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Releases: CCDirectLink/crosscode-map-editor

v0.8.0

21 Sep 13:24
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Added

  • 3d view for all maps

Fixed

  • Unnecessary files in binary
  • Updated dependencies
  • Generate unique mapId's for every new entity, #176
  • Initialize tiles with 0 instead of -1 in new layers, #165
  • Resize and offset should now work properly again
  • Fixed changing layer tileset causes previously made changes to be lost

v0.7.1

17 Jul 12:48
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Fixed

  • Level heights being stored as strings instead of numbers
  • Freeze when loading another map while editing entities
  • Placements of npcs not working
  • Wrong size when changing scalable prop definition

v0.7.0

02 Jun 21:02
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Added

  • Basic mod support

v0.6.0

08 Apr 19:06
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Added

  • Entity filter
  • Support for destructibles
  • New maps saved inside the assets folder by default
  • Map folders that only contain one subfolder displayed as one entry
  • Tileset selector

Fixed

  • Map not rendered properly when resizing the window
  • Map download not being a proper .json extension
  • Some item-destructs not showing correctly

v0.5.1

02 Oct 10:57
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Added

  • Action step widget Image
  • more autotile definitions for jungle

Fixed

  • Bug where events would sometimes not show
  • delete in event editor sometimes deleting the whole entity
  • SET_MSG_EXPRESSION should work now, #118

v0.5.0

18 Sep 13:40
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Added

  • New map selector
  • Support for Autotiles (Autotiles are automatically used if a tile from the autotile sheet is selected. When holding shift autotiles are ignored)
  • Proper save for maps. Overrides the map at the original location.
  • Properties to all events Image
  • Properties to all entities Image
  • History for Entity create/delete/edit, #88

Changed

  • Upgrade from Phaser 2 CE to Phaser 3
  • Height Map generation now supports autotiles and different terrain
  • Hide menu in release build, because most settings don't work. fixes #93
  • Removed preloading of assets. Improves initial loading time

Fixed

  • Opening multiple instances of the Map editor now works as intended
  • Keep editor mode (layer/entities) after map reload #89
  • Prop entities with animated/multiple sheets now display properly

v0.5.0-beta.1

16 Sep 18:50
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v0.5.0-beta.1 Pre-release
Pre-release
0.5.0-beta.1

v0.4.0

27 Jun 22:57
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0.4.0

0.3.1

14 Jan 19:16
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v0.3.1

fixed bug where loading maps with specific npc's would crash. Fix #12

0.3.0

27 Dec 21:41
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first electron release

After starting the app for the first time, a file dialog appears.
Make sure to select your CrossCode assets Folder (e.g. "D:\games\CrossCode\assets").