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geometry.h
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geometry.h
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#ifndef __GEOMETRY_H__
#define __GEOMETRY_H__
#include <cmath>
#include <cassert>
#include <iostream>
template<int n> struct vec {
vec() = default;
double & operator[](const int i) { assert(i>=0 && i<n); return data[i]; }
double operator[](const int i) const { assert(i>=0 && i<n); return data[i]; }
double norm2() const { return (*this)*(*this) ; }
double norm() const { return std::sqrt(norm2()); }
double data[n] = {0};
};
template<int n> double operator*(const vec<n>& lhs, const vec<n>& rhs) {
double ret = 0;
for (int i=n; i--; ret+=lhs[i]*rhs[i]);
return ret;
}
template<int n> vec<n> operator+(const vec<n>& lhs, const vec<n>& rhs) {
vec<n> ret = lhs;
for (int i=n; i--; ret[i]+=rhs[i]);
return ret;
}
template<int n> vec<n> operator-(const vec<n>& lhs, const vec<n>& rhs) {
vec<n> ret = lhs;
for (int i=n; i--; ret[i]-=rhs[i]);
return ret;
}
template<int n> vec<n> operator*(const double& rhs, const vec<n> &lhs) {
vec<n> ret = lhs;
for (int i=n; i--; ret[i]*=rhs);
return ret;
}
template<int n> vec<n> operator*(const vec<n>& lhs, const double& rhs) {
vec<n> ret = lhs;
for (int i=n; i--; ret[i]*=rhs);
return ret;
}
template<int n> vec<n> operator/(const vec<n>& lhs, const double& rhs) {
vec<n> ret = lhs;
for (int i=n; i--; ret[i]/=rhs);
return ret;
}
template<int n1,int n2> vec<n1> embed(const vec<n2> &v, double fill=1) {
vec<n1> ret;
for (int i=n1; i--; ret[i]=(i<n2?v[i]:fill));
return ret;
}
template<int n1,int n2> vec<n1> proj(const vec<n2> &v) {
vec<n1> ret;
for (int i=n1; i--; ret[i]=v[i]);
return ret;
}
template<int n> std::ostream& operator<<(std::ostream& out, const vec<n>& v) {
for (int i=0; i<n; i++) out << v[i] << " ";
return out;
}
/////////////////////////////////////////////////////////////////////////////////
template<> struct vec<2> {
vec() = default;
vec(double X, double Y) : x(X), y(Y) {}
double& operator[](const int i) { assert(i>=0 && i<2); return i==0 ? x : y; }
double operator[](const int i) const { assert(i>=0 && i<2); return i==0 ? x : y; }
double norm2() const { return (*this)*(*this) ; }
double norm() const { return std::sqrt(norm2()); }
vec & normalize() { *this = (*this)/norm(); return *this; }
double x{}, y{};
};
/////////////////////////////////////////////////////////////////////////////////
template<> struct vec<3> {
vec() = default;
vec(double X, double Y, double Z) : x(X), y(Y), z(Z) {}
double& operator[](const int i) { assert(i>=0 && i<3); return i==0 ? x : (1==i ? y : z); }
double operator[](const int i) const { assert(i>=0 && i<3); return i==0 ? x : (1==i ? y : z); }
double norm2() const { return (*this)*(*this) ; }
double norm() const { return std::sqrt(norm2()); }
vec & normalize() { *this = (*this)/norm(); return *this; }
double x{}, y{}, z{};
};
/////////////////////////////////////////////////////////////////////////////////
template<int n> struct dt;
template<int nrows,int ncols> struct mat {
vec<ncols> rows[nrows] = {{}};
mat() = default;
vec<ncols>& operator[] (const int idx) { assert(idx>=0 && idx<nrows); return rows[idx]; }
const vec<ncols>& operator[] (const int idx) const { assert(idx>=0 && idx<nrows); return rows[idx]; }
vec<nrows> col(const int idx) const {
assert(idx>=0 && idx<ncols);
vec<nrows> ret;
for (int i=nrows; i--; ret[i]=rows[i][idx]);
return ret;
}
void set_col(const int idx, const vec<nrows> &v) {
assert(idx>=0 && idx<ncols);
for (int i=nrows; i--; rows[i][idx]=v[i]);
}
static mat<nrows,ncols> identity() {
mat<nrows,ncols> ret;
for (int i=nrows; i--; )
for (int j=ncols;j--; ret[i][j]=(i==j));
return ret;
}
double det() const {
return dt<ncols>::det(*this);
}
mat<nrows-1,ncols-1> get_minor(const int row, const int col) const {
mat<nrows-1,ncols-1> ret;
for (int i=nrows-1; i--; )
for (int j=ncols-1;j--; ret[i][j]=rows[i<row?i:i+1][j<col?j:j+1]);
return ret;
}
double cofactor(const int row, const int col) const {
return get_minor(row,col).det()*((row+col)%2 ? -1 : 1);
}
mat<nrows,ncols> adjugate() const {
mat<nrows,ncols> ret;
for (int i=nrows; i--; )
for (int j=ncols; j--; ret[i][j]=cofactor(i,j));
return ret;
}
mat<nrows,ncols> invert_transpose() const {
mat<nrows,ncols> ret = adjugate();
return ret/(ret[0]*rows[0]);
}
mat<nrows,ncols> invert() const {
return invert_transpose().transpose();
}
mat<ncols,nrows> transpose() const {
mat<ncols,nrows> ret;
for (int i=ncols; i--; ret[i]=this->col(i));
return ret;
}
};
/////////////////////////////////////////////////////////////////////////////////
template<int nrows,int ncols> vec<nrows> operator*(const mat<nrows,ncols>& lhs, const vec<ncols>& rhs) {
vec<nrows> ret;
for (int i=nrows; i--; ret[i]=lhs[i]*rhs);
return ret;
}
template<int R1,int C1,int C2>mat<R1,C2> operator*(const mat<R1,C1>& lhs, const mat<C1,C2>& rhs) {
mat<R1,C2> result;
for (int i=R1; i--; )
for (int j=C2; j--; result[i][j]=lhs[i]*rhs.col(j));
return result;
}
template<int nrows,int ncols>mat<nrows,ncols> operator*(const mat<nrows,ncols>& lhs, const double& val) {
mat<nrows,ncols> result;
for (int i=nrows; i--; result[i] = lhs[i]*val);
return result;
}
template<int nrows,int ncols>mat<nrows,ncols> operator/(const mat<nrows,ncols>& lhs, const double& val) {
mat<nrows,ncols> result;
for (int i=nrows; i--; result[i] = lhs[i]/val);
return result;
}
template<int nrows,int ncols>mat<nrows,ncols> operator+(const mat<nrows,ncols>& lhs, const mat<nrows,ncols>& rhs) {
mat<nrows,ncols> result;
for (int i=nrows; i--; )
for (int j=ncols; j--; result[i][j]=lhs[i][j]+rhs[i][j]);
return result;
}
template<int nrows,int ncols>mat<nrows,ncols> operator-(const mat<nrows,ncols>& lhs, const mat<nrows,ncols>& rhs) {
mat<nrows,ncols> result;
for (int i=nrows; i--; )
for (int j=ncols; j--; result[i][j]=lhs[i][j]-rhs[i][j]);
return result;
}
template<int nrows,int ncols> std::ostream& operator<<(std::ostream& out, const mat<nrows,ncols>& m) {
for (int i=0; i<nrows; i++) out << m[i] << std::endl;
return out;
}
/////////////////////////////////////////////////////////////////////////////////
template<int n> struct dt {
static double det(const mat<n,n>& src) {
double ret = 0;
for (int i=n; i--; ret += src[0][i]*src.cofactor(0,i));
return ret;
}
};
template<> struct dt<1> {
static double det(const mat<1,1>& src) {
return src[0][0];
}
};
/////////////////////////////////////////////////////////////////////////////////
typedef vec<2> vec2;
typedef vec<3> vec3;
typedef vec<4> vec4;
vec3 cross(const vec3 &v1, const vec3 &v2);
#endif //__GEOMETRY_H__