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I meant to post this yesterday, but I forgot. This is how it looks in the game's code: the scaling property is defined in the relevant sc.STEAM_PIPE_TYPES entry, which can contain scaleX and/or scaleY. I am not surprised the map editor's entity script missed this, as these properties are defined in the SteamPipe's init function by overriding the this._wm property.
The size of some pipe types (such as
HORIZONTAL
) can be scaled in the x/y direction, yet the editor has no support for this functionality.The text was updated successfully, but these errors were encountered: