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playability: increase difficulty #206

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kubamarkiewicz opened this issue Jun 6, 2015 · 4 comments
Open

playability: increase difficulty #206

kubamarkiewicz opened this issue Jun 6, 2015 · 4 comments
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@kubamarkiewicz
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If the game is too easy, it's no fun. We can increase difficulty when the score increases. For example we can increase gravity force (the ball will go faster) or we can add more balls to make it more interesting.

@kubamarkiewicz kubamarkiewicz self-assigned this Jun 6, 2015
@ovicin
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ovicin commented Jun 8, 2015

We could configure this in misión.xml, each misión to have it's own settings of dificulty

@kubamarkiewicz
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Thats good idea.
How does it work, there is one mission or can we have various missions loading one after another?

@carlesgutierrez
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Yes we have various missions.
We set missions by relating the objects in the missions XML.

For example:

<mission>

    <missionID>0</missionID>

    <duration>100000</duration>

</mission>


<mission>

    <missionID>1</missionID>

    <duration>100000</duration>
    <id>11</id>

1

9

1

10

1

</mission>


<mission>

    <missionID>2</missionID>

    <duration>10000</duration>
    <id>6</id>

2

7

2

8

2

</mission>

2015-06-08 10:12 GMT-05:00 Kuba Markiewicz [email protected]:

Thats good idea.
How does it work, there is one mission or can we have various missions
loading one after another?


Reply to this email directly or view it on GitHub
#206 (comment)
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Carles Gutiérrez

@ovicin
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ovicin commented Jun 8, 2015

There are various mission and we go from one mission to another. Each mission has it's own points settings for the obstacles and in the same way we can also add other settings specific for each mission

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