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Internal Testing #80

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Forthoney opened this issue Apr 22, 2023 · 2 comments
Open

Internal Testing #80

Forthoney opened this issue Apr 22, 2023 · 2 comments
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good first issue Good for newcomers help wanted Extra attention is needed

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@Forthoney
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We've arrived at the point where more or less all of the mechanics of the game have been implemented. It would be great if people can playtest a bit and just provide feedback on the "feel" of the game. Some good questions are

  • Game's Pacing: Is it too slow? Is it too fast?
  • Enemy balance: Is a certain enemy too strong? Are there too many of a certain type of enemy?
  • Map design: Should a certain location have more platforms? Have less platforms? Should the ceiling be higher somewhere?
  • Player Movement: Is it snappy?
  • Timer: How much time should the player get for the day and night portions?
@Forthoney Forthoney added help wanted Extra attention is needed good first issue Good for newcomers labels Apr 22, 2023
@Forthoney
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Forthoney commented Apr 22, 2023

The map design aspect is a bit difficult to extensively test since Yiwen's map (MapDraftScene) doesn't have enemies in it yet. But, the structure of the map is pretty much to scale, so we can test the navigability of the map.

@JARVISHHH
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For the enemy and the character

  • Should we ignore the collision between enemies? Now, if there are multiple enemies on the same platform, they may have strange behaviors. For example, they will collide with each other on their way chasing the character. And if an enemy is beneath another enemy, it won't be able to jump.
  • Should we allow the character to pass through enemies when it's in immune time? Since if there are lots of enemies around the character, the character can't find a way out and will just die.

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Labels
good first issue Good for newcomers help wanted Extra attention is needed
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