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Nehahra support is incomplete #174
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@Alex3474247 Do you have a link to the source? Is it just engine stuff? Can the mod not be updated? When testing did you start DarkPlaces with the |
yes, with the |
What is not working? Just music and sounds (I hear music, and all sounds seem to work)? Are you able to create bug tickets or a checklist for each of the things not working? Wow, it segfaults after forcing me to sit through that ridiculous intro:
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Yes, it's engine stuff.
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The latest version pak files and progs.dat are here. https://drive.google.com/file/d/1ZJnvT-uFdggGkMkamS3BwTQj9pmRp-kY/view?usp=drive_link |
This has been fixed in a separate branch on the Xonotic mirror of Darkplaces on Gitlab as part of a broader protocol refactor. The issue is the client and server sides of the protocol became incompatible with each other and one or the other are sending messages with the wrong size while the other is expecting a different size. The fix itself cannot be easily ported here because of the sweeping changes I made to the underlying protocol code in that same branch. |
Also want to add that the Nehahra protocols are ironically the only way you can play Arcane Dimensions 1.8 on DarkPlaces without introducing the Fitzquake 666 protocol, but just barely. I also introduced protocol 666 in that very same branch but it has some bugs related to entity lerp or something. |
I hope it will be ported and Nehahra will work as intended by its authors. |
Hello!
Nehahra is a very old mod but I think it should be supported fully. I have the NehQuake source code for VS2019 without fmod (replaced with libxmp and sdl2).
Many of the FS functions in NehQuake are deprecated but I think the merge is still possible.
If only I had time and xp, I could do the merge NehQuake into DP.
Can you merge it manually?
Using current version of Darkplaces, built from source, may 2024.
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At least I want the music as in original Nehahra, decode the xm and s3m files to pcm data and then play it with sdl (maybe mix the game sounds and music). As it meant to be.
Some pictures from NehQuake:
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