When using RVD, how can I split the input surface mesh edges and the clipped bisectors in the final output mesh? #177
Unanswered
fourdimension
asked this question in
Q&A
Replies: 1 comment
-
(I'm sorry I am a bit slow to answer, need to finish a batch of changes / bugfixes then I'll come back to you right after). |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
It seems that when I use compute_RVD_cells or RVD->compute_RVD(M_out), the surface mesh edges will merge to the final output mesh. But can I only get the intersectrion between the bisectors and the intersection between the bisector and the surface(excluding the original mesh edges)?
I found the same questions in another mirror repo, but cannot find the answer online. The link is attached below.
alicevision/geogram#1
Beta Was this translation helpful? Give feedback.
All reactions