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Right now the terrain consists of an array with Color as content. This should be changed to a class/struct with mutliple fields.
The new approach would allow to define more data per pixel, such as a type or a hardness. This allows for more interactions with the terrain.
The text was updated successfully, but these errors were encountered:
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Right now the terrain consists of an array with Color as content. This should be changed to a class/struct with mutliple fields.
The new approach would allow to define more data per pixel, such as a type or a hardness. This allows for more interactions with the terrain.
The text was updated successfully, but these errors were encountered: