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<!DOCTYPE html>
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<title>The Portal Experiment Devlog</title>
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The Portal Experiment Devlog
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<h1 class="title"><a href="/2020/05/21/Useful-Resources/">Useful Resources</a></h1>
<time class="dt-published" datetime="2020-05-21T11:31:04.000Z">
<span class="day">21</span><span class="month">May</span>
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<p>If you’re looking to make your own portal-based game, here’s a list of stuff that I found to be really helpful:</p>
<p><a href="https://youtu.be/ivyseNMVt-4?t=3642" target="_blank" rel="noopener">Incredibly helpful talk by Portal creator</a><br><a href="https://danielilett.com/2019-12-18-tut4-3-matrix-matching/" target="_blank" rel="noopener">Handling oblique near plane clipping</a><br><a href="https://youtu.be/cuQao3hEKfs" target="_blank" rel="noopener">Brackeys’ video on doing portals</a><br><a href="https://github.com/pr0g/unity-portal-rendering/tree/master" target="_blank" rel="noopener">An open-source portal project, but with visual glitches</a><br><a href="http://tomhulton.blogspot.com/2015/08/portal-rendering-with-offscreen-render.html" target="_blank" rel="noopener">And the blog post for that project</a><br><a href="https://www.reddit.com/r/Unity3D/comments/4q9i87/seamless_portal_transition_for_a_vr_puzzle_game/" target="_blank" rel="noopener">Someone else doing a similar thing for VR</a><br><a href="https://www.reddit.com/r/Unity3D/comments/547d24/and_now_you_can_walk_through_them/" target="_blank" rel="noopener">A good video showing how to prevent clipping of the portal plane when the camera gets close</a></p>
<p>Most of that info came from the incredibly helpful responses to my <a href="https://www.reddit.com/r/gamedev/comments/egai16/how_exactly_did_portal_handle_collision_geometry/" target="_blank" rel="noopener">dumb question</a>. I personally wouldn’t recommend doing this with stencil buffers because it can break the way Unity renders some effects, but if you still want to do it that way, here’s a couple of relevant posts:<br><a href="https://unseendiplomacy2.com/2019/04/portal-rendering-part-2-rendering-portals-in-ud2/" target="_blank" rel="noopener">https://unseendiplomacy2.com/2019/04/portal-rendering-part-2-rendering-portals-in-ud2/</a><br><a href="https://www.ronja-tutorials.com/2018/08/18/stencil-buffers.html" target="_blank" rel="noopener">https://www.ronja-tutorials.com/2018/08/18/stencil-buffers.html</a></p>
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<h1 class="title"><a href="/2020/05/14/Introduction/">Introduction!</a></h1>
<time class="dt-published" datetime="2020-05-14T09:34:08.000Z">
<span class="day">14</span><span class="month">May</span>
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<p>This is the development log of my portal-based experimental game. I’m developing it in Unity as a singleplayer puzzle game. I’m a big fan of Portal, and I’ve always wanted to create a portal-style game. I also want to create something a bit unique, so it’s not a direct clone of Portal.</p>
<p>The “experiment” part is that I have no idea if I’m capable of completing a game. The goal is to give myself the greatest possible chance for success, so I’m making a game that is singleplayer, includes minimal dialogue, relies heavily on very technical programming, requires minimal artwork and can still tell a deep, interesting and (hopefully) exciting story. In other words, I’m attempting to play to my strengths.</p>
<p>I’ll post whenever I feel I have something interesting to share, and include as much technical detail as possible. I want this to be a permanent record of the development of my game. Well… as permanent as anything on the internet can be.</p>
<p><video controls loop autoplay muted><source src="https://v.redd.it/9svf7yyg9py41/DASH_1080"></video></p>
<p>Here’s a list of the few Reddit posts I’ve already made about the game:<br><a href="https://www.reddit.com/r/Unity3D/comments/gjj37d/still_lots_of_work_to_go_but_i_finally_got_my/" target="_blank" rel="noopener">Most recent demo gif (same as above)</a><br><a href="https://www.reddit.com/r/Unity3D/comments/el11vr/it_only_took_a_week_and_a_half_but_i_finally_got/" target="_blank" rel="noopener">Original demo gif of seamless portals</a><br><a href="https://www.reddit.com/r/Unity3D/comments/elj8sn/how_i_made_my_seamless_portals/" target="_blank" rel="noopener">Explanation video for how the simple seamless portals worked (not very good)</a></p>
<p>And no, the game has no real name yet.</p>
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