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quests.h
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quests.h
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// START A3HEADER
//
// This source file is part of the Atlantis PBM game program.
// Copyright (C) 1995-1999 Geoff Dunbar
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program, in the file license.txt. If not, write
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// See the Atlantis Project web page for details:
// http://www.prankster.com/project
//
// END A3HEADER
#ifndef QUEST_CLASS
#define QUEST_CLASS
#include "alist.h"
#include "astring.h"
#include "unit.h"
#include "items.h"
#include <set>
#include <string>
#include <algorithm>
class Quest
{
public:
Quest();
~Quest();
enum {
SLAY,
HARVEST,
BUILD,
VISIT,
DELIVER,
DEMOLISH
};
int type;
int target;
Item objective;
int building;
int regionnum;
AString regionname;
std::set<std::string> destinations;
std::vector<Item> rewards;
std::string get_rewards();
};
class QuestList
{
std::list<std::shared_ptr<Quest>> quests;
public:
using iterator = typename std::list<std::shared_ptr<Quest>>::iterator;
int read_quests(std::istream& f);
void write_quests(std::ostream& f);
int check_kill_target(Unit *u, ItemList& reward, std::string *quest_rewards);
int check_harvest_target(ARegion *r, int item, int harvested, int max, Unit *u, std::string *quest_rewards);
int check_build_target(ARegion *r, int building, Unit *u, std::string *quest_rewards);
int check_visit_target(ARegion *r, Unit *u, std::string *quest_rewards);
int check_demolish_target(ARegion *r, int building, Unit *u, std::string *quest_rewards);
inline void push_back(std::shared_ptr<Quest> q) { quests.push_back(q); }
inline iterator begin() { return quests.begin(); }
inline iterator end() { return quests.end(); }
inline size_t erase(std::shared_ptr<Quest> q) { return std::erase(quests, q); }
inline size_t size() { return quests.size(); }
std::string distribute_rewards(Unit *u, std::shared_ptr<Quest> q);
};
extern QuestList quests;
#endif