- Fixed Dedicated Server crash on Spartan Weaponry Integration
- Fixed Spartan Weaponry Quarterstaff recipes
- Spartan Weaponry Integration (#222)
- long awaited and finally here with the last feature update.
- All metals that support tools in the original mod will have spartan weapons.
- Textures are generated automatically based on the metal color
- Recipes are mirrored to the ones of the original mod, but using metallurgy metals.
- Spartan Weaponry supported versions are 1.3.2 and above [API Versions >= 5]
- Older versions are not supported and you may incur in crashes if you use them.
- All tool stats are deferred from original tool material stats (they are synced with original metallurgy tools config).
- Hot-blooded drinking damage can now be disabled via config (contribution by **KreloX ** : #378)
- Fixed Compatibility issue with LittleMaids mod: Maids not spawning (#376)
- Optimized armor effect checks a bit
- Added config option to disable colored tooltip borders for metal items (use cases: modpack development & rendering conflict fix)
- Fixed Compatibility issue with Avatar Mod: Jump skills not working [This should also make the effect more compatible with other mods in general, and less prone to overwriting their abilities] (#374)
- Fixed Large Iron Brick Recipe conflicting with Engraved Iron Block. (#375)
- Added a config option to hide stats tooltips completely [disabled by default]
- Fixed Sanguinite Ores not respecting configured biome filters
in
worldgen.cfg
(#373) - Improved Ore Generation performance by caching ore spawn configs
- Important Note: Ethereal [Etherium Armor] Effect blacklist has been moved from the effects roster config category to a new category for effect tweaks, this means all your old changes to that config option will probably be ineffective now, please check your files and act accordingly
- Config: Chaos Crit [Shadow Iron Weapons] maximum damage is now configurable (#370)
- Balancement: Decreased Chaos Crit [Shadow Iron Weapons] Chance to proc from 1/3 to 1/6
- Improvement: Reworked Power User [Carmot Armor] Effect to work with more different items and with better consistency for all items (#370)
- Bugfix: Fixed Acceleration [Quicksilver Armor] Effect crashing the game when on Mobs that are suffering from Lava Damage (#369)
- Bugfix: Fixed Outworlder [Eximite Weapon] effect increasing drops for anything in The End
- Minor: Fixed Typo in Nuggets Creative Tab name [en_us lang]
- New Feature: Infused Ignatius - New Enhanced fuel that has 3 times the base power of coal by default [can be configured], just like thermite this fuel is even more powerful when used in Metallurgy machines giving them a 3x speed & efficiency boost
- New Feature: Vulcanite TNT - A special kind of TNT that drops all the blocks it destroys and is especially powerful against rock materials and ores (ideal for mining!)
- Improvement/Bugfix: Tartarite effect [Paragon Absorb] now inherits special metal attributes from the absorbed metal (Should fix effects like Aerodynamic and make everything more themed/balanced)
- Improvement: Reworked and Rephrased Cold Snap [Ceruclase Tools]
Effect (#364)
- Now it will instant-mine all blocks regardless of its harvest level
- Given that the tool is the correct tool to harvest it and that it can actually harvest it
- Exploit Bug: Bounty [Midasium Weapon] effect doesn't duplicate drops that mob pick-up from the ground anymore. (#368)
- Integration Improvement: Improved Tinkers' Construct Tools and Construct's Armory repair amount for metallurgy metal equipment (#367)
- Bugfix: Fixed Metallurgy Bucklers advancement being broken and not loading at all
- Added Challenge Advancements
- Special advancement for using some features in the mod in a certain way, feel free to explore them in the new Tab in the advancements menu
- Allow to craft tools with other mods' wooden sticks [via oredict] (#360)
- Fixed Metamorph (Haderoth) effect triggering inconsistently (#361)
- Fixed Time Cleave (Inolashite Weapon Effect) tooltip to correctly state that the effect should trigger 100% of the
times (#362)
- Adjusted Inolashite Weapon Base Damage to compensate for the power of the effect
- Made it so Ceruclase shield doesn't spawn ice blocks shield when the player finishes certain actions (e.g. drinking, eating) (#363)
- Paragon Absorbed (Tartarite Effect) equipment now doesn't lose previously applied enchantments
- Fixed an OreDictionary bugs that caused several issues with Crusher and Alloeyr Recipes
- Fixes Crusher giving seemingly random output when certain mods are installed
- Fixes Alloyer infinitely generating output on certain recipes when certain mods are installed
- Fixed Bounty (Midasium Weapons) Effect tooltip formatting
- Arcane (Mithril Armor Effect) Fixes and Improvements
- Fixed Stats Boost not working correctly with Paragon Absorb (Wrong Stats) [Tartarite Armor Effect]
- Arcane effect doesn't override other active Item attributes (e.g. Health Boost on Tartarite, they are now correctly inherited)
- Improved display of inherited stats and Arcane-Provided Stats formatting the latter ones with metal color
- Fixed Crash (Exceptional Behaviour) when the player attacks a mob that wears Shadow Steel Armor (Eclipse Effect) (#357 ,#358 , #359)
- Removed Debug logs from Celenegil Tool Effect
- Improved Item Materials Attributes initialization, it's now only done when necessary (before they were added
independently whether they were set or unset in
materials.json
)
- Fix broken Bounty (Midasium Weapon) effect description in tooltips (#353)
- Fix Mobs being invulnerable while wearing Ignatius Armor (#354
- Improved Ceruclase Shield Description
- Fix Certain Mobs not being able to spawn with Metallurgy equipment (+ improved computations) (#355)
- Fix Recipe crash when using other mods metals as Paragon Absorb Catalysts to infuse Tartarite Equipment (#356
- Updated Russian Translations & Fixed a few typos in English translations (#348)
- Fix Tool Efficiency tooltip number display and conditions
- Protect Harvest Level tooltip from extreme values (if
materials.json
is edited) - Fix Umbral-Synthesis (Shadow Steel Item Effect) working with any light level
- Renamed some effects that had duplicate names
- World Generation:
- New Rarity Tier between RARE and ULTRA_RARE called
VERY_RARE
- Changed Rarity category values and rarity categories for certain metals
- Read the wiki for more information
- New Rarity Tier between RARE and ULTRA_RARE called
- Changed mod logo now reflects the new one which is also displayed on the Curseforge Page
- Fixed Duplicate Inolashite Metal Advancement
- Fixed Missing Haderoth Metal Advancement
- Transmute (Angmallen Pickaxe) and Incompatible (Shadow Iron Pickaxe) effects chances to trigger now scale with Fortune enchantment
- Fixed Blood Tap (Sanguinite Tool) effect healing tool durability instead of using it up when activating it.
- Transmute (Angmallen Pickaxe) effect Tweaks:
- removed iron and gold ore from the pool of possible ores to transmute to.
- Added a double durability usage penalty when Transmute is triggered
- Rework Dissolve (Vyroxeres Armor) Effect: it now works as intended
- Fix Armor Metamorphosis (Haderoth Effect) being applied on non-Haderoth items in certain cases.
- Fixed two cases of unlocalized config category name
- Fixed a typo in Souldbound's (Amordrine Items effect) config entry (was wrongly named as Sky-High ) (#347)
- Fix Abattoir (Carmot Weapons) effect crash when attacking non-Living or null entities
- Fix broken disabling config on many effects (#347)
- Fix crash when rendering Adaptability (Haderoth Armor) effect tooltip + fix inverted tooltip logic behaviour
- Tweaked Broken Evasion (Shadow Iron Armor) effect: increased durability usage when the effect is triggered (usage proportional to max durability)
- Added 1 Second of Invulnerability to Time Leap (Inolashite Tool) Effect: prevents suffocation damage
- Ethereal (Etherium Armor Effect): Added a blacklist config of blocks players can't go through while using Etherium Armor (#330)
- Decreased the chance of Vanilla mobs spawning with metallurgy armor in Hard Difficulty (20% -> 15%)
- Added new config blacklist to specify metals mobs cannot spawn equipped with (#330)
- Warp (Inolashite Armor) effect fixes and improvements:
- Fixed game crashing while using with AppleCore (#349) [Food Stats were getting overloaded over usual vanilla limits and that is not legal if you have AppleCore installed]
- Improved Player Teleporting (Shouldn't fail as frequently anymore)
-
Adamantine:
- Increased tool efficiency from 10 to 10.5.
-
Amordrine:
- Decreased tool durability from 1230 to 832.
- Decreased tool efficiency from 13.5 to 11.
-
Angmallen:
- Increased tool durability from 153 to 164.
-
Astral Silver:
- Increased tool durability from 323 to 523.
- Decreased tool efficiency from 11.2 to 8.5.
-
Atlarus:
- Increased tool efficiency from 10 to 11.
-
Ceruclase:
- Decreased tool durability from 143 to 103.
- Decreased tool efficiency from 8.6 to 5.
-
Desichalkos:
- Increased tool efficiency from 8.1 to 10.
-
Etherium:
- Decreased tool durability from 4756 to 2056.
- Decreased tool efficiency from 18 to 16.
-
Hepatizon:
- Increased tool efficiency from 6.6 to 7.2.
-
Ignatius:
- Increased tool durability from 71 to 84.
- Increased tool damage from 2.1 to 2.4.
- Increased tool efficiency from 3.6 to 4.
-
Krik:
- Increased tool efficiency from 8 to 9.5.
-
Orichalcum:
- Decreased tool efficiency from 9 to 7.7.
-
Platinum:
- Decreased tool efficiency from 9.9 to 9.
-
Sanguinite:
- Added new attribute to armor, Max Health, which is equal to 4.
- Added new attribute to tools, Max Health, which is equal to 2.
- Added new attribute to tools, Attack Speed, which is equal to -0.2.
-
Vyroxeres:
- Increased tool durability from 287 to 487.
- Increased tool efficiency from 7.2 to 11.
- This changelog is the continuation of
1.3.0-beta.2
, if you're coming from1.2.12
, you might want to read those beta changelogs first. - This is a very big update which changes many of the default configuration values to better balance them together,
this has some consequences:
- On the first launch after updating to this version any custom configuration will be reset to the default values.
- However old configuration files will still be available in
config/metallurgy_reforged/backup_pre-1.3
- From there you'll have 3 options:
- merge your custom configuration into the new default one manually
- restore your custom configuration completely overriding new changes
- play with the new default values
- in any case DO NOT delete or edit the file called
config_pack_version
, because if you do, you'll cause all your config files to be reset again and another backup to be created possibly overriding the old backup
- No registry changes happened during this update so your worlds should be safe switching back and forth between 1.2.x and 1.3.x (however config values might not be safe)
- The very outdated wiki has been updated completely to display correct values as well as new pages with extra information.
- Adjusted Advancement Descriptions (as well as root advancement description)
- Changed Sublimation Chamber recipe to reflect new metal changes
- Fixed Alloyer Recipes checking (was broken in beta.2)
- You can now alloy dusts directly in the alloyer and skip the furnace cooking step.
- Standardize Armor effect cooldowns application so that they won't interfere with other armor effects.
- Removed a debug log from Damascus Knight attack code.
- Added Metal Tier information to ores and ingots item tooltips.
- Shield tooltips displaying general and usage information are back.
- Reworked Flint and Ignatius
- Previously worked like a Flint and Vulcanite with chance based 3x3 area lighting and without the option to create Lava.
- Now flint and ignatius can be used like a normal flint and steel which only lights the block you click
- But you can also shift right click which gives you the old behavior of a chance-based 3x3 lit area, this uses up 5 durability instead of 1.
- Berserker (Orichalcum Armor Effect) Balance Adjustments
- Metal Detector Tweaks
- Radius increased from 6 to 8
- Durability decreased from 100 to 25 times the number of loaded metals.
- Tooltip showing the loaded metals name now are Gray instead of Dark Aqua
- Texture Changes
- Ceruclase Palette fixes
- Sanguinite Texture Overhaul
- Rubracium Palette fixes
- Vulcanite Texture Overhaul
- Vyroxeres Texture Overhaul (includes sublimation chamber textures rework)
- Quicksilver Texture Overhaul
- Copper Texture consistency fixes
- Tartarite Texture Overhaul
- Inolashite, Krik and Lutetium have been moved to tier 6 (previously tier 5)
- Adjusted Tar and Thermite Fluid Temperature
- Adjusted Temperature calculations for all metals
- Reworked Ore Y Level limits and behaviour when these limits are exceeded
- Updated Tinkers' Construct Mining Levels localization overrides
- Fix some Tinkers construct special harvest levels (consistency)
- Updated Simplified Chinese Translation ((#343))
- Moved Thermite Fuel value config entry to Gadgets Category
- New config pack system that allows backing up of custom config setups after major updates like this one
- Ore Generation Tweaks:
- Astral Silver Ore:
- Now generates between Y 40 and Y 140
- It's more common at Y Levels greater than 80
- Rubracium Ore: Generates more frequently near lava lakes.
- Alduorite Ore: Now only generates at Y levels greater or equal to 70
- Lemurite Ore: Now only generates at Y levels lesser or equal to 50
- Astral Silver Ore:
- Fixed Hot-Blooded (Ignatius Armor Effect) damaging the player when drinking even when they weren't wearing the armor
- Reworked Durability Calculation on Tartarite Armor to output sane values.
- Armor tooltips now display Durability!
- You can't infuse Tartarite items with Tartarite blocks anymore
- Balanced Fuse (Vulcanite Weapon Effect) values
- Adjusted Freyr (Prometheum Armor Effect) cooldown
- Fixed a crash when biome array in worldgen configuration is null
- Reworked and Balanced Life Steal Tinkers Trait ( Sanguinite) ((#344)
- Rephrase Fluid Thermite temperature config comment (has created misunderstandings in the past)
- Improve performances when getting alloy result and one or more input slots are empty.
- Fixed alloys with ingredients from other mods or vanilla not working
- Fixed compatibility issues between Paragon Absorb (Tartarite Effect) and Broken Invasion (Shadow Iron Armor)
- Fixed Paragon Absorb (Tartarite Effect) infusion causing crashes with certain items.
- Made sure most effects work with Paragon Absorb (Tartarite Effect)
- At time of the release of 1.3.0 Arcane has an issue where attack values use mithril base values instead of tartarite.
- Fixed Paragon Absorb (Tartarite Effect) not changing state texture when infused with voltage control (Electrum Tools Effect)
- Updated Sublimation Chamber name color to match texture
- Brilliance (Damascus Steel Pickaxe Effect) has been renamed to Dazzle
- Molten Core (Ignatius Weapons Effect) has been renamed to Molten Blade
- Greed (Midasium Weapon Effect) has been renamed to Bounty
- Symbiosis I (Adamantine Effect) has been renamed to Inclusions
- New Rarity tier has been added (VERY RARE), and ore rarity categories have been changed accordingly read the wiki about it
- Fixed Fissure (Vulcanite Tool Effect) Block Breaking (now makes checks if the tool can harvest the block before doing so)
- Added Efficiency information to tool tooltips
- Incompabile (Shadow Iron Pickaxe Effect) now only drops ores 1 tier above Shadow Iron
- Stats tooltip now shouldn't crash anymore if you mess with tool harvest levels and efficiency setting them to extreme values.
- fixed Umbral-synthesis durability regeneration (now doesn't regenerate anymore in a lit zone).
-
Adamantine:
- Increased armor durability from 36 to 96.
-
Alduorite:
- Increased ore hardness from 5 to 5.3.
-
Amordrine:
- Decreased armor enchantability from 50 to 40.
- Increased armor durability from 50 to 55.
- Decreased tool enchantability from 50 to 40.
- Decreased tool durability from 1430 to 1230.
- Decreased tool efficiency from 14 to 13.5.
-
Angmallen:
- Rescaled armor damage reduction from 3/5/6/3 to 2/3/4/2.
- Increased armor toughness from 0 to 0.5.
-
Astral Silver:
- Rescaled armor damage reduction from 2/5/6/2 to 2/3/4/3.
-
Atlarus:
- Increased armor durability from 35 to 55.
-
Black Steel:
- Rescaled armor damage reduction from 1/2/3/2 to 2/3/3/2.
- Increased armor durability from 11 to 28.
- Added new attribute to tools, Max Health, which is equal to 1.
-
Brass:
- Rescaled armor damage reduction from 1/2/3/2 to 2/3/3/2.
-
Bronze:
- Rescaled armor damage reduction from 3/3/4/2 to 2/3/4/3.
- Decreased armor toughness from 2 to 1.
-
Carmot:
- Increased armor durability from 12 to 19.
-
Celenegil:
- Rescaled armor damage reduction from 3/4/6/4 to 3/5/6/4.
- Decreased armor toughness from 5 to 4.
-
Ceruclase:
- Updated the color hex value.
- Rescaled armor damage reduction from 3/6/5/4 to 3/4/5/4.
-
Copper:
- Decreased armor toughness from 0.3 to 0.
-
Damascus Steel:
- Decreased armor toughness from 3 to 0.
-
Deep Iron:
-
Desichalkos:
- Decreased armor toughness from 2.6 to 2.5.
- Increased tool efficiency from 7.9 to 8.1.
-
Etherium:
- Rescaled armor damage reduction from 3/5/6/2 to 3/5/6/4.
- Increased armor durability from 75 to 273.
- Added new attribute to armor, Movement Speed, which is equal to 0.04.
- Increased tool durability from 750 to 4756.
- Increased tool attack speed from -0.4 to -0.3.
-
Eximite:
- Decreased armor toughness from 3.3 to 3.
-
Haderoth:
- Rescaled armor damage reduction from 4/5/7/4 to 4/5/6/4.
-
Ignatius:
- Rescaled armor damage reduction from 2/2/2/2 to 2/3/4/2.
- Increased armor durability from 4 to 5.
- Decreased armor toughness from 0.2 to 0.
-
Inolashite:
- Rescaled armor damage reduction from 3/6/7/4 to 3/6/7/5.
- Increased armor durability from 31 to 61.
- Increased armor toughness from 0.7 to 1.
-
Kalendrite:
-
Krik:
- Rescaled armor damage reduction from 1/2/3/2 to 2/3/4/3.
- Increased armor durability from 25 to 36.
-
Mithril:
- Increased armor toughness from 0 to 2.
- Increased tool durability from 1000 to 1111.
- Decreased tool damage from 7 to 5.5.
-
Orichalcum:
- Rescaled armor damage reduction from 2/6/7/2 to 2/6/7/4.
- Increased armor enchantability from 4 to 14.
- Increased armor toughness from 1.4 to 1.5.
- Decreased tool damage from 7 to 6.2.
-
Oureclase:
- Decreased ore hardness from 5.8 to 5.1.
- Increased armor enchantability from 16 to 26.
- Increased tool enchantability from 16 to 26.
-
Platinum:
- Increased tool damage from 3 to 3.2.
- Decreased tool efficiency from 13 to 9.9.
-
Prometheum:
- Rescaled armor damage reduction from 1/2/2/1 to 1/2/2/2.
- Increased armor toughness from 0.1 to 0.5.
- Increased tool efficiency from 4.2 to 4.7.
-
Quicksilver:
- Updated the color hex value.
- Rescaled armor damage reduction from 3/5/4/5 to 5/5/4/4.
- Increased armor movement speed from 0.04 to 0.08.
- Decreased tool durability from 652 to 452.
- Decreased tool efficiency from 14 to 10.
- Increased tool attack speed from 1.3 to 1.4.
- Decreased tool reach distance from 2 to 1.
-
Sanguinite:
- Updated the color hex value.
-
Shadow Iron:
- Decreased armor durability from 32 to 17.
- Decreased armor toughness from 2 to 0.
- Decreased tool damage from 6.8 to 5.9.
- Increased tool efficiency from 6 to 6.4.
- Decreased tool attack speed from -0.2 to -0.3.
-
Shadow Steel:
- Rescaled armor damage reduction from 4/5/6/3 to 4/5/6/4.
- Decreased armor durability from 40 to 21.
- Decreased tool durability from 400 to 214.
- Decreased tool damage from 7 to 6.8.
- Increased tool efficiency from 6 to 9.
-
Tartarite:
- Updated the color hex value.
-
Vulcanite:
- Updated the color hex value.
- Increased ore hardness from 6.4 to 6.5.
- Rescaled armor damage reduction from 4/6/7/4 to 3/6/6/3.
- Decreased armor enchantability from 20 to 19.
- Decreased armor durability from 150 to 111.
- Decreased tool enchantability from 20 to 19.
- Decreased tool durability from 1500 to 712.
- Decreased tool damage from 7 to 3.8.
- Decreased tool efficiency from 10 to 8.8.
-
Vyroxeres:
- Updated the color hex value.
- Decreased tool durability from 300 to 287.
- Decreased tool damage from 7 to 6.2.
- Increased tool efficiency from 7 to 7.2.
- Fissure (Vulcanite Tools)
- Fixed Block Breaking (Previously created ghost blocks) (#341)
- Added Sound Event when the extra block is broken.
- Voltage Control (Electrum Tools)
- Fixed Harvest Level Boost being reset even if the tool mode is "active"
- Harvest (Prometheum Hoe)
- The Hoe is now damaged when the effect occurs
- Freyr (Prometheum Armor)
- Fixed incorrect words in the description of the effect
- Flawless (Platinum Items)
- Fixed Flawless turning armor and other items unbreakable
- Hot-Blooded (Ignatius Armor)
- Nerfed Healing when swimming in lava
- Added Instant Damage after drinking anything.
- Acceleration (Quicksilver Armor)
- Improved overall UX
- Removed Damage when running over lava blocks
- Paragon Absorb (Tartarite Items)
- Items durability is now retained instead of reset to max durability when infusing tartarite with another metal
- Royal Blood (Damascus Steel Armor)
- Helper Knight damage has been balanced
- Magic Aspect (Mithril Weapons)
- Fixed wrong damage calculation
- Integration with famous mods like Thermal Expansion and Chisel has now been implemented via IMC (feature from 1.2.12)
- Sublimation Chamber now has a light level of 8 when active.
- Updated Russian translations to contain new small translation and effect names and descriptions (#337)
- New Feature! ✨ Advancements
- 6 advancements: one for each mining tier
- 1 advancement for each metal in the mod with details on the properties and optionally how to find/use the metal
- Improve performance when checking if effects can be applied (lighter check)
- Sublimation Chamber now shows the active effect and Elapsed Time in the tooltip when you pick it up as an item.
- Fixed Log Spam on certain effects that didn't rely on config options to be disabled
- Fixed Error in log related to broken Metal Detector's Cleaning recipe
- Fixed Metal detector activating when no metals have been provided as samples.
- Patched a crash with Pneumaticcraft's Amadron Drone (#336)
- More Warnings have been added to the Registry config making the user aware of the conflicts it can create.
- Quicksilver: Recipe changed it is now made by alloying Astral Silver and Silver in a 1:1 ratio
- Lutetium has been moved to the Nether
- Some Effects have been renamed
- New Effects:
- Harmony (Shadow Steel Weapons): This weapon hits faster in the dark and stronger in the light.
- Explosion (Vulcanite Armor): Receiving damage causes explosions that damage all the entities around the player as well as setting them on fire.
- Alduorite:
- Increased ore hardness from 5 to 5.3.
- Increased ore harvest level from 5 to 6.
- Astral Silver:
- Increased ore hardness from 3.7 to 4.1.
- Carmot:
- Increased ore hardness from 4.8 to 5.1.
- Ceruclase:
- Increased ore hardness from 3.6 to 4.1.
- Copper:
- Increased tool durability from 95 to 120.
- Decreased tool efficiency from 6.9 to 6.1.
- Damascus Steel:
- Increased armor enchantability from 18 to 27.
- Decreased armor durability from 23 to 16.
- Increased tool enchantability from 18 to 27.
- Decreased tool durability from 932 to 395.
- Increased tool damage from 2 to 2.5.
- Ignatius:
- Decreased ore hardness from 3.2 to 3.1.
- Decreased armor durability from 5 to 4.
- Decreased tool durability from 89 to 71.
- Kalendrite:
- Increased ore hardness from 4.1 to 4.7.
- Lutetium:
- Decreased ore hardness from 5.2 to 5.1.
- Increased ore harvest level from 5 to 6.
- Midasium:
- Increased ore hardness from 3.9 to 4.2.
- Mithril:
- Increased ore hardness from 5.5 to 6.8.
- Orichalcum:
- Increased ore hardness from 5 to 6.1.
- Oureclase:
- Increased ore hardness from 5.5 to 5.8.
- Platinum:
- Increased ore hardness from 3.4 to 4.4.
- Quicksilver:
- Rescaled armor damage reduction from 4/7/5/4 to 3/5/4/5.
- Decreased armor enchantability from 50 to 24.
- Decreased armor durability from 165 to 50.
- Increased tool enchantability from 20 to 24.
- Decreased tool durability from 1100 to 652.
- Rubracium:
- Updated the color hex value.
- Sanguinite:
- Updated the color hex value.
- Increased ore hardness from 5.5 to 6.6.
- Decreased tool durability from 1750 to 666.
- Steel:
- Decreased armor enchantability from 18 to 14.
- Decreased armor durability from 40 to 21.
- Decreased armor toughness from 4 to 3.
- Decreased tool enchantability from 18 to 14.
- Decreased tool durability from 750 to 421.
- Tartarite:
- Decreased armor enchantability from 20 to 14.
- Decreased armor durability from 300 to 298.
- Added new attribute to armor, Max Health, which is equal to 10.
- Decreased tool enchantability from 25 to 14.
- Increased tool durability from 3000 to 3782.
- Decreased tool efficiency from 14 to 12.
- Vulcanite:
- Decreased ore hardness from 10 to 6.4.
- Vyroxeres:
- Increased ore hardness from 4.3 to 4.7.
- New Effect System: most of the old effects have been moved/reworked to be thematic [Refer to pre-release.md on the repository for more information]
- This update also features reworked textures for armor and tools by our artist matpac (although they're still WIP so you might see armor and tool sets that differs a lot in theme) :)
- New Custom tooltips that show more information about effects and tool stats!
- Adamantine:
- Updated the color hex value.
- Increased ore hardness from 5 to 11.5.
- Added new attribute to armor, Max Health, which is equal to 20.
- Increased tool durability from 1550 to 2943.
- Alduorite:
- Increased ore hardness from 3 to 5.
- Increased ore harvest level from 3 to 5.
- Amordrine:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Increased tool durability from 500 to 1430.
- Angmallen:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Increased armor enchantability from 18 to 32.
- Decreased armor durability from 30 to 8.
- Increased tool enchantability from 30 to 32.
- Decreased tool durability from 300 to 153.
- Decreased tool damage from 3 to 2.7.
- Increased tool efficiency from 7 to 7.2.
- Astral Silver:
- Increased ore hardness from 3 to 3.7.
- Decreased ore harvest level from 4 to 3.
- Increased armor enchantability from 9 to 36.
- Increased tool enchantability from 30 to 36.
- Decreased tool durability from 350 to 323.
- Increased tool damage from 2 to 2.8.
- Decreased tool efficiency from 12 to 11.2.
- Atlarus:
- Updated the color hex value.
- Increased ore hardness from 3 to 9.3.
- Rescaled armor damage reduction from 4/3/3/4 to 4/4/4/4.
- Decreased armor toughness from 3.5 to 3.3.
- Added new attribute to armor, Knockback Resistance, which is equal to -0.4.
- Added new attribute to armor, Movement Speed, which is equal to 0.01.
- Black Steel:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Rescaled armor damage reduction from 3/5/6/3 to 1/2/3/2.
- Decreased armor enchantability from 17 to 2.
- Decreased armor durability from 50 to 11.
- Increased armor toughness from 4 to 6.5.
- Decreased tool enchantability from 17 to 11.
- Increased tool durability from 500 to 976.
- Increased tool damage from 3 to 3.9.
- Decreased tool efficiency from 8 to 6.6.
- Added new attribute to tools, Attack Speed, which is equal to -0.6.
- Brass:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Decreased armor durability from 15 to 14.
- Decreased armor toughness from 4 to 3.
- Added new attribute to armor, Knockback Resistance, which is equal to 0.2.
- Added new attribute to armor, Movement Speed, which is equal to -0.01.
- Decreased tool enchantability from 18 to 8.
- Increased tool durability from 15 to 895.
- Increased tool damage from 2 to 3.2.
- Decreased tool efficiency from 10 to 6.8.
- Added new attribute to tools, Attack Speed, which is equal to -0.5.
- Added new attribute to tools, Reach Distance, which is equal to -1.
- Bronze:
- Increased ore hardness from 3 to 10.
- Increased tool enchantability from 9 to 16.
- Decreased tool durability from 250 to 224.
- Increased tool damage from 2 to 2.2.
- Increased tool efficiency from 6 to 7.
- Carmot:
- Increased ore hardness from 3 to 4.8.
- Increased ore harvest level from 4 to 5.
- Rescaled armor damage reduction from 2/4/5/2 to 3/4/5/3.
- Decreased armor durability from 28 to 12.
- Increased armor toughness from 0 to 1.
- Decreased tool enchantability from 40 to 7.
- Decreased tool durability from 500 to 414.
- Decreased tool damage from 2 to 1.4.
- Decreased tool efficiency from 12 to 4.9.
- Added new attribute to tools, Attack Speed, which is equal to -0.3.
- Added new attribute to tools, Reach Distance, which is equal to -1.
- Celenegil:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Rescaled armor damage reduction from 4/6/7/5 to 3/4/6/4.
- Decreased armor enchantability from 50 to 23.
- Decreased armor durability from 160 to 42.
- Increased armor toughness from 0 to 5.
- Decreased tool enchantability from 50 to 23.
- Decreased tool durability from 1600 to 521.
- Increased tool damage from 4 to 4.8.
- Decreased tool efficiency from 14 to 8.2.
- Ceruclase:
- Increased ore hardness from 3 to 3.6.
- Increased ore harvest level from 3 to 4.
- Decreased tool enchantability from 18 to 16.
- Decreased tool durability from 500 to 143.
- Decreased tool damage from 4 to 3.5.
- Increased tool efficiency from 7 to 8.6.
- Added new attribute to tools, Attack Speed, which is equal to -0.1.
- Copper:
- Decreased ore hardness from 3 to 2.2.
- Rescaled armor damage reduction from 2/3/2/1 to 1/2/3/2.
- Decreased armor enchantability from 50 to 25.
- Increased armor toughness from 0 to 0.3.
- Increased tool enchantability from 5 to 25.
- Decreased tool durability from 180 to 95.
- Decreased tool damage from 2 to 1.2.
- Increased tool efficiency from 5 to 6.9.
- Added new attribute to tools, Attack Speed, which is equal to 0.4.
- Damascus Steel:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Decreased armor durability from 50 to 23.
- Increased tool durability from 500 to 932.
- Decreased tool damage from 3 to 2.
- Deep Iron:
- Updated the color hex value.
- Increased ore hardness from 3 to 3.1.
- Decreased ore harvest level from 2 to 1.
- Rescaled armor damage reduction from 2/4/5/2 to 1/3/4/2.
- Increased armor enchantability from 1 to 20.
- Decreased armor durability from 38 to 15.
- Increased armor toughness from 0 to 1.
- Increased tool enchantability from 14 to 19.
- Decreased tool durability from 250 to 230.
- Decreased tool damage from 3 to 1.7.
- Increased tool efficiency from 6 to 6.2.
- Desichalkos:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Rescaled armor damage reduction from 4/5/7/4 to 3/4/5/4.
- Decreased armor enchantability from 30 to 21.
- Decreased armor durability from 180 to 112.
- Decreased armor toughness from 3 to 2.6.
- Decreased tool enchantability from 30 to 21.
- Increased tool durability from 1800 to 2232.
- Decreased tool damage from 5 to 3.7.
- Decreased tool efficiency from 8 to 7.9.
- Added new attribute to tools, Attack Speed, which is equal to -0.2.
- Added new attribute to tools, Reach Distance, which is equal to 3.
- Electrum:
- Increased ore hardness from 3 to 10.
- Rescaled armor damage reduction from 3/5/6/2 to 2/4/5/3.
- Decreased armor enchantability from 30 to 19.
- Decreased armor durability from 51 to 32.
- Decreased armor toughness from 3 to 1.
- Decreased tool enchantability from 30 to 17.
- Increased tool durability from 70 to 366.
- Increased tool damage from 2 to 2.7.
- Decreased tool efficiency from 14 to 7.9.
- Added new attribute to tools, Attack Speed, which is equal to 0.3.
- Etherium:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Decreased armor enchantability from 45 to 30.
- Decreased tool enchantability from 35 to 30.
- Decreased tool damage from 8 to 6.
- Added new attribute to tools, Attack Speed, which is equal to -0.4.
- Added new attribute to tools, Reach Distance, which is equal to 1.
- Eximite:
- Updated the color hex value.
- Increased ore hardness from 3 to 4.7.
- Increased ore harvest level from 3 to 4.
- Rescaled armor damage reduction from 4/5/6/4 to 3/4/4/3.
- Increased armor enchantability from 25 to 28.
- Decreased armor durability from 100 to 21.
- Decreased armor toughness from 5 to 3.3.
- Increased tool enchantability from 25 to 28.
- Decreased tool durability from 1000 to 789.
- Increased tool damage from 4 to 4.9.
- Decreased tool efficiency from 8 to 7.8.
- Added new attribute to tools, Reach Distance, which is equal to 1.
- Haderoth:
- Increased ore hardness from 3 to 10.
- Decreased armor durability from 125 to 5.
- Decreased tool durability from 1250 to 80.
- Hepatizon:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Rescaled armor damage reduction from 3/3/4/2 to 3/4/4/3.
- Increased armor enchantability from 22 to 29.
- Decreased armor durability from 57 to 28.
- Decreased armor toughness from 2 to 1.
- Increased tool enchantability from 22 to 29.
- Increased tool durability from 300 to 761.
- Increased tool damage from 2 to 4.2.
- Decreased tool efficiency from 8 to 6.6.
- Added new attribute to tools, Attack Speed, which is equal to 0.2.
- Ignatius:
- Updated the color hex value.
- Increased ore hardness from 3 to 3.2.
- Increased ore harvest level from 1 to 3.
- Rescaled armor damage reduction from 2/5/6/2 to 2/2/2/2.
- Decreased armor enchantability from 15 to 11.
- Decreased armor durability from 24 to 5.
- Increased armor toughness from 0 to 0.2.
- Decreased tool enchantability from 15 to 11.
- Decreased tool durability from 200 to 89.
- Decreased tool damage from 3 to 2.1.
- Decreased tool efficiency from 4 to 3.6.
- Added new attribute to tools, Attack Speed, which is equal to -0.1.
- Infuscolium:
- Increased ore hardness from 3 to 3.2.
- Inolashite:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Rescaled armor damage reduction from 3/5/7/4 to 3/6/7/4.
- Decreased armor enchantability from 25 to 22.
- Decreased armor durability from 70 to 31.
- Decreased armor toughness from 4 to 0.7.
- Decreased tool enchantability from 25 to 22.
- Increased tool durability from 900 to 1028.
- Increased tool damage from 4 to 6.
- Decreased tool efficiency from 8 to 7.2.
- Added new attribute to tools, Attack Speed, which is equal to -0.4.
- Kalendrite:
- Updated the color hex value.
- Increased ore hardness from 3 to 4.1.
- Rescaled armor damage reduction from 4/5/6/4 to 1/2/2/1.
- Decreased armor enchantability from 20 to 16.
- Decreased armor durability from 40 to 15.
- Added new attribute to armor, Max Health, which is equal to 8.
- Decreased tool enchantability from 20 to 19.
- Decreased tool durability from 1000 to 212.
- Increased tool efficiency from 8 to 8.1.
- Krik:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Rescaled armor damage reduction from 2/4/3/1 to 1/2/3/2.
- Decreased armor durability from 45 to 25.
- Decreased armor toughness from 9 to 2.
- Increased tool durability from 350 to 1652.
- Decreased tool damage from 7 to 4.1.
- Increased tool efficiency from 5 to 8.
- Added new attribute to tools, Attack Speed, which is equal to 0.3.
- Lemurite:
- Increased ore hardness from 3 to 5.5.
- Increased ore harvest level from 2 to 5.
- Lutetium:
- Increased ore hardness from 3 to 5.2.
- Increased ore harvest level from 4 to 5.
- Manganese:
- Updated the color hex value.
- Increased ore hardness from 3 to 3.2.
- Decreased ore harvest level from 3 to 2.
- Meutoite:
- Increased ore hardness from 3 to 3.6.
- Increased ore harvest level from 4 to 5.
- Midasium:
- Updated the color hex value.
- Increased ore hardness from 3 to 3.9.
- Increased ore harvest level from 3 to 4.
- Rescaled armor damage reduction from 3/3/5/2 to 4/4/5/4.
- Decreased armor enchantability from 35 to 28.
- Decreased armor durability from 16 to 14.
- Decreased armor toughness from 4 to 2.
- Decreased tool enchantability from 35 to 28.
- Decreased tool durability from 100 to 89.
- Decreased tool damage from 7 to 2.6.
- Decreased tool efficiency from 10 to 7.
- Added new attribute to tools, Attack Speed, which is equal to -0.3.
- Mithril:
- Updated the color hex value.
- Increased ore hardness from 3 to 5.5.
- Increased ore harvest level from 4 to 5.
- Orichalcum:
- Updated the color hex value.
- Increased ore hardness from 3 to 5.
- Decreased ore harvest level from 5 to 4.
- Osmium:
- Updated the color hex value.
- Increased ore hardness from 3 to 4.
- Rescaled armor damage reduction from 4/5/5/4 to 5/6/6/5.
- Decreased armor enchantability from 17 to 8.
- Decreased armor durability from 100 to 5.
- Increased armor toughness from 3 to 3.5.
- Added new attribute to armor, Knockback Resistance, which is equal to 1.
- Added new attribute to armor, Movement Speed, which is equal to -0.01.
- Oureclase:
- Updated the color hex value.
- Increased ore hardness from 3 to 5.5.
- Rescaled armor damage reduction from 3/6/5/4 to 4/6/5/3.
- Increased armor enchantability from 2 to 16.
- Increased armor durability from 28 to 36.
- Increased armor toughness from 1.5 to 2.5.
- Added new attribute to armor, Knockback Resistance, which is equal to 0.88.
- Decreased tool enchantability from 18 to 16.
- Decreased tool durability from 750 to 198.
- Decreased tool damage from 6 to 4.1.
- Added new attribute to tools, Attack Speed, which is equal to -0.4.
- Platinum:
- Increased ore hardness from 3 to 3.4.
- Increased ore harvest level from 2 to 4.
- Rescaled armor damage reduction from 3/5/6/3 to 3/4/4/3.
- Increased armor enchantability from 12 to 30.
- Increased armor durability from 17 to 20.
- Decreased armor toughness from 0.5 to 0.
- Added new attribute to armor, Max Health, which is equal to 8.
- Decreased tool enchantability from 50 to 30.
- Increased tool durability from 250 to 998.
- Decreased tool damage from 5 to 3.
- Decreased tool efficiency from 16 to 13.
- Added new attribute to tools, Attack Speed, which is equal to 0.2.
- Prometheum:
- Updated the color hex value.
- Decreased ore hardness from 3 to 2.9.
- Rescaled armor damage reduction from 1/2/3/2 to 1/2/2/1.
- Increased armor enchantability from 11 to 14.
- Decreased armor durability from 30 to 15.
- Decreased tool enchantability from 16 to 14.
- Decreased tool durability from 200 to 121.
- Decreased tool damage from 5 to 2.4.
- Increased tool efficiency from 4 to 4.2.
- Quicksilver:
- Increased ore hardness from 3 to 10.
- Added new attribute to armor, Movement Speed, which is equal to 0.04.
- Decreased tool damage from 7 to 2.5.
- Added new attribute to tools, Attack Speed, which is equal to 1.3.
- Added new attribute to tools, Reach Distance, which is equal to 2.
- Rubracium:
- Increased ore hardness from 3 to 8.5.
- Decreased ore harvest level from 4 to 3.
- Sanguinite:
- Increased ore hardness from 3 to 5.5.
- Decreased ore harvest level from 6 to 5.
- Added new attribute to armor, Max Health, which is equal to -10.
- Shadow Iron:
- Updated the color hex value.
- Increased ore hardness from 3 to 4.2.
- Increased ore harvest level from 1 to 3.
- Rescaled armor damage reduction from 4/5/6/3 to 4/5/6/4.
- Increased armor enchantability from 3 to 9.
- Decreased armor toughness from 4 to 2.
- Added new attribute to armor, Knockback Resistance, which is equal to -0.5.
- Increased tool enchantability from 3 to 9.
- Decreased tool durability from 300 to 118.
- Increased tool damage from 6 to 6.8.
- Increased tool efficiency from 5 to 6.
- Added new attribute to tools, Attack Speed, which is equal to -0.2.
- Shadow Steel:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Decreased armor enchantability from 5 to 3.
- Silver:
- Decreased ore hardness from 3 to 2.9.
- Increased ore harvest level from 1 to 2.
- Decreased tool enchantability from 20 to 19.
- Increased tool durability from 25 to 75.
- Decreased tool damage from 5 to 3.4.
- Decreased tool efficiency from 15 to 11.2.
- Added new attribute to tools, Attack Speed, which is equal to 0.2.
- Steel:
- Updated the color hex value.
- Increased ore hardness from 3 to 10.
- Decreased tool damage from 7 to 2.3.
- Decreased tool efficiency from 8 to 6.4.
- Tartarite:
- Increased ore hardness from 3 to 10.
- Tin:
- Decreased ore hardness from 3 to 2.5.
- Vulcanite:
- Increased ore hardness from 3 to 10.
- Decreased ore harvest level from 5 to 4.
- Vyroxeres:
- Increased ore hardness from 3 to 4.3.
- Increased ore harvest level from 4 to 5.
- Zinc:
- Decreased ore hardness from 3 to 2.
- Metallurgy Tweaks are now implemented natively in the mod via IMC (CraftTweaker is not needed anymore)
- Sublimation Chamber now has a light level of 8 when it's working.
- Compressed Machine Sounds (mod size almost halved!)
- Implement Metallurgy Tweaks by Nebby natively under GPLv3
- Fix crash when wearing certain armor sets (#332)
- Armor Chroma Integration (custom armor HUD)
materials.json
config now supports custom molten metal temperatures (#315 also check out this thread comment)- Fixed a bug that didn't allow cleaning detector via the cleaning recipe if it's durability was less than the max durability
- Reworked Metal Detector:
- You can now just click instead of having to hold right click for ores to show up
- Ores remain highlighted for a short period of time while the detector goes on cool-down
- New Sounds providing feedback on different cases!
- LEDs on the detector now flash when the detector is scanning the area and finds ores nearby
- Added Machine Sounds (Thanks to @acemagex#5483 for the epic sounds!)
- Offset sublimation chamber HUD effect texture by one
- Improved Sublimation chamber state handling when fuel finishes
- Added a config option to tweak the temperature of fluid Thermite (#315)
- Fixed an exception that caused Flans Mod entities to be invisible when added to the world (#327)
- Added config options to tweak attack damage and attack speed of brass knuckles
- Improved Tinkers' Render info parameters for metals (should make tinkers' integrated textures look a bit better)
- Fixed a crash caused by Electrum Magnet when trying to attract empty item stacks
- Fixed Forge errors spam in log caused by broken JSON recipes when disabling registration of items and blocks in the mod (#322)
- Fixed ore generation biome filters in config files (#323)
- Fixed a crash that occured when a non-player entity tried to use Lemurite Shield (#325)
- Improved the look of Creative tabs when mod content is disabled via the registry.cfg config file
- Also check out 1.2.6 changelog as that version was marked as beta because of the ore-gen bug
- Iron and Gold Decorative blocks are now unregistered when disabling a specific block types (#316)
- Fixed Celenegil and Orichalcum effects being applied to Deep Iron and Shadow steel instead (#319)
- Improved random mob metallurgy equipment generation performance
- Fixed JEI Alloyer Recipes displaying wrong information when you changed some ingredients' oredict names (#317)
- Fixed faulty CT integration that automatically converted other mods' materials to their metallurgy equivalents when adding custom recipes (#318)
- Vanilla Buckets can be now made of any metal that you can also use to make tools (#300)
- Fix Crash (NPE) when using Desichalkos Sword Effect and Malisis Core is installed (#311)
- Metal dusts can now be paired with Midasium dust in a crafting table to create Gold (#300)
- Updates and Fixes to Russian Translation (#310)
- Metal Detector now detects oredicted variants of Metallurgy ores
- Fix crash and buggy enemies AI in multiplayer when using Lemurite Shield (#307)
- Fixed Ignatius Pickaxe effect (it now drops nuggets correctly)
- Fixed Ignatius Shovel and Axe effect:
- Fixed buggy spawning of entity items that glitched inside blocks
- Balanced chance for the autosmelt effect to occur
- Temporarily patched a duplication issue with smelted drops
- Make the effect work correctly with shovels too
- Fixed a model Error with Ceruclase Ice Shield
- Add a localized name to the Ice Shield
- Add a missing recipe for Electrum Magnet
- Fixed a minor issue in Swedish Translation
- Fix a crash when wearing Platinum Armor (#306)
- New Gadget Electrum Magnet
- Portable Magnet that attracts dropped items towards the player
- Configurable in 3 different ways
- Fix EMC Exploits introduced with the new Decorative blocks recipes (#302)
- Updated Russian Translation (#303)
- Fixed println pollution on when Endermen spawn (#304)
- 🌐 Added Russian Localization files
- 🌐 Updated Swedish Localization files (#301)
- 🐛 Fixed Ceruclase Shield inconsistent behaviour (#299)
- ✨ Mob now have a chance to spawn with random Metallurgy equipment (#284)
- 🎯 Atlarus and Vulcanite Armor effects now works on mobs
- ✨ You can now use Metallurgy Metal blocks of metals that have an ore harvest level greater than 1 as base blocks for Beacon Structures (#294)
- ✨ NEW GADGET - Brass Knuckles: Really Fast Attack speed and low damage level (#267)
- 🍱 Add Localized name and recipe to Etherium Goggles
- ⚖️ Reworked Decorative metal blocks recipes to be more balanced (buff) and to avoid recipe conflicts with vanilla
- ✨ Added a new Block (Bi-Metal Structure) (as of right now it’s used to create decorative blocks, but it also might be used as a machine frames for tile entities)
- ♻️ Refactor Recipe JSON Files
- ✨ EnderIO Integration for alloy recipes in the alloy smelter #295
- ✨ Bucklers (a new kind of shield lighter and more dynamic) #164
- Allows to run and walk at normal speed wile holding it
- As well as allowing to hit entities and the air :P
- They Go on cooldown after a hit
- ✨ Zinc Buckler (Tier 1) (no effect)
- ✨ Vulcanite Buckler (Tier 2) (creates a small explosion that knockbacks enemies away from you, only damaging melee attackers)
- ✨ Orichalcum Buckler (Tier 2) (reflects 150% of the damage to ranged-attacking entities teleporting them in front of the player at the same time)
- ✨ Ceruclase Shield (Tier 2) (Creates an icy sphere around the player and cushions a portion of the fall damage when activated. The ice breaks after withdrawing the shield.)
- 🐛 Fixed Lemurite shield not handling invisibility properly in some cases
- 🍱 Improvements to non-metal textures
- 🍱 Improved old textures of Rubracium Gauntlet and Lemurite Shield (and made Lemurite shield give visual feedback from first person perspective)
- 🎯 Now alloy metal blocks can be used in beacon block bases too
- 🍱 Improvements to Shadow Steel armor texture
- 👽 Now Sanguinite special ore generation works when NetherEX is installed
- 🐛 Fixed thermite item description.
- 🐛 Fix Shadow Iron and Lemurite ores having stone filler texture (instead of netherrack)
- 🍱 Add Missing ore blocks breaking particle textures (#292)
- ⚖️ Make Atlarus a bit more common by reducing Y range and increasing vein size (#291)
- ⚖️ Fix Decorative Blocks recipes result count (they should give more than one block)
- 🐛 Fix Vanilla Metals alloys recipes (previously weren’t craftable in the Alloyer)
- 🚑 Fix crash when disabling certain materials in the materials.json file
- 🐛 Fixed Some Armor effects not working correctly
- 🍱 Vanilla Decorative blocks now have recipes
- 🐛 Fix a rendering bug where sometimes metal ingot ingredients of some recipes where shown with a size greater than 1
- 🐛 Fix Strength I and Strength II traits not disabling correctly when the Armor is broken
- ✨ Add Gold and Iron Decorative Blocks (#286)
- 🌐 Updated Simplified Chinese translations (#288)
- 🚑 Hopefully Fixed all Metal NPEs when you disable a metal from the materials.json file (#286)
- ✏️ Fixed Celenegil Tooltip showing the wrong level of Resistance (#286)
- 🐛 Fixed Wrong JEI Info about alloys Ingredients count (#286)
- 🐛 Fixed Vulcanite Fire Immunity protection (previously was just partial now it actually protects you completely from fire and lava damage)
- 🐛 Fixed some Conarm Traits from working fine despite the armor being broken
- 💡 add a new advice comment to ct_examples.zs to address issues when trying to remove ore-dicted crusher recipes through CraftTweaker integration
- 💬 Rephrased Quicksilver Armor Effect config entry comment and Quicksilver Conarm trait to a nicer form
- ✨ Implemented a new ore model system to allow ore textures to be compatible with other resource packs (#278)
- 🍱 Revamped Astral silver textures
- 🍱 Improved ore particles
- ⚖️ Buffed Ignatius Sword Fire Aspect Effect (60% chance to cause fire damage)
- 🎉 Improved Fire Aspect II effect on Vulcanite Swords (now it affects enemies in a bigger radius and has a cute visual and audio effect)
- ✨ ➕ Silent Gems Integration
- 💄 Fixed Deep Iron Pickaxe Tooltip color
- 🎯 Now Tools and Armor Sets anvil repairing is enabled by default
- ✨ Atlarus Armor Effect: A Strong gust of wind in a random direction saves you from taking falling damage
- ✨ Etherium Armor Effect: Allows you to go through any kind of wall when sneaking
- 🐛 Fixed a bug that prevented player from making Tinkers’ tools out of brass
- ✨ Desichalkos Armor Effect: When you can take special blocks from endermen
- ✨ Desichalkos Sword Effect Reworked: Allows the player to teleport in the direction they’re looking at while right clicking
- 🎯 Quicksilver Armor Effect Improved: Now Crossbows are affected as well
- ✨ Etherium Goggles: Special Gadget Goggles that allows the player to see redstone related blocks behind other blocks
- ✨ Atlarus Sword Effect: Pushes any nearby entity away from the player on right click
- ✨ Atlarus Axe Effect: Right Click to break any type of leaves in range of the gust of wind
- ✨ Atlarus Hoe Effect: Right Click to break grass blocks around the player
- ✨ Haderoth Armor Effect: Allows the player to walk on lava
- 🐛 Fixed a bug with Kalendrite, Amordrine, Etherium
- 🌐 Added Brazilian Portuguese Translation
- 🌐 Added Swedish Translation
- 👽 Reworked the recipes system to be compatible with Crafttweaker
- 🐛 Fixed some issues with repairing tinkers tools
- 🔧 Made Thermite fuel value configurable and tweaked the JEI info page
- 🔧 Make the new Desichalkos Armor Effect configurable
- 🍱 Revamped Vanilla Metals dust textures
- 🍱 Changed the detector main metal from Iron to Angmallen
- 🐛 Fixed Eximite Inconsistent generation and made sure it’s generated at negative Z and X coords as well
- ⚡ Fix a Memory Leak when you wore Armors that gave you a ticking effect
- 🐛 Fixed some issues with particle colors
- 🐛 Maybe fix an issue with Ore blocks shadow when using Optifine
- ✨ Osmium now only generates near bedrock (Y level: [3-10])
- ✨ Sanguinite generates more frequently near Nether Fortresses
- 🎨 Made the Alloy Recipes handler more flexible
- 🎯 Now the alloyer can accept Oredictionary alternatives of Metallurgy Metals
- 🔧 Optimized and made OreDict Crushing recipes loading configurable (in case someone is having issues with removing recipes from the Crusher via CraftTweaker)
- ✨ Metallurgy Machines can now be powered by Immersive Engineering’s External Heater
- 🔧 materials.json config is now disabled by default, and you need to enable it in general.cfg to be able to customize and remove materials
- 🎯 Fix Flint and Ignatius and Flint and Vulcanite to only stack at amounts of 1 (vanilla flint and steel behaviour)
- 🚑 Fixed some crashes when you removed a metal from the materials.json config
- ✨ Integrate nether ores generation with NetherEX
- 🔧 Add a blacklist to disable Quicksilver armor effect on some items, if they break it
- 🔧 Add Magic Mirror to the blacklist declared before ^^^
- Fix a crash when placing the metal detector inside of a Tinkers’ Construct Crafting Station (#260)
- Fix an issue that prevented players from crafting different kinds of steel from other mods (#261)
- Added the missing dust blending recipes (now you should be able to make alloys even when you don’t have access to an Alloyer)
- Implemented Animated Ore Particles (finally, yay)
- Fixed an issue where ore particles would get other vanilla or modded textures (#251)
- Fix Flint and Vulcanite Lava block fluid update & wrong position
- Fix inventory rubracium gauntlet check to ignore durability
- Now every hit damages one of the two rubracium gauntlets instead of both at the same time
- Implemented new ore gen system which will help to add special conditions when spawning ores
- Platinum: Make platinum a bit more abundant in warm zones like jungle or savanna.(@Klazkin idea)
- Vulcanite: It spawns only at lava sea level
- Eximite: It Spawns only on the small islands (@Luke616 idea)
- Shadow iron spawns near the bedrock (top) (@Luke616 idea)
- Prometheum spawns only in jungle biome
- implemented configurable biome ore spawn
- ProjectE Alloys EMC Values are not calculated dynamically anymore
- Fixed Github Issues:
- New Configuration option to cancel registration of metal items and blocks by type
- If you’re curious about the actual code changes behind this update check this PR out (#242)
- Reworked Most of the codebase!!
- Removed the option to disable items directly from the config (Was extremely limited and caused console errors) [you can use Crafttweaker to hide items and remove recipes while a new system might be implemented if the request is high (if you find that feature “ESSENTIAL” feel free to open a suggestion issue on github)]
- Brand new json configuration that allows you to edit nearly any material property!
- The new json config also allows you to add special attributes to specific metals
- Added the long waited Metal Decorative Blocks! (Bricks, Large Bricks, Reinforced Glass, Engraved Blocks, Hazard Blocks, Crystals)
- Fixed an Experience Duplication Bug with Crusher and Alloyer Machines
- Fixed any possible gauntlet duplication bug (now you get 2 gauntlets on craft automatically [no need to create a new one anymore yay])
- Items and Normal Blocks Texture Rework
- Now Recipes are created through IRecipeFactory (which basically means that adding recipes for things that are made of 50 different metals is not a problem anymore [one JSON Recipe takes care of the same recipe with all the different metals])
- Removed Molten Metal Fluid Item-Blocks (now you can directly find Forge Buckets inside the Fluids Creative Tab)
- Fixed Github Issues:
- Balance Changes:
- Buffed Etherium Durability and Efficiency
- Fixed Armor Effects not working (#234)
- Disable Krik Armor Height Level debug Logging
- Add config options to disable ore particles and ore light emission (#235)
- Thermite is now powerful fuel for any kind of machine
- Fixed an issue with JEI Integration (#237)
- Nerf Celenegil Armor Effect (#221)
- Fixed some bugs: (#230)
- Fixed Particles being registered on the server
- Fixed HUD Handler being registered on the server
- Fixed Wiki Item Model being loaded on the server
- Added Missing Entry in the modMaterials Array that caused an IOOB Exception
- New Material: Etherium
- Sublimation Chamber Crafttweaker Integration (Custom effects from custom items)
- New ore Textures (Tweaked by Matpac)
- Added some missing localizations (#206)
- Increase Sublimation Chamber effect information (#207)
- Added a dimension whitelist filter to control where tar lakes are generated
- Added different Ore particles depending on the ore harvest level (#204)
- Fixed inverted jei crusher recipes registration (#211)
- Fixed Tool Tooltips getting loaded for every tool class
- Implemented new Ignatius tool effects (#210)
- Tools that got new effects: Axe, Shovel, Pickaxe
- Italian Mod Localization
- Excluded every item that isn’t a bow from the Quicksilver armor effect and trait
- Fixed a bug that blocked the player in middle air with no chance to get back down while wearing Krik Armor
- Added a new Item that links to the Metallurgy wiki (This hopefully helps people on the first experience with this mod)
- Fixed ConcurrentModificationException when removing Sublimation Recipes with Crafttweaker
- Reworked the effect for the Krik Armor
- CraftTweaker Integration for Metallurgy Machines
- Fixed infinite xp shift-clicking the machines’ output in your inventory while having full inventory
- Fixed Tar lakes not generating in non-default world generators (#186)
- Fixed Console spam when a player is holding a Tinker's tools using Deep Iron (#294)
- Implemented a config entry to allow the end user to restore classic vanilla axes damage values
- Improvements concerning sword and tool effects handling (#189)
- Fixed a bug that caused tooltip registration failure (#195)
- Improved Phosphorus Lantern Spawn Block (#190)
- Introducing The Sublimation Chamber
- new Machine that allows you to sublimate blocks of some materials giving a certain effect to all the players within its area
- the peculiarity of this machine is that it provides you with a long duration effect, so you can keep the effect also when leaving the area
- Fix molten fluids names to respect conventional naming (Should fix bug of the tinker smeltery not alloying materials)
- Allow the end user to blacklist tinker materials from being loaded in the config
- Fix crusher metadata exploit (#205)
- Fix Glowing effect Robotics Part Compatibility (#203)
- Fixed Deep Iron trait
- Fixed Phosphorus Lantern server crash
- Added entity collision Phosphorus Lantern config
- Fixed Phosphorus Lantern placements
- Fixed angmallen hoe and quicksilver tools recipes
- Repaired Hunger Gauntlet System and fixed slot lock bug
- Fix Null Pointer Exception in Gauntlet capability crash (fixes crash with BWM and LemonLib)
- Change armor registry names to standard Vanilla notation (should fix issues with Material Changer)
- Added Bow tinker parts
- Modified Ore Rarity Config Comment
- Increment tool head durability of Metallurgy Tinker Integration | Increased Ammo bolt/arrow
- Decreased tool head durability of Metallurgy Tinker Integration
- Increased tool extra durability and decreased tool handle durability of Platinum ( Metallurgy Tinker Integration )
- Decreased drastically tar lakes spawnrate chance
- Fixed crash with Lucraft
- Added JEI description for thermite and lemurite shield
- Reworked codebase (optimizations and simplifications)
- Added Taiwan and China localizations
- Fixed crash when playing with BWM and HCChickens enabled
- Rephrased and re-formatted trait descriptions
- Fix rubracium gauntlets interfering with second skin layer
- Industrial Foregoing Laser Drill Integration
- Made tools repairable in the anvil (disabled by default in the mod config)
- Fixed Game freeze when wearing certain Construct’s Armory armors
- Converted blend recipes to shapeless from shaped
- Lemurite Shield (Makes you invisible to other players and mobs)
- Added deep iron trait for TiCon
- Fixed Deep Iron Enchanting Bug
- Fixed Shadow Iron max Y level
- Decrease potion expiration delay
- Increased retrogen debug level to INFO
- Fixed Prometheum and Shadow Steel armor trait
- ProjectE EMC Integration (default EMC values for materials)
- Fixed a de-sync bug that allowed saturation to be higher than hunger points
- Reworked road textures
- Fix recipe registration
- Potash Fertilizer
- Fix Gauntlet duplication bug (#163)
- Fix Material Changer compat bug (#165)
- Phosphorus Lamp
- Remove duplication effect from all tools except swords
- Added null stats check (potentially fix all conarm related crashes)
- Tweak: Gauntlet now depletes saturation before depleting hunger points
- Many others Gauntlet fixes
- New reworked textures by Matpac! :D (hype)
Tar rework - Krik Armor - Construct’s Armory Integration - Nuggets
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Fixed Midasium Leggings & Brass Shovel Textures
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Added Fluid Tar
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Tar lakes world generation
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Removed tinkers integration materials (lemurite, meutoite)
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Removed tinkers integration head material (rubracium)
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Added Fluid Tar Bucket
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Reduced Atlarus and Adamantine vein size
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Renamed “Random Effects” trait to “King Dice”
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Added Custom fog for Fluid Tar
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In-world solidification recipe (Fluid Tar ➡️ Tar Ore)
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Reworked custom drops system
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Added Tar to furnace/machines fuels
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Re-Balanced road recipes (to match the bitumen rework)
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Added in-game tooltips & JEI information for tar crafting
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Fixed some Typos
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Edited many translation keys (Added the modid)
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Implemented Nuggets + Nuggets Textures (by Matpac)
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Added Nugget2Ingot Recipes and viceversa
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Fixed Platinum Helmet effect tooltip locale key
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Rephrased Quicksilver tooltip to adapt to the new Quicksilver effect
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Partially fixed CRAZY midasium duplication effect
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Lutetium & Osmium Armor & Effect (Knockback resistance)
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Implemented the brand new Krik Armor
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Added new special effect to Krik Armor ()
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Removed curse of binding from Platinum Helmet
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Re-Balanced Tinker tool stats
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Fixed ores not being generated in Aroma1997 Dimension
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Fixed Missing tinker tooltips
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Rephrased Tinker tooltips descriptions
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Fixed Traits being transposed from tiCon to conArm and viceversa
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Rubracium Gauntlet effect now gets force-disabled when Better With Mods is loaded
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Fixed a crash concerning conArm blindness and prometheum traits
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Anticipated OreDict initialization (from preInit to “right after items are loaded”)
- This fixes some integration issues with mods like JAOPCA or Mekanism
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Construct’s Armory Integration
- Armor parts
- Armor Traits
- “Quickly” Trait
- “Strongly” Trait
- “Resistance” Trait
- “Jump Master” Trait
- “Cat Eyes” Trait
- “Deeply” Trait
- “Foodly” Trait
- “Prometheum” Trait
- “Volcano” Trait
- “Strongly II” Trait
- “Blindness” Trait
- Config entry to disable Integration
- Fixed Alloyer crash when opening the GUI
- Fixed wrong config name and comment for warning message
- Added Thermite dust
- Added Molten Thermite as a Smeltery Fuel
- Added some logging information on game startup
- Added reworked adamantine armor effect
- Fixed game crash when TCon Materials are already registered #98
- Fixed lighters offset, Client/Server Sync, Item Damage, Fire placement
- Fixed Gauntlet crash with LemonLib (NPE) (#100)
- Fixed Config GUI Client-Server Synchronization
- Fixed gauntlet bypassing saturation
- Edited Gauntlet durability
- Added Retrogen
- Fixed Ore Generation
- Added Ore Generation config
- Added Config to remove ore generation (set the veinsize to 0 to remove the generation)
- Added Gauntlet config
- Added Config to remove all tool/sword and armor
- Added Config to disable Tinker integration
- Added a representative item to tinker materials (ingot)
- Added Road Config
- Rework of all molten metal colors
- Implemented reworked textures
- Balanced road speed (Once again)
- Re-Organized Config files and categories
- Rephrased some config names and comments
- Creative tab icons become empty if the item is missing
- Updated localizations
- Added tar as a fuel
- Fixed tar Oredict entry
- Added “full set” to tooltips
- Fixed Tinkers’ Construct hard dependency
- Fixed Midasium sword player inventory dupe
- French localization update
- Flint and Ignatius (3x3 area fire lighter)
- Flint and Vulcanite (enhanced flint and ignatius)
- Fixed road hardness
- Renamed “Machines” creative tab to “Special” creative tab
- Buffed axes damage
- Nerfed swords damage
- Added Rubracium Gauntlet (Punch Effect)
- Added Biome Specific Ore Generation system
- Added a config effect to suppress the alpha warning
- Added French Localization [ Need to Update ]
- Added Desichalkos Sword effect (Random effect on the target)
- Removed Looting Enchantment/Added Midasium custom effect ( 50% chance to duplicate your loot [ 2 diamond - with Midasium pickaxe ➡️ 4 diamond ] )
- Now tooltips get automatically hidden when an effect is disabled
- Rephrased tooltips
- Added Comments to effects config
- Fixed a server side crash
- Mod Integration: Tinkers’ Construct [ Not Final - May be edited ]
- Added some Custom traits to TiC integration
- Obscure Trait
- Vulcan Trait [ 0 - 1 - 2 ]
- Wither Trait
- Life Steal Trait
- King Dice Trait
- Fixed Molten Hepatizon color
- Reworked road to avoid it being too slippery
- Fixed 2 ore = 2 dust JEI Crusher Bug
- Fixed Ore Generation Cascading Lag and Fixed End generation
- Fixed Server Crash for Road Block
- Fixed Crafting of enchanted Midasium tool
- Increased Ore generation in Overworld and in the Nether
- Increased durability of Carmot Tool
- Crusher Improved ( Now you can crush ore of other Mod and Vanilla)
- Fixed molten metal colors being too dark
- Tool durability balancement
- Added Eximite Helmet Effect ( The endermans don't get angry if you look at them If they are already angry, it does not work )
- Added Inolashite Armor Effect ( One Punch Man Style [Hitting enemies by empty hand you will inflict 3 hearts by knocking them away and your food will drop by 1] )
- Shadow Steel Armor Effect ( Grants blindness immunity, increased toughness based on light )
- Quicksilver Armor Effect ( All your actions will be faster [ Bow attack speed, eating speed, drinking speed These are the ones we are aware of] )
- Shadow Steel Sword Effect ( Increased attack speed based on light [ Darker is better ] )
- Orichalcum Sword Effect ( Give Strenght I for 7 sec when you kill an enemy )
- Celenegil Sword Effect ( Gives Speed I and Strenght I for 7 sec when you kill an enemy )
- Shadow Steel Tools Effects ( Increased mining speed based on light [ Darker is better ] )
- BACKUP your world before loading it with this version
- Changed ModID from “m5” to “metallurgy” (world-breaking change)
- Added Deep Iron pickaxe effect
- Fixed tooltips useless empty lines (#65)
- Added Configuration files
- Updated mappings to “stable_39”
- Added JEI Integration for Metallurgy machines
- Fixed ore generation cascading lag (#70)
- Added config to enable/disable armor/tools effects
- Added fortune enchant to all Midasium Tools (except hoe)
- Added "Glowing" effect to Mithril Sword
- Added Shadow Iron Armor Effect (Blindness-proof)
- Added Ceruclase Armor Effect (Inflicts Slowness on attackers when hit)
- Added Ceruclase Sword (Gives slowness)
- Fixed Astral Silver typo (#63)
- Buffed ore blast resistance (#62)
- Fixed Silver ore generation bug (#60)
- Fixed Oureclase pickaxe harvest level (#59)
- Some minor fixes
- Fixed the "unable to climb certain blocks" bug
- Deep Iron Effect rework
- Fixed glowing effect
- Tweaked sanguinite sword effect
- Fixed manganese harvest level bug
- Major features and content
- Nearly every original feature and texture