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Changelog.md

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1.4.1

  • Fixed Dedicated Server crash on Spartan Weaponry Integration
  • Fixed Spartan Weaponry Quarterstaff recipes

1.4.0

  • Spartan Weaponry Integration (#222)
    • long awaited and finally here with the last feature update.
    • All metals that support tools in the original mod will have spartan weapons.
    • Textures are generated automatically based on the metal color
    • Recipes are mirrored to the ones of the original mod, but using metallurgy metals.
    • Spartan Weaponry supported versions are 1.3.2 and above [API Versions >= 5]
    • Older versions are not supported and you may incur in crashes if you use them.
    • All tool stats are deferred from original tool material stats (they are synced with original metallurgy tools config).
  • Hot-blooded drinking damage can now be disabled via config (contribution by **KreloX ** : #378)

1.3.9

  • Fixed Compatibility issue with LittleMaids mod: Maids not spawning (#376)
  • Optimized armor effect checks a bit
  • Added config option to disable colored tooltip borders for metal items (use cases: modpack development & rendering conflict fix)

1.3.8

  • Fixed Compatibility issue with Avatar Mod: Jump skills not working [This should also make the effect more compatible with other mods in general, and less prone to overwriting their abilities] (#374)
  • Fixed Large Iron Brick Recipe conflicting with Engraved Iron Block. (#375)
  • Added a config option to hide stats tooltips completely [disabled by default]

1.3.7

  • Fixed Sanguinite Ores not respecting configured biome filters in worldgen.cfg (#373)
  • Improved Ore Generation performance by caching ore spawn configs

1.3.6

  • Important Note: Ethereal [Etherium Armor] Effect blacklist has been moved from the effects roster config category to a new category for effect tweaks, this means all your old changes to that config option will probably be ineffective now, please check your files and act accordingly
  • Config: Chaos Crit [Shadow Iron Weapons] maximum damage is now configurable (#370)
  • Balancement: Decreased Chaos Crit [Shadow Iron Weapons] Chance to proc from 1/3 to 1/6
  • Improvement: Reworked Power User [Carmot Armor] Effect to work with more different items and with better consistency for all items (#370)
  • Bugfix: Fixed Acceleration [Quicksilver Armor] Effect crashing the game when on Mobs that are suffering from Lava Damage (#369)
  • Bugfix: Fixed Outworlder [Eximite Weapon] effect increasing drops for anything in The End
  • Minor: Fixed Typo in Nuggets Creative Tab name [en_us lang]

1.3.5

  • New Feature: Infused Ignatius - New Enhanced fuel that has 3 times the base power of coal by default [can be configured], just like thermite this fuel is even more powerful when used in Metallurgy machines giving them a 3x speed & efficiency boost
  • New Feature: Vulcanite TNT - A special kind of TNT that drops all the blocks it destroys and is especially powerful against rock materials and ores (ideal for mining!)
  • Improvement/Bugfix: Tartarite effect [Paragon Absorb] now inherits special metal attributes from the absorbed metal (Should fix effects like Aerodynamic and make everything more themed/balanced)
  • Improvement: Reworked and Rephrased Cold Snap [Ceruclase Tools] Effect (#364)
    • Now it will instant-mine all blocks regardless of its harvest level
    • Given that the tool is the correct tool to harvest it and that it can actually harvest it
  • Exploit Bug: Bounty [Midasium Weapon] effect doesn't duplicate drops that mob pick-up from the ground anymore. (#368)
  • Integration Improvement: Improved Tinkers' Construct Tools and Construct's Armory repair amount for metallurgy metal equipment (#367)
  • Bugfix: Fixed Metallurgy Bucklers advancement being broken and not loading at all

1.3.4

  • Added Challenge Advancements
    • Special advancement for using some features in the mod in a certain way, feel free to explore them in the new Tab in the advancements menu
  • Allow to craft tools with other mods' wooden sticks [via oredict] (#360)
  • Fixed Metamorph (Haderoth) effect triggering inconsistently (#361)
  • Fixed Time Cleave (Inolashite Weapon Effect) tooltip to correctly state that the effect should trigger 100% of the times (#362)
    • Adjusted Inolashite Weapon Base Damage to compensate for the power of the effect
  • Made it so Ceruclase shield doesn't spawn ice blocks shield when the player finishes certain actions (e.g. drinking, eating) (#363)

1.3.3

  • Paragon Absorbed (Tartarite Effect) equipment now doesn't lose previously applied enchantments
  • Fixed an OreDictionary bugs that caused several issues with Crusher and Alloeyr Recipes
    • Fixes Crusher giving seemingly random output when certain mods are installed
    • Fixes Alloyer infinitely generating output on certain recipes when certain mods are installed
  • Fixed Bounty (Midasium Weapons) Effect tooltip formatting
  • Arcane (Mithril Armor Effect) Fixes and Improvements
    • Fixed Stats Boost not working correctly with Paragon Absorb (Wrong Stats) [Tartarite Armor Effect]
    • Arcane effect doesn't override other active Item attributes (e.g. Health Boost on Tartarite, they are now correctly inherited)
    • Improved display of inherited stats and Arcane-Provided Stats formatting the latter ones with metal color
  • Fixed Crash (Exceptional Behaviour) when the player attacks a mob that wears Shadow Steel Armor (Eclipse Effect) (#357 ,#358 , #359)
  • Removed Debug logs from Celenegil Tool Effect
  • Improved Item Materials Attributes initialization, it's now only done when necessary (before they were added independently whether they were set or unset in materials.json)

1.3.2

  • Fix broken Bounty (Midasium Weapon) effect description in tooltips (#353)
  • Fix Mobs being invulnerable while wearing Ignatius Armor (#354
  • Improved Ceruclase Shield Description
  • Fix Certain Mobs not being able to spawn with Metallurgy equipment (+ improved computations) (#355)
  • Fix Recipe crash when using other mods metals as Paragon Absorb Catalysts to infuse Tartarite Equipment (#356
  • Updated Russian Translations & Fixed a few typos in English translations (#348)

1.3.1

  • Fix Tool Efficiency tooltip number display and conditions
  • Protect Harvest Level tooltip from extreme values (if materials.json is edited)
  • Fix Umbral-Synthesis (Shadow Steel Item Effect) working with any light level
  • Renamed some effects that had duplicate names
  • World Generation:
    • New Rarity Tier between RARE and ULTRA_RARE called VERY_RARE
    • Changed Rarity category values and rarity categories for certain metals
    • Read the wiki for more information
  • Changed mod logo now reflects the new one which is also displayed on the Curseforge Page
  • Fixed Duplicate Inolashite Metal Advancement
  • Fixed Missing Haderoth Metal Advancement
  • Transmute (Angmallen Pickaxe) and Incompatible (Shadow Iron Pickaxe) effects chances to trigger now scale with Fortune enchantment
  • Fixed Blood Tap (Sanguinite Tool) effect healing tool durability instead of using it up when activating it.
  • Transmute (Angmallen Pickaxe) effect Tweaks:
    • removed iron and gold ore from the pool of possible ores to transmute to.
    • Added a double durability usage penalty when Transmute is triggered
  • Rework Dissolve (Vyroxeres Armor) Effect: it now works as intended
  • Fix Armor Metamorphosis (Haderoth Effect) being applied on non-Haderoth items in certain cases.
  • Fixed two cases of unlocalized config category name
  • Fixed a typo in Souldbound's (Amordrine Items effect) config entry (was wrongly named as Sky-High ) (#347)
  • Fix Abattoir (Carmot Weapons) effect crash when attacking non-Living or null entities
  • Fix broken disabling config on many effects (#347)
  • Fix crash when rendering Adaptability (Haderoth Armor) effect tooltip + fix inverted tooltip logic behaviour
  • Tweaked Broken Evasion (Shadow Iron Armor) effect: increased durability usage when the effect is triggered (usage proportional to max durability)
  • Added 1 Second of Invulnerability to Time Leap (Inolashite Tool) Effect: prevents suffocation damage
  • Ethereal (Etherium Armor Effect): Added a blacklist config of blocks players can't go through while using Etherium Armor (#330)
  • Decreased the chance of Vanilla mobs spawning with metallurgy armor in Hard Difficulty (20% -> 15%)
  • Added new config blacklist to specify metals mobs cannot spawn equipped with (#330)
  • Warp (Inolashite Armor) effect fixes and improvements:
    • Fixed game crashing while using with AppleCore (#349) [Food Stats were getting overloaded over usual vanilla limits and that is not legal if you have AppleCore installed]
    • Improved Player Teleporting (Shouldn't fail as frequently anymore)

Balance Changes

  • Adamantine:

    • Increased tool efficiency from 10 to 10.5.
  • Amordrine:

    • Decreased tool durability from 1230 to 832.
    • Decreased tool efficiency from 13.5 to 11.
  • Angmallen:

    • Increased tool durability from 153 to 164.
  • Astral Silver:

    • Increased tool durability from 323 to 523.
    • Decreased tool efficiency from 11.2 to 8.5.
  • Atlarus:

    • Increased tool efficiency from 10 to 11.
  • Ceruclase:

    • Decreased tool durability from 143 to 103.
    • Decreased tool efficiency from 8.6 to 5.
  • Desichalkos:

    • Increased tool efficiency from 8.1 to 10.
  • Etherium:

    • Decreased tool durability from 4756 to 2056.
    • Decreased tool efficiency from 18 to 16.
  • Hepatizon:

    • Increased tool efficiency from 6.6 to 7.2.
  • Ignatius:

    • Increased tool durability from 71 to 84.
    • Increased tool damage from 2.1 to 2.4.
    • Increased tool efficiency from 3.6 to 4.
  • Krik:

    • Increased tool efficiency from 8 to 9.5.
  • Orichalcum:

    • Decreased tool efficiency from 9 to 7.7.
  • Platinum:

    • Decreased tool efficiency from 9.9 to 9.
  • Sanguinite:

    • Added new attribute to armor, Max Health, which is equal to 4.
    • Added new attribute to tools, Max Health, which is equal to 2.
    • Added new attribute to tools, Attack Speed, which is equal to -0.2.
  • Vyroxeres:

    • Increased tool durability from 287 to 487.
    • Increased tool efficiency from 7.2 to 11.

1.3.0

Important Notes and Disclaimers:

  • This changelog is the continuation of 1.3.0-beta.2, if you're coming from 1.2.12, you might want to read those beta changelogs first.
  • This is a very big update which changes many of the default configuration values to better balance them together, this has some consequences:
    • On the first launch after updating to this version any custom configuration will be reset to the default values.
    • However old configuration files will still be available in config/metallurgy_reforged/backup_pre-1.3
    • From there you'll have 3 options:
      1. merge your custom configuration into the new default one manually
      2. restore your custom configuration completely overriding new changes
      3. play with the new default values
    • in any case DO NOT delete or edit the file called config_pack_version, because if you do, you'll cause all your config files to be reset again and another backup to be created possibly overriding the old backup
  • No registry changes happened during this update so your worlds should be safe switching back and forth between 1.2.x and 1.3.x (however config values might not be safe)
  • The very outdated wiki has been updated completely to display correct values as well as new pages with extra information.

Changes

  • Adjusted Advancement Descriptions (as well as root advancement description)
  • Changed Sublimation Chamber recipe to reflect new metal changes
  • Fixed Alloyer Recipes checking (was broken in beta.2)
  • You can now alloy dusts directly in the alloyer and skip the furnace cooking step.
  • Standardize Armor effect cooldowns application so that they won't interfere with other armor effects.
  • Removed a debug log from Damascus Knight attack code.
  • Added Metal Tier information to ores and ingots item tooltips.
  • Shield tooltips displaying general and usage information are back.
  • Reworked Flint and Ignatius
    • Previously worked like a Flint and Vulcanite with chance based 3x3 area lighting and without the option to create Lava.
    • Now flint and ignatius can be used like a normal flint and steel which only lights the block you click
    • But you can also shift right click which gives you the old behavior of a chance-based 3x3 lit area, this uses up 5 durability instead of 1.
  • Berserker (Orichalcum Armor Effect) Balance Adjustments
  • Metal Detector Tweaks
    • Radius increased from 6 to 8
    • Durability decreased from 100 to 25 times the number of loaded metals.
    • Tooltip showing the loaded metals name now are Gray instead of Dark Aqua
  • Texture Changes
    • Ceruclase Palette fixes
    • Sanguinite Texture Overhaul
    • Rubracium Palette fixes
    • Vulcanite Texture Overhaul
    • Vyroxeres Texture Overhaul (includes sublimation chamber textures rework)
    • Quicksilver Texture Overhaul
    • Copper Texture consistency fixes
    • Tartarite Texture Overhaul
  • Inolashite, Krik and Lutetium have been moved to tier 6 (previously tier 5)
  • Adjusted Tar and Thermite Fluid Temperature
  • Adjusted Temperature calculations for all metals
  • Reworked Ore Y Level limits and behaviour when these limits are exceeded
  • Updated Tinkers' Construct Mining Levels localization overrides
  • Fix some Tinkers construct special harvest levels (consistency)
  • Updated Simplified Chinese Translation ((#343))
  • Moved Thermite Fuel value config entry to Gadgets Category
  • New config pack system that allows backing up of custom config setups after major updates like this one
  • Ore Generation Tweaks:
    • Astral Silver Ore:
      • Now generates between Y 40 and Y 140
      • It's more common at Y Levels greater than 80
    • Rubracium Ore: Generates more frequently near lava lakes.
    • Alduorite Ore: Now only generates at Y levels greater or equal to 70
    • Lemurite Ore: Now only generates at Y levels lesser or equal to 50
  • Fixed Hot-Blooded (Ignatius Armor Effect) damaging the player when drinking even when they weren't wearing the armor
  • Reworked Durability Calculation on Tartarite Armor to output sane values.
  • Armor tooltips now display Durability!
  • You can't infuse Tartarite items with Tartarite blocks anymore
  • Balanced Fuse (Vulcanite Weapon Effect) values
  • Adjusted Freyr (Prometheum Armor Effect) cooldown
  • Fixed a crash when biome array in worldgen configuration is null
  • Reworked and Balanced Life Steal Tinkers Trait ( Sanguinite) ((#344)
  • Rephrase Fluid Thermite temperature config comment (has created misunderstandings in the past)
  • Improve performances when getting alloy result and one or more input slots are empty.
  • Fixed alloys with ingredients from other mods or vanilla not working
  • Fixed compatibility issues between Paragon Absorb (Tartarite Effect) and Broken Invasion (Shadow Iron Armor)
  • Fixed Paragon Absorb (Tartarite Effect) infusion causing crashes with certain items.
  • Made sure most effects work with Paragon Absorb (Tartarite Effect)
    • At time of the release of 1.3.0 Arcane has an issue where attack values use mithril base values instead of tartarite.
  • Fixed Paragon Absorb (Tartarite Effect) not changing state texture when infused with voltage control (Electrum Tools Effect)
  • Updated Sublimation Chamber name color to match texture
  • Brilliance (Damascus Steel Pickaxe Effect) has been renamed to Dazzle
  • Molten Core (Ignatius Weapons Effect) has been renamed to Molten Blade
  • Greed (Midasium Weapon Effect) has been renamed to Bounty
  • Symbiosis I (Adamantine Effect) has been renamed to Inclusions
  • New Rarity tier has been added (VERY RARE), and ore rarity categories have been changed accordingly read the wiki about it
  • Fixed Fissure (Vulcanite Tool Effect) Block Breaking (now makes checks if the tool can harvest the block before doing so)
  • Added Efficiency information to tool tooltips
  • Incompabile (Shadow Iron Pickaxe Effect) now only drops ores 1 tier above Shadow Iron
  • Stats tooltip now shouldn't crash anymore if you mess with tool harvest levels and efficiency setting them to extreme values.
  • fixed Umbral-synthesis durability regeneration (now doesn't regenerate anymore in a lit zone).

Balance Changes

  • Adamantine:

    • Increased armor durability from 36 to 96.
  • Alduorite:

    • Increased ore hardness from 5 to 5.3.
  • Amordrine:

    • Decreased armor enchantability from 50 to 40.
    • Increased armor durability from 50 to 55.
    • Decreased tool enchantability from 50 to 40.
    • Decreased tool durability from 1430 to 1230.
    • Decreased tool efficiency from 14 to 13.5.
  • Angmallen:

    • Rescaled armor damage reduction from 3/5/6/3 to 2/3/4/2.
    • Increased armor toughness from 0 to 0.5.
  • Astral Silver:

    • Rescaled armor damage reduction from 2/5/6/2 to 2/3/4/3.
  • Atlarus:

    • Increased armor durability from 35 to 55.
  • Black Steel:

    • Rescaled armor damage reduction from 1/2/3/2 to 2/3/3/2.
    • Increased armor durability from 11 to 28.
    • Added new attribute to tools, Max Health, which is equal to 1.
  • Brass:

    • Rescaled armor damage reduction from 1/2/3/2 to 2/3/3/2.
  • Bronze:

    • Rescaled armor damage reduction from 3/3/4/2 to 2/3/4/3.
    • Decreased armor toughness from 2 to 1.
  • Carmot:

    • Increased armor durability from 12 to 19.
  • Celenegil:

    • Rescaled armor damage reduction from 3/4/6/4 to 3/5/6/4.
    • Decreased armor toughness from 5 to 4.
  • Ceruclase:

    • Updated the color hex value.
    • Rescaled armor damage reduction from 3/6/5/4 to 3/4/5/4.
  • Copper:

    • Decreased armor toughness from 0.3 to 0.
  • Damascus Steel:

    • Decreased armor toughness from 3 to 0.
  • Deep Iron:

  • Desichalkos:

    • Decreased armor toughness from 2.6 to 2.5.
    • Increased tool efficiency from 7.9 to 8.1.
  • Etherium:

    • Rescaled armor damage reduction from 3/5/6/2 to 3/5/6/4.
    • Increased armor durability from 75 to 273.
    • Added new attribute to armor, Movement Speed, which is equal to 0.04.
    • Increased tool durability from 750 to 4756.
    • Increased tool attack speed from -0.4 to -0.3.
  • Eximite:

    • Decreased armor toughness from 3.3 to 3.
  • Haderoth:

    • Rescaled armor damage reduction from 4/5/7/4 to 4/5/6/4.
  • Ignatius:

    • Rescaled armor damage reduction from 2/2/2/2 to 2/3/4/2.
    • Increased armor durability from 4 to 5.
    • Decreased armor toughness from 0.2 to 0.
  • Inolashite:

    • Rescaled armor damage reduction from 3/6/7/4 to 3/6/7/5.
    • Increased armor durability from 31 to 61.
    • Increased armor toughness from 0.7 to 1.
  • Kalendrite:

  • Krik:

    • Rescaled armor damage reduction from 1/2/3/2 to 2/3/4/3.
    • Increased armor durability from 25 to 36.
  • Mithril:

    • Increased armor toughness from 0 to 2.
    • Increased tool durability from 1000 to 1111.
    • Decreased tool damage from 7 to 5.5.
  • Orichalcum:

    • Rescaled armor damage reduction from 2/6/7/2 to 2/6/7/4.
    • Increased armor enchantability from 4 to 14.
    • Increased armor toughness from 1.4 to 1.5.
    • Decreased tool damage from 7 to 6.2.
  • Oureclase:

    • Decreased ore hardness from 5.8 to 5.1.
    • Increased armor enchantability from 16 to 26.
    • Increased tool enchantability from 16 to 26.
  • Platinum:

    • Increased tool damage from 3 to 3.2.
    • Decreased tool efficiency from 13 to 9.9.
  • Prometheum:

    • Rescaled armor damage reduction from 1/2/2/1 to 1/2/2/2.
    • Increased armor toughness from 0.1 to 0.5.
    • Increased tool efficiency from 4.2 to 4.7.
  • Quicksilver:

    • Updated the color hex value.
    • Rescaled armor damage reduction from 3/5/4/5 to 5/5/4/4.
    • Increased armor movement speed from 0.04 to 0.08.
    • Decreased tool durability from 652 to 452.
    • Decreased tool efficiency from 14 to 10.
    • Increased tool attack speed from 1.3 to 1.4.
    • Decreased tool reach distance from 2 to 1.
  • Sanguinite:

    • Updated the color hex value.
  • Shadow Iron:

    • Decreased armor durability from 32 to 17.
    • Decreased armor toughness from 2 to 0.
    • Decreased tool damage from 6.8 to 5.9.
    • Increased tool efficiency from 6 to 6.4.
    • Decreased tool attack speed from -0.2 to -0.3.
  • Shadow Steel:

    • Rescaled armor damage reduction from 4/5/6/3 to 4/5/6/4.
    • Decreased armor durability from 40 to 21.
    • Decreased tool durability from 400 to 214.
    • Decreased tool damage from 7 to 6.8.
    • Increased tool efficiency from 6 to 9.
  • Tartarite:

    • Updated the color hex value.
  • Vulcanite:

    • Updated the color hex value.
    • Increased ore hardness from 6.4 to 6.5.
    • Rescaled armor damage reduction from 4/6/7/4 to 3/6/6/3.
    • Decreased armor enchantability from 20 to 19.
    • Decreased armor durability from 150 to 111.
    • Decreased tool enchantability from 20 to 19.
    • Decreased tool durability from 1500 to 712.
    • Decreased tool damage from 7 to 3.8.
    • Decreased tool efficiency from 10 to 8.8.
  • Vyroxeres:

    • Updated the color hex value.
    • Decreased tool durability from 300 to 287.
    • Decreased tool damage from 7 to 6.2.
    • Increased tool efficiency from 7 to 7.2.

1.3.0-beta.2

  • Fissure (Vulcanite Tools)
    • Fixed Block Breaking (Previously created ghost blocks) (#341)
    • Added Sound Event when the extra block is broken.
  • Voltage Control (Electrum Tools)
    • Fixed Harvest Level Boost being reset even if the tool mode is "active"
  • Harvest (Prometheum Hoe)
    • The Hoe is now damaged when the effect occurs
  • Freyr (Prometheum Armor)
    • Fixed incorrect words in the description of the effect
  • Flawless (Platinum Items)
    • Fixed Flawless turning armor and other items unbreakable
  • Hot-Blooded (Ignatius Armor)
    • Nerfed Healing when swimming in lava
    • Added Instant Damage after drinking anything.
  • Acceleration (Quicksilver Armor)
    • Improved overall UX
    • Removed Damage when running over lava blocks
  • Paragon Absorb (Tartarite Items)
    • Items durability is now retained instead of reset to max durability when infusing tartarite with another metal
  • Royal Blood (Damascus Steel Armor)
    • Helper Knight damage has been balanced
  • Magic Aspect (Mithril Weapons)
    • Fixed wrong damage calculation
  • Integration with famous mods like Thermal Expansion and Chisel has now been implemented via IMC (feature from 1.2.12)
  • Sublimation Chamber now has a light level of 8 when active.
  • Updated Russian translations to contain new small translation and effect names and descriptions (#337)
  • New Feature! ✨ Advancements
    • 6 advancements: one for each mining tier
    • 1 advancement for each metal in the mod with details on the properties and optionally how to find/use the metal
  • Improve performance when checking if effects can be applied (lighter check)
  • Sublimation Chamber now shows the active effect and Elapsed Time in the tooltip when you pick it up as an item.
  • Fixed Log Spam on certain effects that didn't rely on config options to be disabled
  • Fixed Error in log related to broken Metal Detector's Cleaning recipe
  • Fixed Metal detector activating when no metals have been provided as samples.
  • Patched a crash with Pneumaticcraft's Amadron Drone (#336)
  • More Warnings have been added to the Registry config making the user aware of the conflicts it can create.
  • Quicksilver: Recipe changed it is now made by alloying Astral Silver and Silver in a 1:1 ratio
  • Lutetium has been moved to the Nether
  • Some Effects have been renamed
  • New Effects:
    • Harmony (Shadow Steel Weapons): This weapon hits faster in the dark and stronger in the light.
    • Explosion (Vulcanite Armor): Receiving damage causes explosions that damage all the entities around the player as well as setting them on fire.

Balance Changes

  • Alduorite:
    • Increased ore hardness from 5 to 5.3.
    • Increased ore harvest level from 5 to 6.
  • Astral Silver:
    • Increased ore hardness from 3.7 to 4.1.
  • Carmot:
    • Increased ore hardness from 4.8 to 5.1.
  • Ceruclase:
    • Increased ore hardness from 3.6 to 4.1.
  • Copper:
    • Increased tool durability from 95 to 120.
    • Decreased tool efficiency from 6.9 to 6.1.
  • Damascus Steel:
    • Increased armor enchantability from 18 to 27.
    • Decreased armor durability from 23 to 16.
    • Increased tool enchantability from 18 to 27.
    • Decreased tool durability from 932 to 395.
    • Increased tool damage from 2 to 2.5.
  • Ignatius:
    • Decreased ore hardness from 3.2 to 3.1.
    • Decreased armor durability from 5 to 4.
    • Decreased tool durability from 89 to 71.
  • Kalendrite:
    • Increased ore hardness from 4.1 to 4.7.
  • Lutetium:
    • Decreased ore hardness from 5.2 to 5.1.
    • Increased ore harvest level from 5 to 6.
  • Midasium:
    • Increased ore hardness from 3.9 to 4.2.
  • Mithril:
    • Increased ore hardness from 5.5 to 6.8.
  • Orichalcum:
    • Increased ore hardness from 5 to 6.1.
  • Oureclase:
    • Increased ore hardness from 5.5 to 5.8.
  • Platinum:
    • Increased ore hardness from 3.4 to 4.4.
  • Quicksilver:
    • Rescaled armor damage reduction from 4/7/5/4 to 3/5/4/5.
    • Decreased armor enchantability from 50 to 24.
    • Decreased armor durability from 165 to 50.
    • Increased tool enchantability from 20 to 24.
    • Decreased tool durability from 1100 to 652.
  • Rubracium:
    • Updated the color hex value.
  • Sanguinite:
    • Updated the color hex value.
    • Increased ore hardness from 5.5 to 6.6.
    • Decreased tool durability from 1750 to 666.
  • Steel:
    • Decreased armor enchantability from 18 to 14.
    • Decreased armor durability from 40 to 21.
    • Decreased armor toughness from 4 to 3.
    • Decreased tool enchantability from 18 to 14.
    • Decreased tool durability from 750 to 421.
  • Tartarite:
    • Decreased armor enchantability from 20 to 14.
    • Decreased armor durability from 300 to 298.
    • Added new attribute to armor, Max Health, which is equal to 10.
    • Decreased tool enchantability from 25 to 14.
    • Increased tool durability from 3000 to 3782.
    • Decreased tool efficiency from 14 to 12.
  • Vulcanite:
    • Decreased ore hardness from 10 to 6.4.
  • Vyroxeres:
    • Increased ore hardness from 4.3 to 4.7.

1.3.0-beta.1

  • New Effect System: most of the old effects have been moved/reworked to be thematic [Refer to pre-release.md on the repository for more information]
  • This update also features reworked textures for armor and tools by our artist matpac (although they're still WIP so you might see armor and tool sets that differs a lot in theme) :)
  • New Custom tooltips that show more information about effects and tool stats!

Balance Changes:

  • Adamantine:
    • Updated the color hex value.
    • Increased ore hardness from 5 to 11.5.
    • Added new attribute to armor, Max Health, which is equal to 20.
    • Increased tool durability from 1550 to 2943.
  • Alduorite:
    • Increased ore hardness from 3 to 5.
    • Increased ore harvest level from 3 to 5.
  • Amordrine:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Increased tool durability from 500 to 1430.
  • Angmallen:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Increased armor enchantability from 18 to 32.
    • Decreased armor durability from 30 to 8.
    • Increased tool enchantability from 30 to 32.
    • Decreased tool durability from 300 to 153.
    • Decreased tool damage from 3 to 2.7.
    • Increased tool efficiency from 7 to 7.2.
  • Astral Silver:
    • Increased ore hardness from 3 to 3.7.
    • Decreased ore harvest level from 4 to 3.
    • Increased armor enchantability from 9 to 36.
    • Increased tool enchantability from 30 to 36.
    • Decreased tool durability from 350 to 323.
    • Increased tool damage from 2 to 2.8.
    • Decreased tool efficiency from 12 to 11.2.
  • Atlarus:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 9.3.
    • Rescaled armor damage reduction from 4/3/3/4 to 4/4/4/4.
    • Decreased armor toughness from 3.5 to 3.3.
    • Added new attribute to armor, Knockback Resistance, which is equal to -0.4.
    • Added new attribute to armor, Movement Speed, which is equal to 0.01.
  • Black Steel:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Rescaled armor damage reduction from 3/5/6/3 to 1/2/3/2.
    • Decreased armor enchantability from 17 to 2.
    • Decreased armor durability from 50 to 11.
    • Increased armor toughness from 4 to 6.5.
    • Decreased tool enchantability from 17 to 11.
    • Increased tool durability from 500 to 976.
    • Increased tool damage from 3 to 3.9.
    • Decreased tool efficiency from 8 to 6.6.
    • Added new attribute to tools, Attack Speed, which is equal to -0.6.
  • Brass:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Decreased armor durability from 15 to 14.
    • Decreased armor toughness from 4 to 3.
    • Added new attribute to armor, Knockback Resistance, which is equal to 0.2.
    • Added new attribute to armor, Movement Speed, which is equal to -0.01.
    • Decreased tool enchantability from 18 to 8.
    • Increased tool durability from 15 to 895.
    • Increased tool damage from 2 to 3.2.
    • Decreased tool efficiency from 10 to 6.8.
    • Added new attribute to tools, Attack Speed, which is equal to -0.5.
    • Added new attribute to tools, Reach Distance, which is equal to -1.
  • Bronze:
    • Increased ore hardness from 3 to 10.
    • Increased tool enchantability from 9 to 16.
    • Decreased tool durability from 250 to 224.
    • Increased tool damage from 2 to 2.2.
    • Increased tool efficiency from 6 to 7.
  • Carmot:
    • Increased ore hardness from 3 to 4.8.
    • Increased ore harvest level from 4 to 5.
    • Rescaled armor damage reduction from 2/4/5/2 to 3/4/5/3.
    • Decreased armor durability from 28 to 12.
    • Increased armor toughness from 0 to 1.
    • Decreased tool enchantability from 40 to 7.
    • Decreased tool durability from 500 to 414.
    • Decreased tool damage from 2 to 1.4.
    • Decreased tool efficiency from 12 to 4.9.
    • Added new attribute to tools, Attack Speed, which is equal to -0.3.
    • Added new attribute to tools, Reach Distance, which is equal to -1.
  • Celenegil:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Rescaled armor damage reduction from 4/6/7/5 to 3/4/6/4.
    • Decreased armor enchantability from 50 to 23.
    • Decreased armor durability from 160 to 42.
    • Increased armor toughness from 0 to 5.
    • Decreased tool enchantability from 50 to 23.
    • Decreased tool durability from 1600 to 521.
    • Increased tool damage from 4 to 4.8.
    • Decreased tool efficiency from 14 to 8.2.
  • Ceruclase:
    • Increased ore hardness from 3 to 3.6.
    • Increased ore harvest level from 3 to 4.
    • Decreased tool enchantability from 18 to 16.
    • Decreased tool durability from 500 to 143.
    • Decreased tool damage from 4 to 3.5.
    • Increased tool efficiency from 7 to 8.6.
    • Added new attribute to tools, Attack Speed, which is equal to -0.1.
  • Copper:
    • Decreased ore hardness from 3 to 2.2.
    • Rescaled armor damage reduction from 2/3/2/1 to 1/2/3/2.
    • Decreased armor enchantability from 50 to 25.
    • Increased armor toughness from 0 to 0.3.
    • Increased tool enchantability from 5 to 25.
    • Decreased tool durability from 180 to 95.
    • Decreased tool damage from 2 to 1.2.
    • Increased tool efficiency from 5 to 6.9.
    • Added new attribute to tools, Attack Speed, which is equal to 0.4.
  • Damascus Steel:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Decreased armor durability from 50 to 23.
    • Increased tool durability from 500 to 932.
    • Decreased tool damage from 3 to 2.
  • Deep Iron:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 3.1.
    • Decreased ore harvest level from 2 to 1.
    • Rescaled armor damage reduction from 2/4/5/2 to 1/3/4/2.
    • Increased armor enchantability from 1 to 20.
    • Decreased armor durability from 38 to 15.
    • Increased armor toughness from 0 to 1.
    • Increased tool enchantability from 14 to 19.
    • Decreased tool durability from 250 to 230.
    • Decreased tool damage from 3 to 1.7.
    • Increased tool efficiency from 6 to 6.2.
  • Desichalkos:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Rescaled armor damage reduction from 4/5/7/4 to 3/4/5/4.
    • Decreased armor enchantability from 30 to 21.
    • Decreased armor durability from 180 to 112.
    • Decreased armor toughness from 3 to 2.6.
    • Decreased tool enchantability from 30 to 21.
    • Increased tool durability from 1800 to 2232.
    • Decreased tool damage from 5 to 3.7.
    • Decreased tool efficiency from 8 to 7.9.
    • Added new attribute to tools, Attack Speed, which is equal to -0.2.
    • Added new attribute to tools, Reach Distance, which is equal to 3.
  • Electrum:
    • Increased ore hardness from 3 to 10.
    • Rescaled armor damage reduction from 3/5/6/2 to 2/4/5/3.
    • Decreased armor enchantability from 30 to 19.
    • Decreased armor durability from 51 to 32.
    • Decreased armor toughness from 3 to 1.
    • Decreased tool enchantability from 30 to 17.
    • Increased tool durability from 70 to 366.
    • Increased tool damage from 2 to 2.7.
    • Decreased tool efficiency from 14 to 7.9.
    • Added new attribute to tools, Attack Speed, which is equal to 0.3.
  • Etherium:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Decreased armor enchantability from 45 to 30.
    • Decreased tool enchantability from 35 to 30.
    • Decreased tool damage from 8 to 6.
    • Added new attribute to tools, Attack Speed, which is equal to -0.4.
    • Added new attribute to tools, Reach Distance, which is equal to 1.
  • Eximite:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 4.7.
    • Increased ore harvest level from 3 to 4.
    • Rescaled armor damage reduction from 4/5/6/4 to 3/4/4/3.
    • Increased armor enchantability from 25 to 28.
    • Decreased armor durability from 100 to 21.
    • Decreased armor toughness from 5 to 3.3.
    • Increased tool enchantability from 25 to 28.
    • Decreased tool durability from 1000 to 789.
    • Increased tool damage from 4 to 4.9.
    • Decreased tool efficiency from 8 to 7.8.
    • Added new attribute to tools, Reach Distance, which is equal to 1.
  • Haderoth:
    • Increased ore hardness from 3 to 10.
    • Decreased armor durability from 125 to 5.
    • Decreased tool durability from 1250 to 80.
  • Hepatizon:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Rescaled armor damage reduction from 3/3/4/2 to 3/4/4/3.
    • Increased armor enchantability from 22 to 29.
    • Decreased armor durability from 57 to 28.
    • Decreased armor toughness from 2 to 1.
    • Increased tool enchantability from 22 to 29.
    • Increased tool durability from 300 to 761.
    • Increased tool damage from 2 to 4.2.
    • Decreased tool efficiency from 8 to 6.6.
    • Added new attribute to tools, Attack Speed, which is equal to 0.2.
  • Ignatius:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 3.2.
    • Increased ore harvest level from 1 to 3.
    • Rescaled armor damage reduction from 2/5/6/2 to 2/2/2/2.
    • Decreased armor enchantability from 15 to 11.
    • Decreased armor durability from 24 to 5.
    • Increased armor toughness from 0 to 0.2.
    • Decreased tool enchantability from 15 to 11.
    • Decreased tool durability from 200 to 89.
    • Decreased tool damage from 3 to 2.1.
    • Decreased tool efficiency from 4 to 3.6.
    • Added new attribute to tools, Attack Speed, which is equal to -0.1.
  • Infuscolium:
    • Increased ore hardness from 3 to 3.2.
  • Inolashite:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Rescaled armor damage reduction from 3/5/7/4 to 3/6/7/4.
    • Decreased armor enchantability from 25 to 22.
    • Decreased armor durability from 70 to 31.
    • Decreased armor toughness from 4 to 0.7.
    • Decreased tool enchantability from 25 to 22.
    • Increased tool durability from 900 to 1028.
    • Increased tool damage from 4 to 6.
    • Decreased tool efficiency from 8 to 7.2.
    • Added new attribute to tools, Attack Speed, which is equal to -0.4.
  • Kalendrite:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 4.1.
    • Rescaled armor damage reduction from 4/5/6/4 to 1/2/2/1.
    • Decreased armor enchantability from 20 to 16.
    • Decreased armor durability from 40 to 15.
    • Added new attribute to armor, Max Health, which is equal to 8.
    • Decreased tool enchantability from 20 to 19.
    • Decreased tool durability from 1000 to 212.
    • Increased tool efficiency from 8 to 8.1.
  • Krik:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Rescaled armor damage reduction from 2/4/3/1 to 1/2/3/2.
    • Decreased armor durability from 45 to 25.
    • Decreased armor toughness from 9 to 2.
    • Increased tool durability from 350 to 1652.
    • Decreased tool damage from 7 to 4.1.
    • Increased tool efficiency from 5 to 8.
    • Added new attribute to tools, Attack Speed, which is equal to 0.3.
  • Lemurite:
    • Increased ore hardness from 3 to 5.5.
    • Increased ore harvest level from 2 to 5.
  • Lutetium:
    • Increased ore hardness from 3 to 5.2.
    • Increased ore harvest level from 4 to 5.
  • Manganese:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 3.2.
    • Decreased ore harvest level from 3 to 2.
  • Meutoite:
    • Increased ore hardness from 3 to 3.6.
    • Increased ore harvest level from 4 to 5.
  • Midasium:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 3.9.
    • Increased ore harvest level from 3 to 4.
    • Rescaled armor damage reduction from 3/3/5/2 to 4/4/5/4.
    • Decreased armor enchantability from 35 to 28.
    • Decreased armor durability from 16 to 14.
    • Decreased armor toughness from 4 to 2.
    • Decreased tool enchantability from 35 to 28.
    • Decreased tool durability from 100 to 89.
    • Decreased tool damage from 7 to 2.6.
    • Decreased tool efficiency from 10 to 7.
    • Added new attribute to tools, Attack Speed, which is equal to -0.3.
  • Mithril:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 5.5.
    • Increased ore harvest level from 4 to 5.
  • Orichalcum:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 5.
    • Decreased ore harvest level from 5 to 4.
  • Osmium:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 4.
    • Rescaled armor damage reduction from 4/5/5/4 to 5/6/6/5.
    • Decreased armor enchantability from 17 to 8.
    • Decreased armor durability from 100 to 5.
    • Increased armor toughness from 3 to 3.5.
    • Added new attribute to armor, Knockback Resistance, which is equal to 1.
    • Added new attribute to armor, Movement Speed, which is equal to -0.01.
  • Oureclase:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 5.5.
    • Rescaled armor damage reduction from 3/6/5/4 to 4/6/5/3.
    • Increased armor enchantability from 2 to 16.
    • Increased armor durability from 28 to 36.
    • Increased armor toughness from 1.5 to 2.5.
    • Added new attribute to armor, Knockback Resistance, which is equal to 0.88.
    • Decreased tool enchantability from 18 to 16.
    • Decreased tool durability from 750 to 198.
    • Decreased tool damage from 6 to 4.1.
    • Added new attribute to tools, Attack Speed, which is equal to -0.4.
  • Platinum:
    • Increased ore hardness from 3 to 3.4.
    • Increased ore harvest level from 2 to 4.
    • Rescaled armor damage reduction from 3/5/6/3 to 3/4/4/3.
    • Increased armor enchantability from 12 to 30.
    • Increased armor durability from 17 to 20.
    • Decreased armor toughness from 0.5 to 0.
    • Added new attribute to armor, Max Health, which is equal to 8.
    • Decreased tool enchantability from 50 to 30.
    • Increased tool durability from 250 to 998.
    • Decreased tool damage from 5 to 3.
    • Decreased tool efficiency from 16 to 13.
    • Added new attribute to tools, Attack Speed, which is equal to 0.2.
  • Prometheum:
    • Updated the color hex value.
    • Decreased ore hardness from 3 to 2.9.
    • Rescaled armor damage reduction from 1/2/3/2 to 1/2/2/1.
    • Increased armor enchantability from 11 to 14.
    • Decreased armor durability from 30 to 15.
    • Decreased tool enchantability from 16 to 14.
    • Decreased tool durability from 200 to 121.
    • Decreased tool damage from 5 to 2.4.
    • Increased tool efficiency from 4 to 4.2.
  • Quicksilver:
    • Increased ore hardness from 3 to 10.
    • Added new attribute to armor, Movement Speed, which is equal to 0.04.
    • Decreased tool damage from 7 to 2.5.
    • Added new attribute to tools, Attack Speed, which is equal to 1.3.
    • Added new attribute to tools, Reach Distance, which is equal to 2.
  • Rubracium:
    • Increased ore hardness from 3 to 8.5.
    • Decreased ore harvest level from 4 to 3.
  • Sanguinite:
    • Increased ore hardness from 3 to 5.5.
    • Decreased ore harvest level from 6 to 5.
    • Added new attribute to armor, Max Health, which is equal to -10.
  • Shadow Iron:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 4.2.
    • Increased ore harvest level from 1 to 3.
    • Rescaled armor damage reduction from 4/5/6/3 to 4/5/6/4.
    • Increased armor enchantability from 3 to 9.
    • Decreased armor toughness from 4 to 2.
    • Added new attribute to armor, Knockback Resistance, which is equal to -0.5.
    • Increased tool enchantability from 3 to 9.
    • Decreased tool durability from 300 to 118.
    • Increased tool damage from 6 to 6.8.
    • Increased tool efficiency from 5 to 6.
    • Added new attribute to tools, Attack Speed, which is equal to -0.2.
  • Shadow Steel:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Decreased armor enchantability from 5 to 3.
  • Silver:
    • Decreased ore hardness from 3 to 2.9.
    • Increased ore harvest level from 1 to 2.
    • Decreased tool enchantability from 20 to 19.
    • Increased tool durability from 25 to 75.
    • Decreased tool damage from 5 to 3.4.
    • Decreased tool efficiency from 15 to 11.2.
    • Added new attribute to tools, Attack Speed, which is equal to 0.2.
  • Steel:
    • Updated the color hex value.
    • Increased ore hardness from 3 to 10.
    • Decreased tool damage from 7 to 2.3.
    • Decreased tool efficiency from 8 to 6.4.
  • Tartarite:
    • Increased ore hardness from 3 to 10.
  • Tin:
    • Decreased ore hardness from 3 to 2.5.
  • Vulcanite:
    • Increased ore hardness from 3 to 10.
    • Decreased ore harvest level from 5 to 4.
  • Vyroxeres:
    • Increased ore hardness from 3 to 4.3.
    • Increased ore harvest level from 4 to 5.
  • Zinc:
    • Decreased ore hardness from 3 to 2.

1.2.12

  • Metallurgy Tweaks are now implemented natively in the mod via IMC (CraftTweaker is not needed anymore)
  • Sublimation Chamber now has a light level of 8 when it's working.

1.2.11

  • Compressed Machine Sounds (mod size almost halved!)
  • Implement Metallurgy Tweaks by Nebby natively under GPLv3

1.2.10

  • Fix crash when wearing certain armor sets (#332)
  • Armor Chroma Integration (custom armor HUD)
  • materials.json config now supports custom molten metal temperatures (#315 also check out this thread comment)
  • Fixed a bug that didn't allow cleaning detector via the cleaning recipe if it's durability was less than the max durability
  • Reworked Metal Detector:
    • You can now just click instead of having to hold right click for ores to show up
    • Ores remain highlighted for a short period of time while the detector goes on cool-down
    • New Sounds providing feedback on different cases!
    • LEDs on the detector now flash when the detector is scanning the area and finds ores nearby

1.2.9

  • Added Machine Sounds (Thanks to @acemagex#5483 for the epic sounds!)
  • Offset sublimation chamber HUD effect texture by one
  • Improved Sublimation chamber state handling when fuel finishes

1.2.8

  • Added a config option to tweak the temperature of fluid Thermite (#315)
  • Fixed an exception that caused Flans Mod entities to be invisible when added to the world (#327)
  • Added config options to tweak attack damage and attack speed of brass knuckles
  • Improved Tinkers' Render info parameters for metals (should make tinkers' integrated textures look a bit better)
  • Fixed a crash caused by Electrum Magnet when trying to attract empty item stacks

1.2.7

  • Fixed Forge errors spam in log caused by broken JSON recipes when disabling registration of items and blocks in the mod (#322)
  • Fixed ore generation biome filters in config files (#323)
  • Fixed a crash that occured when a non-player entity tried to use Lemurite Shield (#325)
  • Improved the look of Creative tabs when mod content is disabled via the registry.cfg config file
  • Also check out 1.2.6 changelog as that version was marked as beta because of the ore-gen bug

1.2.6

  • Iron and Gold Decorative blocks are now unregistered when disabling a specific block types (#316)
  • Fixed Celenegil and Orichalcum effects being applied to Deep Iron and Shadow steel instead (#319)
  • Improved random mob metallurgy equipment generation performance
  • Fixed JEI Alloyer Recipes displaying wrong information when you changed some ingredients' oredict names (#317)
  • Fixed faulty CT integration that automatically converted other mods' materials to their metallurgy equivalents when adding custom recipes (#318)

1.2.5

  • Vanilla Buckets can be now made of any metal that you can also use to make tools (#300)
  • Fix Crash (NPE) when using Desichalkos Sword Effect and Malisis Core is installed (#311)
  • Metal dusts can now be paired with Midasium dust in a crafting table to create Gold (#300)
  • Updates and Fixes to Russian Translation (#310)

1.2.4

  • Metal Detector now detects oredicted variants of Metallurgy ores
  • Fix crash and buggy enemies AI in multiplayer when using Lemurite Shield (#307)
  • Fixed Ignatius Pickaxe effect (it now drops nuggets correctly)
  • Fixed Ignatius Shovel and Axe effect:
    • Fixed buggy spawning of entity items that glitched inside blocks
    • Balanced chance for the autosmelt effect to occur
    • Temporarily patched a duplication issue with smelted drops
    • Make the effect work correctly with shovels too

1.2.3

  • Fixed a model Error with Ceruclase Ice Shield
  • Add a localized name to the Ice Shield
  • Add a missing recipe for Electrum Magnet
  • Fixed a minor issue in Swedish Translation
  • Fix a crash when wearing Platinum Armor (#306)

1.2.2

  • New Gadget Electrum Magnet
    • Portable Magnet that attracts dropped items towards the player
    • Configurable in 3 different ways
  • Fix EMC Exploits introduced with the new Decorative blocks recipes (#302)
  • Updated Russian Translation (#303)
  • Fixed println pollution on when Endermen spawn (#304)

1.2.1

  • 🌐 Added Russian Localization files
  • 🌐 Updated Swedish Localization files (#301)
  • 🐛 Fixed Ceruclase Shield inconsistent behaviour (#299)

1.2.0

  • ✨ Mob now have a chance to spawn with random Metallurgy equipment (#284)
  • 🎯 Atlarus and Vulcanite Armor effects now works on mobs
  • ✨ You can now use Metallurgy Metal blocks of metals that have an ore harvest level greater than 1 as base blocks for Beacon Structures (#294)
  • ✨ NEW GADGET - Brass Knuckles: Really Fast Attack speed and low damage level (#267)
  • 🍱 Add Localized name and recipe to Etherium Goggles
  • ⚖️ Reworked Decorative metal blocks recipes to be more balanced (buff) and to avoid recipe conflicts with vanilla
  • ✨ Added a new Block (Bi-Metal Structure) (as of right now it’s used to create decorative blocks, but it also might be used as a machine frames for tile entities)
  • ♻️ Refactor Recipe JSON Files
  • ✨ EnderIO Integration for alloy recipes in the alloy smelter #295
  • ✨ Bucklers (a new kind of shield lighter and more dynamic) #164
    • Allows to run and walk at normal speed wile holding it
    • As well as allowing to hit entities and the air :P
    • They Go on cooldown after a hit
  • ✨ Zinc Buckler (Tier 1) (no effect)
  • ✨ Vulcanite Buckler (Tier 2) (creates a small explosion that knockbacks enemies away from you, only damaging melee attackers)
  • ✨ Orichalcum Buckler (Tier 2) (reflects 150% of the damage to ranged-attacking entities teleporting them in front of the player at the same time)
  • ✨ Ceruclase Shield (Tier 2) (Creates an icy sphere around the player and cushions a portion of the fall damage when activated. The ice breaks after withdrawing the shield.)
  • 🐛 Fixed Lemurite shield not handling invisibility properly in some cases
  • 🍱 Improvements to non-metal textures
  • 🍱 Improved old textures of Rubracium Gauntlet and Lemurite Shield (and made Lemurite shield give visual feedback from first person perspective)
  • 🎯 Now alloy metal blocks can be used in beacon block bases too
  • 🍱 Improvements to Shadow Steel armor texture
  • 👽 Now Sanguinite special ore generation works when NetherEX is installed
  • 🐛 Fixed thermite item description.

1.1.2

  • 🐛 Fix Shadow Iron and Lemurite ores having stone filler texture (instead of netherrack)
  • 🍱 Add Missing ore blocks breaking particle textures (#292)
  • ⚖️ Make Atlarus a bit more common by reducing Y range and increasing vein size (#291)
  • ⚖️ Fix Decorative Blocks recipes result count (they should give more than one block)
  • 🐛 Fix Vanilla Metals alloys recipes (previously weren’t craftable in the Alloyer)
  • 🚑 Fix crash when disabling certain materials in the materials.json file
  • 🐛 Fixed Some Armor effects not working correctly
  • 🍱 Vanilla Decorative blocks now have recipes
  • 🐛 Fix a rendering bug where sometimes metal ingot ingredients of some recipes where shown with a size greater than 1
  • 🐛 Fix Strength I and Strength II traits not disabling correctly when the Armor is broken

1.1.1

  • ✨ Add Gold and Iron Decorative Blocks (#286)
  • 🌐 Updated Simplified Chinese translations (#288)
  • 🚑 Hopefully Fixed all Metal NPEs when you disable a metal from the materials.json file (#286)
  • ✏️ Fixed Celenegil Tooltip showing the wrong level of Resistance (#286)
  • 🐛 Fixed Wrong JEI Info about alloys Ingredients count (#286)
  • 🐛 Fixed Vulcanite Fire Immunity protection (previously was just partial now it actually protects you completely from fire and lava damage)
  • 🐛 Fixed some Conarm Traits from working fine despite the armor being broken
  • 💡 add a new advice comment to ct_examples.zs to address issues when trying to remove ore-dicted crusher recipes through CraftTweaker integration
  • 💬 Rephrased Quicksilver Armor Effect config entry comment and Quicksilver Conarm trait to a nicer form
  • ✨ Implemented a new ore model system to allow ore textures to be compatible with other resource packs (#278)

1.1.0

  • 🍱 Revamped Astral silver textures
  • 🍱 Improved ore particles
  • ⚖️ Buffed Ignatius Sword Fire Aspect Effect (60% chance to cause fire damage)
  • 🎉 Improved Fire Aspect II effect on Vulcanite Swords (now it affects enemies in a bigger radius and has a cute visual and audio effect)
  • ✨ ➕ Silent Gems Integration
  • 💄 Fixed Deep Iron Pickaxe Tooltip color
  • 🎯 Now Tools and Armor Sets anvil repairing is enabled by default
  • ✨ Atlarus Armor Effect: A Strong gust of wind in a random direction saves you from taking falling damage
  • ✨ Etherium Armor Effect: Allows you to go through any kind of wall when sneaking
  • 🐛 Fixed a bug that prevented player from making Tinkers’ tools out of brass
  • ✨ Desichalkos Armor Effect: When you can take special blocks from endermen
  • ✨ Desichalkos Sword Effect Reworked: Allows the player to teleport in the direction they’re looking at while right clicking
  • 🎯 Quicksilver Armor Effect Improved: Now Crossbows are affected as well
  • ✨ Etherium Goggles: Special Gadget Goggles that allows the player to see redstone related blocks behind other blocks
  • ✨ Atlarus Sword Effect: Pushes any nearby entity away from the player on right click
  • ✨ Atlarus Axe Effect: Right Click to break any type of leaves in range of the gust of wind
  • ✨ Atlarus Hoe Effect: Right Click to break grass blocks around the player
  • ✨ Haderoth Armor Effect: Allows the player to walk on lava
  • 🐛 Fixed a bug with Kalendrite, Amordrine, Etherium
  • 🌐 Added Brazilian Portuguese Translation
  • 🌐 Added Swedish Translation
  • 👽 Reworked the recipes system to be compatible with Crafttweaker
  • 🐛 Fixed some issues with repairing tinkers tools
  • 🔧 Made Thermite fuel value configurable and tweaked the JEI info page
  • 🔧 Make the new Desichalkos Armor Effect configurable
  • 🍱 Revamped Vanilla Metals dust textures
  • 🍱 Changed the detector main metal from Iron to Angmallen
  • 🐛 Fixed Eximite Inconsistent generation and made sure it’s generated at negative Z and X coords as well
  • ⚡ Fix a Memory Leak when you wore Armors that gave you a ticking effect
  • 🐛 Fixed some issues with particle colors
  • 🐛 Maybe fix an issue with Ore blocks shadow when using Optifine
  • ✨ Osmium now only generates near bedrock (Y level: [3-10])
  • ✨ Sanguinite generates more frequently near Nether Fortresses
  • 🎨 Made the Alloy Recipes handler more flexible
  • 🎯 Now the alloyer can accept Oredictionary alternatives of Metallurgy Metals
  • 🔧 Optimized and made OreDict Crushing recipes loading configurable (in case someone is having issues with removing recipes from the Crusher via CraftTweaker)
  • ✨ Metallurgy Machines can now be powered by Immersive Engineering’s External Heater
  • 🔧 materials.json config is now disabled by default, and you need to enable it in general.cfg to be able to customize and remove materials
  • 🎯 Fix Flint and Ignatius and Flint and Vulcanite to only stack at amounts of 1 (vanilla flint and steel behaviour)
  • 🚑 Fixed some crashes when you removed a metal from the materials.json config
  • ✨ Integrate nether ores generation with NetherEX
  • 🔧 Add a blacklist to disable Quicksilver armor effect on some items, if they break it
  • 🔧 Add Magic Mirror to the blacklist declared before ^^^

1.0.2

  • Fix a crash when placing the metal detector inside of a Tinkers’ Construct Crafting Station (#260)
  • Fix an issue that prevented players from crafting different kinds of steel from other mods (#261)
  • Added the missing dust blending recipes (now you should be able to make alloys even when you don’t have access to an Alloyer)
  • Implemented Animated Ore Particles (finally, yay)
  • Fixed an issue where ore particles would get other vanilla or modded textures (#251)

1.0.1

  • Fix Flint and Vulcanite Lava block fluid update & wrong position
  • Fix inventory rubracium gauntlet check to ignore durability
  • Now every hit damages one of the two rubracium gauntlets instead of both at the same time
  • Implemented new ore gen system which will help to add special conditions when spawning ores
    • Platinum: Make platinum a bit more abundant in warm zones like jungle or savanna.(@Klazkin idea)
    • Vulcanite: It spawns only at lava sea level
    • Eximite: It Spawns only on the small islands (@Luke616 idea)
    • Shadow iron spawns near the bedrock (top) (@Luke616 idea)
    • Prometheum spawns only in jungle biome
  • implemented configurable biome ore spawn
  • ProjectE Alloys EMC Values are not calculated dynamically anymore
  • Fixed Github Issues:
  • New Configuration option to cancel registration of metal items and blocks by type

1.0.0

  • If you’re curious about the actual code changes behind this update check this PR out (#242)
  • Reworked Most of the codebase!!
  • Removed the option to disable items directly from the config (Was extremely limited and caused console errors) [you can use Crafttweaker to hide items and remove recipes while a new system might be implemented if the request is high (if you find that feature “ESSENTIAL” feel free to open a suggestion issue on github)]
  • Brand new json configuration that allows you to edit nearly any material property!
  • The new json config also allows you to add special attributes to specific metals
  • Added the long waited Metal Decorative Blocks! (Bricks, Large Bricks, Reinforced Glass, Engraved Blocks, Hazard Blocks, Crystals)
  • Fixed an Experience Duplication Bug with Crusher and Alloyer Machines
  • Fixed any possible gauntlet duplication bug (now you get 2 gauntlets on craft automatically [no need to create a new one anymore yay])
  • Items and Normal Blocks Texture Rework
  • Now Recipes are created through IRecipeFactory (which basically means that adding recipes for things that are made of 50 different metals is not a problem anymore [one JSON Recipe takes care of the same recipe with all the different metals])
  • Removed Molten Metal Fluid Item-Blocks (now you can directly find Forge Buckets inside the Fluids Creative Tab)
  • Fixed Github Issues:
  • Balance Changes:
  • Buffed Etherium Durability and Efficiency

0.3.3

  • Fixed Armor Effects not working (#234)
  • Disable Krik Armor Height Level debug Logging
  • Add config options to disable ore particles and ore light emission (#235)
  • Thermite is now powerful fuel for any kind of machine
  • Fixed an issue with JEI Integration (#237)

0.3.2

  • Nerf Celenegil Armor Effect (#221)
  • Fixed some bugs: (#230)
    • Fixed Particles being registered on the server
    • Fixed HUD Handler being registered on the server
    • Fixed Wiki Item Model being loaded on the server
  • Added Missing Entry in the modMaterials Array that caused an IOOB Exception

0.3.1

  • New Material: Etherium
  • Sublimation Chamber Crafttweaker Integration (Custom effects from custom items)
  • New ore Textures (Tweaked by Matpac)
  • Added some missing localizations (#206)
  • Increase Sublimation Chamber effect information (#207)
  • Added a dimension whitelist filter to control where tar lakes are generated
  • Added different Ore particles depending on the ore harvest level (#204)
  • Fixed inverted jei crusher recipes registration (#211)
  • Fixed Tool Tooltips getting loaded for every tool class
  • Implemented new Ignatius tool effects (#210)
    • Tools that got new effects: Axe, Shovel, Pickaxe
  • Italian Mod Localization
  • Excluded every item that isn’t a bow from the Quicksilver armor effect and trait
  • Fixed a bug that blocked the player in middle air with no chance to get back down while wearing Krik Armor
  • Added a new Item that links to the Metallurgy wiki (This hopefully helps people on the first experience with this mod)
  • Fixed ConcurrentModificationException when removing Sublimation Recipes with Crafttweaker
  • Reworked the effect for the Krik Armor

0.2.3

  • CraftTweaker Integration for Metallurgy Machines
  • Fixed infinite xp shift-clicking the machines’ output in your inventory while having full inventory
  • Fixed Tar lakes not generating in non-default world generators (#186)
  • Fixed Console spam when a player is holding a Tinker's tools using Deep Iron (#294)
  • Implemented a config entry to allow the end user to restore classic vanilla axes damage values
  • Improvements concerning sword and tool effects handling (#189)
  • Fixed a bug that caused tooltip registration failure (#195)
  • Improved Phosphorus Lantern Spawn Block (#190)
  • Introducing The Sublimation Chamber
    • new Machine that allows you to sublimate blocks of some materials giving a certain effect to all the players within its area
    • the peculiarity of this machine is that it provides you with a long duration effect, so you can keep the effect also when leaving the area
  • Fix molten fluids names to respect conventional naming (Should fix bug of the tinker smeltery not alloying materials)
  • Allow the end user to blacklist tinker materials from being loaded in the config
  • Fix crusher metadata exploit (#205)
  • Fix Glowing effect Robotics Part Compatibility (#203)

0.2.2

  • Fixed Deep Iron trait
  • Fixed Phosphorus Lantern server crash
  • Added entity collision Phosphorus Lantern config
  • Fixed Phosphorus Lantern placements
  • Fixed angmallen hoe and quicksilver tools recipes
  • Repaired Hunger Gauntlet System and fixed slot lock bug
  • Fix Null Pointer Exception in Gauntlet capability crash (fixes crash with BWM and LemonLib)
  • Change armor registry names to standard Vanilla notation (should fix issues with Material Changer)
  • Added Bow tinker parts
  • Modified Ore Rarity Config Comment
  • Increment tool head durability of Metallurgy Tinker Integration | Increased Ammo bolt/arrow
  • Decreased tool head durability of Metallurgy Tinker Integration
  • Increased tool extra durability and decreased tool handle durability of Platinum ( Metallurgy Tinker Integration )
  • Decreased drastically tar lakes spawnrate chance
  • Fixed crash with Lucraft
  • Added JEI description for thermite and lemurite shield

0.2.1

  • Reworked codebase (optimizations and simplifications)
  • Added Taiwan and China localizations
  • Fixed crash when playing with BWM and HCChickens enabled
  • Rephrased and re-formatted trait descriptions
  • Fix rubracium gauntlets interfering with second skin layer
  • Industrial Foregoing Laser Drill Integration
  • Made tools repairable in the anvil (disabled by default in the mod config)
  • Fixed Game freeze when wearing certain Construct’s Armory armors
  • Converted blend recipes to shapeless from shaped
  • Lemurite Shield (Makes you invisible to other players and mobs)
  • Added deep iron trait for TiCon
  • Fixed Deep Iron Enchanting Bug
  • Fixed Shadow Iron max Y level
  • Decrease potion expiration delay
  • Increased retrogen debug level to INFO
  • Fixed Prometheum and Shadow Steel armor trait
  • ProjectE EMC Integration (default EMC values for materials)
  • Fixed a de-sync bug that allowed saturation to be higher than hunger points
  • Reworked road textures
  • Fix recipe registration
  • Potash Fertilizer
  • Fix Gauntlet duplication bug (#163)
  • Fix Material Changer compat bug (#165)
  • Phosphorus Lamp
  • Remove duplication effect from all tools except swords
  • Added null stats check (potentially fix all conarm related crashes)
  • Tweak: Gauntlet now depletes saturation before depleting hunger points
  • Many others Gauntlet fixes
  • New reworked textures by Matpac! :D (hype)

0.2.0

Tar rework - Krik Armor - Construct’s Armory Integration - Nuggets

  • Fixed Midasium Leggings & Brass Shovel Textures

  • Added Fluid Tar

  • Tar lakes world generation

  • Removed tinkers integration materials (lemurite, meutoite)

  • Removed tinkers integration head material (rubracium)

  • Added Fluid Tar Bucket

  • Reduced Atlarus and Adamantine vein size

  • Renamed “Random Effects” trait to “King Dice”

  • Added Custom fog for Fluid Tar

  • In-world solidification recipe (Fluid Tar ➡️ Tar Ore)

  • Reworked custom drops system

  • Added Tar to furnace/machines fuels

  • Re-Balanced road recipes (to match the bitumen rework)

  • Added in-game tooltips & JEI information for tar crafting

  • Fixed some Typos

  • Edited many translation keys (Added the modid)

  • Implemented Nuggets + Nuggets Textures (by Matpac)

  • Added Nugget2Ingot Recipes and viceversa

  • Fixed Platinum Helmet effect tooltip locale key

  • Rephrased Quicksilver tooltip to adapt to the new Quicksilver effect

  • Partially fixed CRAZY midasium duplication effect

  • Lutetium & Osmium Armor & Effect (Knockback resistance)

  • Implemented the brand new Krik Armor

  • Added new special effect to Krik Armor ()

  • Removed curse of binding from Platinum Helmet

  • Re-Balanced Tinker tool stats

  • Fixed ores not being generated in Aroma1997 Dimension

  • Fixed Missing tinker tooltips

  • Rephrased Tinker tooltips descriptions

  • Fixed Traits being transposed from tiCon to conArm and viceversa

  • Rubracium Gauntlet effect now gets force-disabled when Better With Mods is loaded

  • Fixed a crash concerning conArm blindness and prometheum traits

  • Anticipated OreDict initialization (from preInit to “right after items are loaded”)

    • This fixes some integration issues with mods like JAOPCA or Mekanism
  • Construct’s Armory Integration

    • Armor parts
    • Armor Traits
      • “Quickly” Trait
      • “Strongly” Trait
      • “Resistance” Trait
      • “Jump Master” Trait
      • “Cat Eyes” Trait
      • “Deeply” Trait
      • “Foodly” Trait
      • “Prometheum” Trait
      • “Volcano” Trait
      • “Strongly II” Trait
      • “Blindness” Trait
    • Config entry to disable Integration

0.1.1

  • Fixed Alloyer crash when opening the GUI
  • Fixed wrong config name and comment for warning message

0.1.0

  • Added Thermite dust
  • Added Molten Thermite as a Smeltery Fuel
  • Added some logging information on game startup
  • Added reworked adamantine armor effect
  • Fixed game crash when TCon Materials are already registered #98
  • Fixed lighters offset, Client/Server Sync, Item Damage, Fire placement
  • Fixed Gauntlet crash with LemonLib (NPE) (#100)
  • Fixed Config GUI Client-Server Synchronization
  • Fixed gauntlet bypassing saturation
  • Edited Gauntlet durability
  • Added Retrogen
  • Fixed Ore Generation
  • Added Ore Generation config
  • Added Config to remove ore generation (set the veinsize to 0 to remove the generation)
  • Added Gauntlet config
  • Added Config to remove all tool/sword and armor
  • Added Config to disable Tinker integration
  • Added a representative item to tinker materials (ingot)
  • Added Road Config
  • Rework of all molten metal colors
  • Implemented reworked textures
  • Balanced road speed (Once again)
  • Re-Organized Config files and categories
  • Rephrased some config names and comments
  • Creative tab icons become empty if the item is missing
  • Updated localizations
  • Added tar as a fuel
  • Fixed tar Oredict entry
  • Added “full set” to tooltips

0.0.7

  • Fixed Tinkers’ Construct hard dependency
  • Fixed Midasium sword player inventory dupe
  • French localization update

0.0.6

  • Flint and Ignatius (3x3 area fire lighter)
  • Flint and Vulcanite (enhanced flint and ignatius)
  • Fixed road hardness
  • Renamed “Machines” creative tab to “Special” creative tab
  • Buffed axes damage
  • Nerfed swords damage
  • Added Rubracium Gauntlet (Punch Effect)
  • Added Biome Specific Ore Generation system
  • Added a config effect to suppress the alpha warning
  • Added French Localization [ Need to Update ]
  • Added Desichalkos Sword effect (Random effect on the target)
  • Removed Looting Enchantment/Added Midasium custom effect ( 50% chance to duplicate your loot [ 2 diamond - with Midasium pickaxe ➡️ 4 diamond ] )
  • Now tooltips get automatically hidden when an effect is disabled
  • Rephrased tooltips
  • Added Comments to effects config
  • Fixed a server side crash
  • Mod Integration: Tinkers’ Construct [ Not Final - May be edited ]
  • Added some Custom traits to TiC integration
    • Obscure Trait
    • Vulcan Trait [ 0 - 1 - 2 ]
    • Wither Trait
    • Life Steal Trait
    • King Dice Trait

0.0.5

  • Fixed Molten Hepatizon color
  • Reworked road to avoid it being too slippery
  • Fixed 2 ore = 2 dust JEI Crusher Bug
  • Fixed Ore Generation Cascading Lag and Fixed End generation
  • Fixed Server Crash for Road Block
  • Fixed Crafting of enchanted Midasium tool
  • Increased Ore generation in Overworld and in the Nether
  • Increased durability of Carmot Tool
  • Crusher Improved ( Now you can crush ore of other Mod and Vanilla)
  • Fixed molten metal colors being too dark
  • Tool durability balancement
  • Added Eximite Helmet Effect ( The endermans don't get angry if you look at them If they are already angry, it does not work )
  • Added Inolashite Armor Effect ( One Punch Man Style [Hitting enemies by empty hand you will inflict 3 hearts by knocking them away and your food will drop by 1] )
  • Shadow Steel Armor Effect ( Grants blindness immunity, increased toughness based on light )
  • Quicksilver Armor Effect ( All your actions will be faster [ Bow attack speed, eating speed, drinking speed These are the ones we are aware of] )
  • Shadow Steel Sword Effect ( Increased attack speed based on light [ Darker is better ] )
  • Orichalcum Sword Effect ( Give Strenght I for 7 sec when you kill an enemy )
  • Celenegil Sword Effect ( Gives Speed I and Strenght I for 7 sec when you kill an enemy )
  • Shadow Steel Tools Effects ( Increased mining speed based on light [ Darker is better ] )

0.0.4

  • BACKUP your world before loading it with this version
  • Changed ModID from “m5” to “metallurgy” (world-breaking change)
  • Added Deep Iron pickaxe effect
  • Fixed tooltips useless empty lines (#65)
  • Added Configuration files
  • Updated mappings to “stable_39”
  • Added JEI Integration for Metallurgy machines
  • Fixed ore generation cascading lag (#70)
  • Added config to enable/disable armor/tools effects
  • Added fortune enchant to all Midasium Tools (except hoe)
  • Added "Glowing" effect to Mithril Sword
  • Added Shadow Iron Armor Effect (Blindness-proof)
  • Added Ceruclase Armor Effect (Inflicts Slowness on attackers when hit)
  • Added Ceruclase Sword (Gives slowness)

0.0.3

  • Fixed Astral Silver typo (#63)
  • Buffed ore blast resistance (#62)
  • Fixed Silver ore generation bug (#60)
  • Fixed Oureclase pickaxe harvest level (#59)

0.0.2

  • Some minor fixes
  • Fixed the "unable to climb certain blocks" bug
  • Deep Iron Effect rework
  • Fixed glowing effect
  • Tweaked sanguinite sword effect
  • Fixed manganese harvest level bug

0.0.1 [First alpha]

  • Major features and content
  • Nearly every original feature and texture

Pre-Release Disclaimer: This is a pre-release of X.X.X, you could find bugs in it, if you find them while you play it, please consider reporting them here: https://github.com/Davoleo/Metallurgy-4-Reforged/issues