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How can I run the MacOS version of this? #67
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By using wasabi or by compiling xsynth yourself and running the examples |
Hi @Kaydax, thanks for the quick response!
Edit: I tried to install Vulkan and then after I ran the script I got this:
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This is due to the fact wasabi uses vulkan. To fix this you must use MoltenVK |
Transferring this over to wasabi as this is more related to getting wasabi to run on MacOS via MoltenVK |
Interesting yeah, @qingy1337 fyi none of the wasabi devs use macs, we just cross-compiled to macos because Rust lets us easily do that. We are very open to mac-related code contribution if you're capable of doing that |
@arduano Alright, I'm a bit of a programmer myself, I can try to get familiar with this. |
We use the rust |
From reading the vulkano readme and docs, it states it supports MacOS via MoltenVK just fine. So I'm not sure what the issue is. His error claims Incompatible Device, but that's not really much to go off when someone is using a mac |
I just created a PR for a fix that actually let me open wasabi, but I'm running into another error... :)
EDIT: Apparently Geometry shaders are not supported on MacOS + Molten VK, does this mean it's impossible to run this?? :( For context, this line of code isn't working:
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@qingy1337 Your PR disables geometry shaders, which is required to run wasabi as our shaders depend on it |
@Kaydax OK, maybe I can find a workaround for this, thanks for letting me know! Edit: maybe it's time to switch back to Windows ha ha... |
Ok I just got a Windows VM :) this is me running Piano from Above, although it is pretty slow, I'm gonna try and get wasabi running on this guy. Update: Oof, I cannot use Vulkan on a Windows VM...., I did get Kiva running tho and it's alright. |
I'm not sure how to actually run it...
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