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PodEscape.csproj.old
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PodEscape.csproj.old
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DBE62C33-EF30-4A03-AF2B-CA87CC8E58F7}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
<RootNamespace>PodEscape</RootNamespace>
<AssemblyName>PodEscape</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<GodotProjectGeneratorVersion>1.0.7321.913</GodotProjectGeneratorVersion>
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
<ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\Actors\Actor.cs" />
<Compile Include="src\Actors\Player\GhostEffect.cs" />
<Compile Include="src\Actors\Player\Player.cs" />
<Compile Include="src\Actors\Player\PlayerTrail.cs" />
<Compile Include="src\Actors\Player\ScreenShake.cs" />
<Compile Include="src\Actors\Player\States\Air.cs" />
<Compile Include="src\Actors\Player\States\Dash.cs" />
<Compile Include="src\Actors\Player\States\Die.cs" />
<Compile Include="src\Actors\Player\States\Idle.cs" />
<Compile Include="src\Actors\Player\States\Move.cs" />
<Compile Include="src\Actors\Player\States\Run.cs" />
<Compile Include="src\Autoload\GameManager.cs" />
<Compile Include="src\CameraController.cs" />
<Compile Include="src\Collectable\Collectable.cs" />
<Compile Include="src\LevelController.cs" />
<Compile Include="src\Levels\Floor.cs" />
<Compile Include="src\Levels\World.cs" />
<Compile Include="src\Scenes\Credits.cs" />
<Compile Include="src\Scenes\Firewall.cs" />
<Compile Include="src\Scenes\InGameOverlay.cs" />
<Compile Include="src\Scenes\Main.cs" />
<Compile Include="src\Scenes\Tunnel.cs" />
<Compile Include="src\StateMachine\StateMachine.cs" />
<Compile Include="src\StateMachine\State.cs" />
<Compile Include="src\_Tests\TestScores.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>