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activity
Black Ram edited this page Jul 1, 2024
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The activities are the actions that the player can do in the room. For example, sleep, study, eat, etc...
For create a new activity you can use the newActivity()
function. This function has 3 parameters:
-
id
: a unique identifier for the activity. It is used to reference the activity in the game (must be unique). -
onRun
: the function that will be executed when the player runs the activity. -
props
: the activity properties. The properties are:-
name
: the activity name. -
fromHour
: the hour when the activity starts. If the activity is not started yet, it will be hidden. If you set 3, the activity will be hidden into hours 1 and 2, and will be shown from hour 3. -
toHour
: the hour when the activity ends. If the activity is ended yet, it will be hidden. If you set 3, the activity will be shown into hours 1 and 2 and will be hidden from hour 3. -
fromDay
: the day when the activity starts. If the activity is not started yet, it will be hidden. If you set 3, the activity will be hidden into days 1 and 2, and will be shown from day 3. -
toDay
: the day when the activity ends. If the activity is ended yet, it will be deleted or hidden. If you set 3, the activity will be shown into days 1 and 2 and will be deleted or hidden from day 3. -
disabled
: whether is disabled. You can also pass a Pixi'VN flag name. -
hidden
: whether is hidden. You can also pass a Pixi'VN flag name. -
renderIcon
: the activity icon. It can be a string, anJSX.Element
,GraphicItemInterface
or aPixi'VN Canvas Item
. Or a function to manage multiple icon types. For example to have a icon based on time.
-
The result of the newActivity()
is a instance that you can't edit in runtime.
This instance must be added to rooms to be used. Read more about Room activities.
To improve system performance it is recommended to delete expired tasks every now and then. This can be done using the clearExpiredActivities()
function.
For example, you can use it in the sleep
function:
export function sleep(newDayHour: number, props: OnStartEndStageQuest): boolean {
// ...
clearExpiredActivities()
return true
}
To get the current activities you can use the currentActivities()
function. This function get all the activities that are visible in the current hour and current room.