Is it possible to have certain UniTasks run in a single non-Unity thread #360
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dimozaprianov
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Since UniTask is tightly coupled to PlayerLoop, Yes, I would probably implement |
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Hi, I'm working on a turn based game where the game logic is running in non-Unity thread. It is this way so that it can be easily extracted and ran on a server. Is it possible to use UniTasks and have them executed in that same thread so that I don't have to handle multithreading issues?
Thanks!
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