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Here I set avelocity to "100 0 100", it should rotate diagonally (right?)
I assume that this is caused by Gimbal lock (related to how there are multiple ways to get the same angle with pitch yaw roll).
I imagine fteqw has this solved it has MOVETYPE_6DOF (six degrees of freedom) -- a movetype like a flight simulator.
The text was updated successfully, but these errors were encountered:
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Here I set avelocity to "100 0 100", it should rotate diagonally (right?)
I assume that this is caused by Gimbal lock (related to how there are multiple ways to get the same angle with pitch yaw roll).
I imagine fteqw has this solved it has MOVETYPE_6DOF (six degrees of freedom) -- a movetype like a flight simulator.
The text was updated successfully, but these errors were encountered: