ABF without SuperLU? #202
stephen-yee-adsk
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Hello, you may need to compile geogram as a dynamic library (how to do that is explained here). Then it will also compiled the bundled SuperLU and OpenNL will see it and load it dynamically. |
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Hi,
I'm trying to use the ABF++ implementation in geogram via the geobox application. When I load a mesh and go to Surface > make texture atlas > use ABF, I get some errors:
From digging into the code a bit, it looks like the ABF code depends on the SuperLU extension for OpenNL?
Is there some way to make the ABF code work without this? (I'm on Windows)
Thanks!
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