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Instead of deleting the item in the rel array, Unity would keep the length the same but have an element pointing to a null GameObject. I like this for workflows where you're swapping out raster overlays, but it's minor.
The text was updated successfully, but these errors were encountered:
Instead of deleting the item in the rel array, Unity would keep the length the same but have an element pointing to a null GameObject. I like this for workflows where you're swapping out raster overlays, but it's minor.
The text was updated successfully, but these errors were encountered: