index 66cc2204585e..d38a7f21ff19 100644
--- a/modular_dripstation/code/modules/cargo/packs.dm
+++ b/modular_dripstation/code/modules/cargo/packs.dm
@@ -163,6 +163,16 @@
order_limit = 1
contains = list(/obj/item/clothing/suit/space/hardsuit/heavymining)
+/datum/supply_pack/security/armory/mindshield
+ desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open."
+
+/datum/supply_pack/security/armory/amnestic
+ name = "Amnestic Implants Crate"
+ desc = "Revert radical thoughts with three Amnestic implants. Requires Armory access to open."
+ cost = 4000
+ contains = list(/obj/item/storage/lockbox/amnestic)
+ crate_name = "amnestic implant crate"
+
/datum/supply_pack/security/armory/hos
name = "Head of Security Armor Crate"
desc = "Contains set of HoS heavy armor."
diff --git a/modular_dripstation/code/modules/clothing/glasses.dm b/modular_dripstation/code/modules/clothing/glasses.dm
index af5447cc7aa1..cc2875f24dd5 100644
--- a/modular_dripstation/code/modules/clothing/glasses.dm
+++ b/modular_dripstation/code/modules/clothing/glasses.dm
@@ -280,7 +280,6 @@
/obj/item/clothing/glasses/welding
icon = 'modular_dripstation/icons/obj/clothing/eyes.dmi'
- worn_icon = 'modular_dripstation/icons/mob/clothing/eyes.dmi'
/obj/item/clothing/glasses/regular
flags_cover = null //GLASSESCOVERSEYES
diff --git a/modular_dripstation/code/modules/job/job_types/captain.dm b/modular_dripstation/code/modules/job/job_types/captain.dm
index 9191152a6e98..6d575c4f8afd 100644
--- a/modular_dripstation/code/modules/job/job_types/captain.dm
+++ b/modular_dripstation/code/modules/job/job_types/captain.dm
@@ -3,4 +3,5 @@
glasses = /obj/item/clothing/glasses/sunglasses
gloves = /obj/item/clothing/gloves/color/white
shoes = /obj/item/clothing/shoes/laceup
- box = /obj/item/storage/box/captain
\ No newline at end of file
+ box = /obj/item/storage/box/captain
+ implants = list(/obj/item/implant/mindshield/centcom)
\ No newline at end of file
diff --git a/modular_dripstation/icons/obj/implants.dmi b/modular_dripstation/icons/obj/implants.dmi
index 092ce94abaee..b5e0a6d21aa3 100644
Binary files a/modular_dripstation/icons/obj/implants.dmi and b/modular_dripstation/icons/obj/implants.dmi differ
diff --git a/modular_dripstation/includes.dm b/modular_dripstation/includes.dm
index 9211da36b9b3..0faf9ef2a891 100644
--- a/modular_dripstation/includes.dm
+++ b/modular_dripstation/includes.dm
@@ -101,11 +101,13 @@
#include "code\game\objects\items\handcuffs.dm"
#include "code\game\objects\items\holotool.dm"
#include "code\game\objects\items\holy_weapons.dm"
+#include "code\game\objects\items\implants\biosig_ntcommand.dm"
#include "code\game\objects\items\implants\implant_misc.dm"
#include "code\game\objects\items\implants\implant.dm"
#include "code\game\objects\items\implants\implanter.dm"
#include "code\game\objects\items\implants\implantpad.dm"
#include "code\game\objects\items\implants\implantuplink.dm"
+#include "code\game\objects\items\implants\mindshield.dm"
#include "code\game\objects\items\manuals.dm"
#include "code\game\objects\items\miscellaneous.dm"
#include "code\game\objects\items\mop.dm"
@@ -123,6 +125,7 @@
#include "code\game\objects\items\storage\firstaid.dm"
#include "code\game\objects\items\storage\garment.dm"
#include "code\game\objects\items\storage\lockbox.dm"
+#include "code\game\objects\items\pins.dm"
#include "code\game\objects\items\supermatter_delaminator.dm"
#include "code\game\objects\items\tanks\watertank.dm"
#include "code\game\objects\items\teleportation.dm"