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The fact that the RF brush is drawn in 3D space and can intersect with the geometry is really awesome! It helps me know exactly where it is.
When it's right on the surface though, there is some z-fighting.
A very slight offset along the normal or even just towards the camera should solve this.
The text was updated successfully, but these errors were encountered:
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The fact that the RF brush is drawn in 3D space and can intersect with the geometry is really awesome! It helps me know exactly where it is.
When it's right on the surface though, there is some z-fighting.
A very slight offset along the normal or even just towards the camera should solve this.
The text was updated successfully, but these errors were encountered: