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Create ScriptableObject for mocking out responses and interaction in the editor #5

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neogeek opened this issue Sep 18, 2019 · 0 comments
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enhancement New feature or request

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neogeek commented Sep 18, 2019

Rather than needed to do this:

#if UNITY_IOS && !UNITY_EDITOR
Debug.Log(CandyCoded.UnityIOSBridge.Accessibility.IOSUIAccessibilityIsAssistiveTouchRunning()); // true
#endif

And not receiving a response, a scriptable object can be used to mock the response:

#if UNITY_IOS
Debug.Log(iosBridge.Accessibility.IOSUIAccessibilityIsAssistiveTouchRunning());
#endif

The value can then be changed in the scriptable object if a boolean, or in the case of the alert box, change is ok or cancel is automatically clicked.

@neogeek neogeek added the enhancement New feature or request label Sep 18, 2019
@neogeek neogeek self-assigned this Sep 18, 2019
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