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WinUI 3: Unable to use CodeGen'ed animation #560
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Looks like your app is missing a package reference to Win2D! Just add Microsoft.Graphics.Canvas as a nuget package reference and you should be good to go. |
Yep, that's the one! Sorry I mis-spoke. Microsoft.Graphics.Canvas is the binary name (oops) while the package is Microsoft.Graphics.Win2D. Hm, try installing it and updating to version 1.2.0, your repro works for me after I do that. |
I've just tried installing the 1.0.4 version explicitly and it worked... That's quite strange that Lottie references the package but doesn't seem to be able to use it. |
Hi,
I encounter an exception while loading a codegen'ed Lottie animation.
Trying to reference it in XAML and code-behind fails.
Using XAML, I get the following error and stacktrace:
Using the code-behind method seems to give a more detailed error:
When trying to use a json file with LottieVisualSource, the same type of exception seems to happen in the background
I've tried with multiple animations, that was working in UWP. (Microsoft.Toolkit.Uwp.UI.Lottie 7.1.1)
Here's a repro project, containing the original json and codegen class:
TestLottieWinUI3.zip
WinAppSDK version: 1.5.240428000
Lottie version: 8.0.280225
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