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Board.java
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Board.java
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package GamingPortal;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/** a class for the Board of the Snake game */
public class Board extends JPanel implements ActionListener {
JPanel jp = this;
private final int B_WIDTH = 800;
private final int B_HEIGHT = 660;
private final int DOT_SIZE = 10;
private final int ALL_DOTS = 2500;
private final int RAND_POS = 29;
private final int DELAY = 150;
private int z = DELAY;
private final int x[] = new int[ALL_DOTS];
private final int y[] = new int[ALL_DOTS];
private int dots;
private int apple_x;
private int apple_y;
private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;
private boolean s = false;
private Timer timer;
private Image ball;
private Image apple;
private Image head;
public Board() {
initBoard();
// calling the highscore method of the input class to read the highscore from
// the file
input.highScore();
}
private void initBoard() {
addKeyListener(new TAdapter());
setBackground(Color.black);
setFocusable(true);
setPreferredSize(new Dimension(B_WIDTH, B_HEIGHT));
loadImages();
initGame();
}
private void loadImages() {
ImageIcon iid = new ImageIcon("dot.png");
ball = iid.getImage();
ImageIcon iia = new ImageIcon("Apple1.png");
apple = iia.getImage();
ImageIcon iih = new ImageIcon("head.png");
head = iih.getImage();
}
private void initGame() {
dots = 3;
for (int z = 0; z < dots; z++) {
x[z] = 50 - z * 10;
y[z] = 50;
}
locateApple();
timer = new Timer(DELAY, this);
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
private void doDrawing(Graphics g) {
if (inGame) {
// callling the method which prints current score and high score
BestScore(g);
g.drawImage(apple, apple_x, apple_y, this);
for (int z = 0; z < dots; z++) {
if (z == 0) {
g.drawImage(head, x[z], y[z], this);
} else {
g.drawImage(ball, x[z], y[z], this);
}
}
Toolkit.getDefaultToolkit().sync();
} else {
gameOver(g);
// shows an option to the player if he wants to play again or not
int selc = JOptionPane.showConfirmDialog(this, "Do you want to play again?", "Play Again",
JOptionPane.YES_NO_OPTION, JOptionPane.QUESTION_MESSAGE);
// starts the game again if the user chooses yes
if (selc == JOptionPane.YES_OPTION) {
Snake.stop();
new Snake();
} else {
// stops the game calculate the score, write it into the file and open the
// leaderboard if user choosed no
Snake.stop();
input.inputScore(score());
new LeaderBoard();
}
}
}
// method to show the game over msg
private void gameOver(Graphics g) {
String msg = "Game Over";
Font small = new Font("Helvetica", Font.BOLD, 14);
FontMetrics metr = getFontMetrics(small);
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg, (B_WIDTH - metr.stringWidth(msg)) / 2, B_HEIGHT / 2);
}
/***************************
* METHOD TO SHOW HIGHSCORE, CURRENT SCORE AND lEVEL UP NOTIC
**************************/
private void BestScore(Graphics g) {
int yourScore = score();
String msg = "";
// Check if the current score is greater than highscore or not
if ((input.HighestScore + 10) == yourScore) {
// prints a msg if the player scored a new High score
String msg2 = "🎉New High Score🎉";
Font small = new Font("Helvetica", Font.BOLD, 20);
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg2, (B_WIDTH - 140) / 2, B_HEIGHT / 2);
}
// prints the level up msg for the player
if (s) {
String msg3 = "LEVEL UP";
Font small = new Font("Helvetica", Font.BOLD, 20);
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg3, (B_WIDTH - 140) / 2, B_HEIGHT - 40 / 2);
}
// prints the current score and highscore in the top left corner of the game
if (yourScore <= input.HighestScore) {
msg = "Highest Score: " + input.HighestScore;
} else {
msg = "Highest Score: " + score();
}
Font small = new Font("Helvetica", Font.BOLD, 14);
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg, 20, 20);
// prints the current score of the player
String msg1 = "Your Score: " + yourScore;
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg1, 20, 40);
}
private void checkApple() {
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
s = level();
locateApple();
}
}
private void move() {
for (int z = dots; z > 0; z--) {
x[z] = x[(z - 1)];
y[z] = y[(z - 1)];
}
if (leftDirection) {
x[0] -= DOT_SIZE;
}
if (rightDirection) {
x[0] += DOT_SIZE;
}
if (upDirection) {
y[0] -= DOT_SIZE;
}
if (downDirection) {
y[0] += DOT_SIZE;
}
}
private void checkCollision() {
for (int z = dots; z > 0; z--) {
if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
inGame = false;
}
}
if (y[0] >= B_HEIGHT) {
inGame = false;
}
if (y[0] < 0) {
inGame = false;
}
if (x[0] >= B_WIDTH) {
inGame = false;
}
if (x[0] < 0) {
inGame = false;
}
if (!inGame) {
timer.stop();
}
}
private void locateApple() {
int r = (int) (Math.random() * RAND_POS);
apple_x = ((r * DOT_SIZE));
r = (int) (Math.random() * RAND_POS);
apple_y = ((r * DOT_SIZE));
}
@Override
public void actionPerformed(ActionEvent e) {
if (inGame) {
checkApple();
checkCollision();
move();
}
repaint();
}
private class TAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
leftDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
rightDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_UP) && (!downDirection)) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}
if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
// defining space key to pause the game
if (key == KeyEvent.VK_SPACE) {
timer.stop();
// shows a pause msg to the player when he/she type space to pause the game
JOptionPane.showMessageDialog(jp, "Game is Paused. CLICK on OK to Resume the Game", "PLAY/PAUSE",
JOptionPane.PLAIN_MESSAGE);
timer.start();
}
}
}
/********************
* Method to increase the speed of the snake according the level
************************/
private boolean level() {
if (score() % 50 == 0) {
z = z - 30; // decreasing the delay time to increase the speed of the snake
timer.setDelay(z);
return true;
}
return false;
}
/*******************************
* Method to Calculate the Score of the Player
****************************/
private int score() {
int s = 0;
s = (dots - 3) * 10;
return s;
}
}