Releases: CCDirectLink/crosscode-map-editor
Releases · CCDirectLink/crosscode-map-editor
v0.8.0
Added
- 3d view for all maps
Fixed
v0.7.1
v0.7.0
v0.6.0
Added
- Entity filter
- Support for destructibles
- New maps saved inside the assets folder by default
- Map folders that only contain one subfolder displayed as one entry
- Tileset selector
Fixed
- Map not rendered properly when resizing the window
- Map download not being a proper
.json
extension - Some item-destructs not showing correctly
v0.5.1
v0.5.0
Added
- New map selector
- Support for Autotiles (Autotiles are automatically used if a tile from the autotile sheet is selected. When holding shift autotiles are ignored)
- Proper save for maps. Overrides the map at the original location.
- Properties to all events Image
- Properties to all entities Image
- History for Entity create/delete/edit, #88
Changed
- Upgrade from Phaser 2 CE to Phaser 3
- Height Map generation now supports autotiles and different terrain
- Hide menu in release build, because most settings don't work. fixes #93
- Removed preloading of assets. Improves initial loading time
Fixed
- Opening multiple instances of the Map editor now works as intended
- Keep editor mode (layer/entities) after map reload #89
- Prop entities with animated/multiple sheets now display properly
v0.5.0-beta.1
0.5.0-beta.1