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FEATURE ADJ: RIG Balancing and Availability #2074

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ghost opened this issue May 2, 2022 · 4 comments
Open
7 tasks

FEATURE ADJ: RIG Balancing and Availability #2074

ghost opened this issue May 2, 2022 · 4 comments
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Difficulty: Easy A simple issue suitable for junior coders, can probably be done in a day Priority: Low Has a minor impact, or is more work to fix than it's worth Type: Code This issue is needs code work.

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@ghost
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ghost commented May 2, 2022

*RIGs --- I mentioned it above somewhere earlier but we should be drastically limiting the amount of RIGs that are on the playing field at any given time.
With that, we need to make armor that isn't RIGs at least somewhat more available, whether that's ballistic vests or makeshift armor or the Security PSCI armor.

  • 1. We should reduce the number of engineering RIGs in engineering.
  • 2. Provide the CE with an alternate version of the existing Engineer RIG with better armor instead of the Advanced RIG.
  • 3. Make the Mining RIGs abundant but lower on the totem pole in terms of damage negation.
  • 4. Reduce the number of RIGs immediately available to Security.
  • 5. Make the Vintage RIG, Riot RIG, Patrol RIG, Advanced RIG, and any other non-standard RIGs Store exclusives or rare loot room drops.
  • 6. Let's cull a lot of the modules available to RIGs. We can build out the stock of them after we adjust balancing. For now, let's only have Femorals/Kinesis/Stasis/Storage.
  • 7. The RIGs that are Store-Exclusives will have a wider range of perks and be considered that much more valuable.
@ghost ghost added Type: Code This issue is needs code work. Priority: Low Has a minor impact, or is more work to fix than it's worth Difficulty: Hard An extremely complex project, consult with senior staff before even attempting it labels May 2, 2022
@ghost ghost modified the milestones: QoL, Feature Adjustments May 2, 2022
@ghost ghost added Difficulty: Easy A simple issue suitable for junior coders, can probably be done in a day and removed Difficulty: Hard An extremely complex project, consult with senior staff before even attempting it labels May 2, 2022
@MarshalRed
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Mining rigs are abundant and are already pretty useless armor wise.

@MarshalRed
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RIGs overall should have more armor, but get rid of femorals.

@JakeDaBoss
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Working on this now. But will continue tomorrow, probably.

@JakeDaBoss
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@WestHybrid Before I mark this one as WIP, do you also want me to remove RIG modules that are default by Baystation, such as mesons, hotswaps and power sinks?

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Labels
Difficulty: Easy A simple issue suitable for junior coders, can probably be done in a day Priority: Low Has a minor impact, or is more work to fix than it's worth Type: Code This issue is needs code work.
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