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The server connects separately over IPv4 and IPv6 to the master server. Consequently, the master server (if it's listening for both types) will see two game servers where there's really one. (We need to fix this.)
Which should be preferred depends on various factors: ping time, for one.
Servers are identified by the combination of IP address and port number.
Maybe. You could make inferences about 6to4 addresses and usually be right.
The servers (both game and master) on unvanquished.net also listen on IPv6. Would be nice to have apelsin handle that.
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