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DOOM 3 [Doom 3] [AV-032] [1.05] #1092

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mnadareski opened this issue May 24, 2021 · 0 comments
Open

DOOM 3 [Doom 3] [AV-032] [1.05] #1092

mnadareski opened this issue May 24, 2021 · 0 comments
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issue-audio issue-video region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-partially-working Has serious issues that prevent progression/use of important features. type-retail uses-ltcg xdk-5849

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@mnadareski
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As of df22c8b:

  • Intro credits FMVs play with no issues
  • Menus do not render at all, leaving a black screen
  • In-game renders both audio fine but has the same glitchy behavior as v1.03 does. Please note that it does change as you're moving, but there's no way to tell where you are
    image

Notable messages in the debug info:

[0x4B08] INFO : D3DST   Please report that DOOM 3 shows the following message:
LOG_TEST_CASE: X_D3DTADDRESS_CLAMPTOEDGE unsupported, falling back to D3DTADDRESS_BORDER
In Apply (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\TextureStates.cpp line 201)
[0x4B08] INFO : D3D8    Please report that DOOM 3 shows the following message:
LOG_TEST_CASE: pViewport = null
In CxbxImpl_SetViewport (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4320)

XBE Information: Xbe.txt
Kernel Debug Info: KrnlDebug.txt

@Margen67 Margen67 added issue-audio issue-video region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-partially-working Has serious issues that prevent progression/use of important features. type-retail uses-ltcg xdk-5849 labels May 24, 2021
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Labels
issue-audio issue-video region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-partially-working Has serious issues that prevent progression/use of important features. type-retail uses-ltcg xdk-5849
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