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It would make sense that one side of the broker equation, either buyer or seller, pay a 10% cost as commission to the broker. Not only would this be a plausible sink for silver, but it would also mean that wealthy players would have to consider the commission fees before artificially depressing the price with a large buy offer. If it were a seller commission, it would only have the effect of actually increasing the prices of items offered by about 10%.
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While broker commission fees would be a silver sink, I'm not sure this change would achieve what you believe it would achieve.
The existence of the very large buy orders is driven entirely by the ability to turn resources into silver through the use of Haggle. The pricing of those orders is driven by a combination of the haggle mechanic itself and the number of people willing to do it, if a commission was charged then the large buy orders would have to lower their price proportionally to maintain profitability.
I wouldn't call the price artificially deflated for the simple reason that if you look at the sell orders, even sell orders at very low silver values are not selling particularly fast. If most characters thought resources were more valuable then that they would be buying but they are not. The reason for this is that most characters have more resources then they can use and the excess resources are essentially worthless since they have little mechanical use, there exists very few reasons to actually buy resources.
It would make sense that one side of the broker equation, either buyer or seller, pay a 10% cost as commission to the broker. Not only would this be a plausible sink for silver, but it would also mean that wealthy players would have to consider the commission fees before artificially depressing the price with a large buy offer. If it were a seller commission, it would only have the effect of actually increasing the prices of items offered by about 10%.
The text was updated successfully, but these errors were encountered: