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Rather than needed to do this:
#if UNITY_IOS && !UNITY_EDITOR Debug.Log(CandyCoded.UnityIOSBridge.Accessibility.IOSUIAccessibilityIsAssistiveTouchRunning()); // true #endif
And not receiving a response, a scriptable object can be used to mock the response:
#if UNITY_IOS Debug.Log(iosBridge.Accessibility.IOSUIAccessibilityIsAssistiveTouchRunning()); #endif
The value can then be changed in the scriptable object if a boolean, or in the case of the alert box, change is ok or cancel is automatically clicked.
The text was updated successfully, but these errors were encountered:
neogeek
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Rather than needed to do this:
And not receiving a response, a scriptable object can be used to mock the response:
The value can then be changed in the scriptable object if a boolean, or in the case of the alert box, change is ok or cancel is automatically clicked.
The text was updated successfully, but these errors were encountered: