You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
How we will implement the shake in the bullet world? We just change the direction on the gravitation to the direction of the shake?
Could we also implement a wind effect to simulate a fan that blows the ball, by changing the direction and strength of the gravitation?
You could also check the glitches effect (Issue: Special effects #42 ) that maybe can be used together with the gravitation.
Wind + gravity modiffiers are cool effects!
For traditional shake, i would create a large box under our scenario and
apply forces to it. But probably is necessary to attach all objetcs to
snenario and experiment.
More ideas?
Graphically. We should start to draw OF elements and after hide bullets for
real a game. Then
El 24/03/2014 08:49, "Ovidiu Cincheza" [email protected] escribió:
How we will implement the shake in the bullet world? We just change the
direction on the gravitation to the direction of the shake?
Could we also implement a wind effect to simulate a fan that blows the
ball, by changing the direction and strength of the gravitation?
You could also check the glitches effect (Issue: Special effects #42#42) that maybe can be used together with the gravitation.
Reply to this email directly or view it on GitHubhttps://github.com//issues/103#issuecomment-38418579
.
implement "shake the table" functionality (event) that will be controlled by accelerometer (mobile?)
The text was updated successfully, but these errors were encountered: