-
Notifications
You must be signed in to change notification settings - Fork 0
/
render_to_image.rs
82 lines (71 loc) · 2.43 KB
/
render_to_image.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
//! An example of how to draw to `Image`'s using the `Canvas` type.
use cgmath;
use ggez;
use ggez::event;
use ggez::graphics::{self, Color, DrawParam};
use ggez::{Context, GameResult};
type Point2 = cgmath::Point2<f32>;
type Vector2 = cgmath::Vector2<f32>;
struct MainState {
canvas: graphics::Canvas,
text: graphics::Text,
}
impl MainState {
fn new(ctx: &mut Context) -> GameResult<MainState> {
let canvas = graphics::Canvas::with_window_size(ctx)?;
let font = graphics::Font::default();
let text = graphics::Text::new(("Hello world!", font, 24.0));
Ok(MainState { canvas, text })
}
}
impl event::EventHandler for MainState {
fn update(&mut self, _ctx: &mut Context) -> GameResult {
Ok(())
}
fn draw(&mut self, ctx: &mut Context) -> GameResult {
// first lets render to our canvas
graphics::set_canvas(ctx, Some(&self.canvas));
graphics::clear(ctx, [0.1, 0.2, 0.3, 1.0].into());
graphics::draw(
ctx,
&self.text,
(Point2::new(400.0, 300.0), graphics::WHITE),
)?;
// now lets render our scene once in the top left and in the bottom
// right
let window_size = graphics::size(ctx);
let scale = Vector2::new(
0.5 * window_size.0 as f32 / self.canvas.image().width() as f32,
0.5 * window_size.1 as f32 / self.canvas.image().height() as f32,
);
// let scale = Vector2::new(1.0, 1.0);
graphics::set_canvas(ctx, None);
graphics::clear(ctx, Color::new(0.0, 0.0, 0.0, 1.0));
graphics::draw(
ctx,
&self.canvas,
DrawParam::default()
.dest(Point2::new(0.0, 0.0))
.scale(scale),
)?;
graphics::draw(
ctx,
&self.canvas,
DrawParam::default()
.dest(Point2::new(400.0, 300.0))
.scale(scale),
)?;
graphics::present(ctx)?;
Ok(())
}
fn resize_event(&mut self, ctx: &mut Context, width: f32, height: f32) {
let new_rect = graphics::Rect::new(0.0, 0.0, width, height);
graphics::set_screen_coordinates(ctx, new_rect).unwrap();
}
}
pub fn main() -> GameResult {
let cb = ggez::ContextBuilder::new("render_to_image", "ggez");
let (ctx, event_loop) = &mut cb.build()?;
let state = &mut MainState::new(ctx)?;
event::run(ctx, event_loop, state)
}